With Jump Ranges for ships nearing 400ly, carriers need a buff (video evidence)

Then the jump range can stay as it is
It will stay as it is. It can change if community could possibly convince FD to do so while providing clear and logical vision of benefits it will bring in short, and much more important, on the long run. Which is, obviously, not the case here.
 
Its simple, they have no answer to the excellent points being made in the dozens of posts opposing the OP's suggestion, so they ignore them and spam instead.
I tend to think that their translator is messing up so what it tells them we wrote isn’t quite right they reply based on that then the translator gets stuff wrong going the other way.

The problem is, in my opinion, nowadays translators turn out sentences that sound like real sentences at the cost of accuracy.
 
It will stay as it is. It can change if community could possibly convince FD to do so while providing clear and logical vision of benefits it will bring in short, and much more important, on the long run. Which is, obviously, not the case here.
I don't see Frontier buffing FC's much.
 
BTW, why some people are not happy with how OP FCs are now:
  • it can carry unlim. number of ships.
  • mass of those ships not counted toward jump mass of FC.
  • mass of ships' cargo not counted toward jump mass.
  • FCs are indestructible.
  • not consuming trit while parked.
  • etc, etc.
Just one swing of Nerf Hummer regarding those masses and at least half of FCs will be jumping 0 Ly with that additional 20-40k tons of mass.
 
BTW, why some people are not happy with how OP FCs are now:
  • it can carry unlim. number of ships.
  • mass of those ships not counted toward jump mass of FC.
  • mass of ships' cargo not counted toward jump mass.
  • FCs are indestructible.
  • not consuming trit while parked.
  • etc, etc.
Just one swing of Nerf Hummer regarding those masses and at least half of FCs will be jumping 0 Ly with that additional 20-40k tons of mass.
Or, abandoned
 
More reductionism taken to a silly extreme. As usual with these "arguments" they can only be presented by being overly simplistic and ignoring the very real reasons why things are not really comparable that way.

Like ignoring all the differences between ships and carriers and defining them solely by their jump range, as if all their differences did not exist.

Or ignoring the fact that because of how neutrons were placed by Stellar Forge they don't exist everywhere, and they would have to for the comparison to be valid even on its most simplistic level, which would still be wrong because of all the other factors it ignores.

Try jumping down a spiral arm sometime. You'll barely see a neutron. A carrier will always be able to jump 500ly there but a ship will only have neutron assist around twice in every 2000 jumps, if that.

Congestion, the completely idiotic "buy a pack of modules nobody will ever buy just to get a few things you can actually sell" system for getting stock, the lack of fine control over buy and sell orders and a tiny tank are all problems with carriers but their range is not.

All I've learned from this thread is that I'm playing the game wrong. Why?

Because people make lazy assumptions about how others play without bothering to get their facts right, so those who have never done any exploring and know nothing about it say ridiculous things like "if you have a 90ly range you'll never make a jump smaller than that" with no awareness of how uninformed and wrong it is.
 
BTW, why some people are not happy with how OP FCs are now:
  • it can carry unlim. number of ships.
  • mass of those ships not counted toward jump mass of FC.
  • mass of ships' cargo not counted toward jump mass.
  • FCs are indestructible.
  • not consuming trit while parked.
  • etc, etc.
Just one swing of Nerf Hummer regarding those masses and at least half of FCs will be jumping 0 Ly with that additional 20-40k tons of mass.
Would you please stop those naive manipulation and stick to a topic at least somehow?
 
No it’s even less clear now.

The whole point of exploring is to go to and chart systems, maybe find some weird mollusc or gross plant.
I'm surprised it's not clearer. If I jump to 22k I'm missing hundreds of thousands of systems to explore.

I've researched very little I'm not interested, but with FC it looks like this. You set up a jump for the FC, but in the meantime, you move on your own, visiting the surrounding systems, flying off in different directions. At the same time pulling the FC to your route.
You can't explore with the FC, you have to do it on any other ship.
 
They do not have the same opinion as you on what makes a good game, so they don't want to see the game go in a direction that makes it something other than what they like.
I think there's something in the translation that's being distorted.

All right. Uh-huh. Questions on the topic, I will wait for specific answers.
1. How is a 300K jump worse than a 500K jump?
2. Why is a 500K jump optimal?
3. How is a 1000K jump bad?

Why am I asking this? My point is that they don't think something is optimal, but that they don't want any changes in the game, because they are happy with it and they are just used to it.

I hope I understand you correctly.

UPD: Please duplicate my 3 questions to those for whom this language is native.
This is necessary so that others cannot pretend not to understand my questions.

Thank you.
 
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The proper tool that would suit me fine is the ability for the FC to jump to a set of coordinates, whether a system is there or not. Then the jump range can stay as it is and we can jump way outside the current bounds of the galaxy,
I know what you mean. I think it would be hard enough to do, as far as I understand even intercepting Thargoids between systems is basically just intercepting in the current system.
I've made hundreds of suggestions over the course of the game, and I imagine with what changes this is being brought into the game. Essentially changes are made to the game, but in their own way. I understand that.
My goal is to get more participants involved in the discussion so that the developers notice this and do something about it.
 
I also can't understand why it's hard for others to understand !
Maybe they just want the game to not evolve and die?

We all want the game to evolve, thrive, and be fun to play.

It's just that there's a difference of opinion on how should evolve, whether a particular change will make the game thrive, and whether said change be fun to play. One of the biggest issues I have is how Frontier keeps obviating aspects of the game I really enjoy to cater to the "I want it NOW!" crowd.

Constantly catering to the "I want it NOW!" crowd is sucking most of the fun of the game my opinion. Or more accurately, how Frontier caters to the "I want it NOW!" crowd. There's ways of addressing certain... concerns... of certain type of player without destroying aspects of the game I love. There's often legitimate issues underlying those concerns. Frontier, however, takes the laziest, most fun-destroying method of addressing those concerns.

I don't see anything good coming from simply buffing Carrier's jump range. Because Frontier repeatedly used the must fun-destroying method of appeasing the demands "I want it NOW!" crowd before the Fleet Carriers even were added to the game, and now they are annoyingly everywhere, providing negative gameplay value to everyone but their owners. These should've been used the basis of the game's player-augmented economy, and squadron-owned assets that provide utility to everyone, and NOT the plague of Monuments to Ozymandias that they are today. Private carriers should be exactly that: PRIVATE.

They should be only visible to the player's owner, and to anyone that they give landing permissions to. For everyone else, they should not exist. They should've be visible on the system map. They should't be visible on the in-game trading tools. And they certainly shouldn't be visible outside my cockpit window.

The only reason to buff jump range beyond the already ludicrous jump range they already have is for the sake of galactic tourism, and there's already fleet carriers that provide exactly that. If you want to go touring the galaxy, sight seeing, join an expedition and hitch a ride on someone's else's Fleet Carrier! Take part in the social aspects of the game! Because there's already too many of these blasted things in the Bubble already. As much as I'd hope that anyone buying a Fleet Carrier because of the increased jump range would be a one-way trip out into the black, where nobody would ever see it again, the reality will be that it'll be back in the Bubble soon enough, gumming up the game for everyone but their owner.
 
We all want the game to evolve, thrive, and be fun to play.

It's just that there's a difference of opinion on how should evolve, whether a particular change will make the game thrive, and whether said change be fun to play. One of the biggest issues I have is how Frontier keeps obviating aspects of the game I really enjoy to cater to the "I want it NOW!" crowd.

Constantly catering to the "I want it NOW!" crowd is sucking most of the fun of the game my opinion. Or more accurately, how Frontier caters to the "I want it NOW!" crowd. There's ways of addressing certain... concerns... of certain type of player without destroying aspects of the game I love. There's often legitimate issues underlying those concerns. Frontier, however, takes the laziest, most fun-destroying method of addressing those concerns.

I don't see anything good coming from simply buffing Carrier's jump range. Because Frontier repeatedly used the must fun-destroying method of appeasing the demands "I want it NOW!" crowd before the Fleet Carriers even were added to the game, and now they are annoyingly everywhere, providing negative gameplay value to everyone but their owners. These should've been used the basis of the game's player-augmented economy, and squadron-owned assets that provide utility to everyone, and NOT the plague of Monuments to Ozymandias that they are today. Private carriers should be exactly that: PRIVATE.

They should be only visible to the player's owner, and to anyone that they give landing permissions to. For everyone else, they should not exist. They should've be visible on the system map. They should't be visible on the in-game trading tools. And they certainly shouldn't be visible outside my cockpit window.

The only reason to buff jump range beyond the already ludicrous jump range they already have is for the sake of galactic tourism, and there's already fleet carriers that provide exactly that. If you want to go touring the galaxy, sight seeing, join an expedition and hitch a ride on someone's else's Fleet Carrier! Take part in the social aspects of the game! Because there's already too many of these blasted things in the Bubble already. As much as I'd hope that anyone buying a Fleet Carrier because of the increased jump range would be a one-way trip out into the black, where nobody would ever see it again, the reality will be that it'll be back in the Bubble soon enough, gumming up the game for everyone but their owner.
1. You can give an example of something you want and it supposedly doesn't fall into the category - I want it now. Interesting.
(actually increasing FC jump for example means not just a simple increase but having other side effects, 2 times the fuel used for the jump, the cost of repairs after the jump is doubled, the jump time is not 15 minutes but 30, etc. and it's strange to me that I have to write it here).

2. I paid for the game and I want to play it when I want and how I want, I do not want my game to depend on the 3rd person who today has a sick cat and he can not do what there in the game because he took her to the vet.
 
And they certainly shouldn't be visible outside my cockpit window.
 
I also can't understand why it's hard for others to understand !
Maybe they just want the game to not evolve and die?
do you not realise how self centred and egotistical that sounds? just because I think your suggestions would make the game worse doesn't mean I don't want new stuff in the game.
In general I just think that FD and also those early elite fanatics who at the start joined the DDF came up with all the future content needed.
 
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1,012 LY from Sol, I find my first undiscovered bacterium.

I remember being out here in a 21 LY Adder. Should we go back to that?
 
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