With Scenerios (and BGS) changes Elite Dangerous is a new game!

I was quite excited to see the Scenarios changes, but didn't expect the extent of changes that was shown!

I think these changes finally deliver on a bunch of very old promises in a way which I didn't expect.

Things which Scenerios (and BGS) changes add to make Elite Dangerous a new game:
  • Interaction with NPCs!!!!!!
  • Interactive Scenarios for many types of play; not just combat!
  • Complete revamp of Conflict Zones, in my opinion!
  • Lots more of the assets which the scenarios will be played on.
  • Huge UI changes to support all of this!
  • Tons of new voice acting!
  • Multiple BGS states for the same entities which will make things make more sense.
  • ...
Help me flesh out/change the major things am I missing here.

Thanks
 
More playtime I am already doing......

Wife Will be so upset......

Thanks fdev ;-)

Edit: loving all they show so far.... thanks fdev
 
Biggest impact for me (and potentially everyone else eventually) was multiple states for factions within a specific system.

THAT is going to have a massive impact on mission boards. You could have a faction asking for meds and food for instance.

Also, finding the 'front line' for wars will be a lot easier now. Now, you'll know exactly where the fighting actually is, instead of the entire faction being at war.
 
BGS changes look interesting, lots of current ways of managing systems have changed, so lots to learn.

Not so convinced about scenarios, they seem another way to get missions - but in space[/s] - so rather than being prepared to do them, you end up having to run back and buy food / equip fuel limpets / get a combat craft. Nice for casual play, I'm less convinced they will be used for BGS purposes unless the INF changes are large - better to pick up 20 missions you understand IMHO. We will see in the beta. (The actual changes to CZ etc look fine, just not convinced yet about using them for BGS.)

Edit: And the best change - choosing a faction in a CZ isn't hidden in the Functions menu :)
 
Biggest impact for me (and potentially everyone else eventually) was multiple states for factions within a specific system.

THAT is going to have a massive impact on mission boards. You could have a faction asking for meds and food for instance.

Also, finding the 'front line' for wars will be a lot easier now. Now, you'll know exactly where the fighting actually is, instead of the entire faction being at war.
I see your thread which is much more in depth. What I was trying to make was a more high level thread which had only the major points. Maybe we could put the major points at the top of your thread and kind of have two lists that way? Not sure.
 
Three huge sea changing things

* NPC comms - you can actual have a response to NPC via multiple choice. No cargo dropping, no turning lights on and off, just simple dialog line from you; This is just huuuuuuuge addition which trickle down to lot of places people can't even imagine;
* BGS redux - BGS extended, cleaned up, increased to make sense and challenge. And very very good reports on factions. And colors for bars! :)
* Scenarios - all events in system will have a bit clearer path to conclusion. It will make us to feel as part of something not just imagining it;
 
Still muling through the multilpe state changes. Traditionally war was you friend, just not too much of it. Groups would start a war in a rubbish system, to defned a good system from a conflict. Well that has gone. I'm wondering if the soft under-belly of a large empire, has just got larger (it was the bit I was mulling over). Interesting indeed.

If I was to have a slight concern, the BGS may be moving further towards the big groups - but only time will tell.

Simon
 
Definitely better, but I had some concerns with 2 of the scenarios they showed. I just can't see me taking the trouble of flying a thousand light seconds to sell some lady food. Why couldn't she just go to the station herself, she was out of food, not gas. The out of fuel scenerio was just a voice acted version of the same Distress Call we've had for years. Which is better, yes. But the out of gas guy has never made me feel like I should carry fuel limpets. Did he even reward you for helping him? Either way, didn't ever seem worth the module slot.

The food lady can be fixed by making her reward worth the trip. And the gas guy can be fixed by adding that multi-limpet controller Sandro was teasing.

Anyway, scenarios are a great improvement overall. We do need to tie some of them into the mission board though to make the game play flow across. You get a mission, you go there, it's a scenario, you do it, go back to the station, there's a follow up mission, etc, etc. That would get some good player engagement.

As for the BGS we'll have to see how it plays out. I've never paid any attention to the BGS. Personally I feel that Squadrons need to play a huge role into it and Powerplay needs to be completely overhauled and tied tightly into the BGS, then I might give a damn about which state a system is in and feel like I should do something about it.
 
I see your thread which is much more in depth. What I was trying to make was a more high level thread which had only the major points. Maybe we could put the major points at the top of your thread and kind of have two lists that way? Not sure.
Nothing wrong with multiple threads. :)[up]
 
I'm really impressed with all the new voice acting going into this. It must have been a really big job with hundreds of hours recorded for the sake of variety.

Lovely job Frontier, ahh I can't wait to get my hands on it all!!
 
Yep, not being much of a BGS player beyond building influence (of course I meant reputation) to maximise profits I wasn't expecting much from this, but it's very promising.

It looks as though FD are finally seizing on what many have been saying for years: the heavily instanced nature of ED doesn't really allow for the sort of NPC persistence and interaction that was outlined in the Proposals, but that's no reason not to use the dev team's strengths to paper over the cracks and help deliver the illusion of a living, breathing galaxy. The addition of NPC voices at the stations was probably the genesis of this, the point at which they realised how a little goes a long way when it comes to this sort of thing.

Hopefully this will also be applied to other aspects of the game as it moves forward. NPC piracy (whether as perpetrator or victim) is one area where a bit of voice acting and some menu-driven choices from the player are sorely needed IMO. Then one day maybe, just maybe, full-on NPC wingmen and escort missions. That megaship assault scenario comes very close to this already.
 
The interaction with NPCs is welcome and, I hope, will develop further. Who knows; one day we may get NPCs on our empty 'conda bridge to fill the seats and the stations?

As for the food lady...there's no way I'm flying back to the local supermarket to buy some food to give her.

If she were in need of fuel or repair I would help...provided there was just ONE unified limpet controller and limpets did not take up valuable cargo space.

We already have the great Fuel Rats (kudos to them) but 'food rats'? I don't think so.
 
Still don’t much care about the BGS. I’m loyal to myself, I pledge allegiance to the credit, and that which it buys, one currency throughout the galaxy, indivisible, because we’d have .25 cr missions.

But I am really keen on the radio chatter and interactivity presented.
 
Then one day maybe, just maybe, full-on NPC wingmen and escort missions. That megaship assault scenario comes very close to this already.
They talked about the CZ mission wrinkles with the Press turning up and you needing to escort them - and a couple of other types. So escort missions are in, though how they work we will have to see - keeping an NPC alive in a CZ could be a challenge ;)
 
I was quite excited to see the Scenarios changes, but didn't expect the extent of changes that was shown!

I think these changes finally deliver on a bunch of very old promises in a way which I didn't expect.

Things which Scenerios (and BGS) changes add to make Elite Dangerous a new game:
  • Interaction with NPCs!!!!!!
  • Interactive Scenarios for many types of play; not just combat!
  • Complete revamp of Conflict Zones, in my opinion!
  • Lots more of the assets which the scenarios will be played on.
  • Huge UI changes to support all of this!
  • Tons of new voice acting!
  • Multiple BGS states for the same entities which will make things make more sense.
  • ...
Help me flesh out/change the major things am I missing here.

Thanks
It's not a new game at all. FD are just discovering that they have to make it more interesting if they want to keep their player base.

All improvements are welcome of course...but don't kid yourself that this latest addition is anything spectacular. It is only of interest to multi-player/factions...which is to be expected from FD given their obsession with multi-play.

Still don’t much care about the BGS. I’m loyal to myself, I pledge allegiance to the credit, and that which it buys, one currency throughout the galaxy, indivisible, because we’d have .25 cr missions.

But I am really keen on the radio chatter and interactivity presented.
Totally agree..and even the limited interaction with NPCs is welcome. But the rest...so what?
 
It's not a new game at all. FD are just discovering that they have to make it more interesting if they want to keep their player base.

All improvements are welcome of course...but don't kid yourself that this latest addition is anything spectacular. It is only of interest to multi-player/factions...which is to be expected from FD given their obsession with multi-play.



Totally agree..and even the limited interaction with NPCs is welcome. But the rest...so what?
Waiting to see the multi-state bugs...

System in Boom, Bust and Famine anyone?
War, Civil War and Retreat?

They’ll be the best of bugs, they’ll be the worst of bugs. They’ll be the bugs of wisdom, they’ll be the bugs of foolishness...
 
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