This is all well and good but no one has answered my previous reply on this why should solo and private groups be forced to endure a much longer logout to satisfy the PVP players in open if they want this then the timer should be removed from the other modes, also the things that kick the timer in should be changed as well would should I be forced to wait the 60 seconds or more to logout just because I am fuel scooping by a star or my SRV is near a base although I am not being fired on in solo or a player group.
One thing I don't believe lengthening the logout timer will do is actually help these players get what they want I just believe we will see a increase in combat logging even with the proposed karma system, how long will it take for griefers to work out how much positives in game actions will be needed to out weigh a few negative combat logs or if they use a underpowered weaponless ship to combat log only suffer a lower drop as the pvper is in a much better warship, or worse still use the p2p exploits to kill players from their instance to save themselves so they are still connected to FD servers and so negate the karma points
You shouldnt be able to use the quicktimer to escape NPCs either. It has nothing to do with modes. This exploity behavior is more noticable in Open, but it is every bit as exploity in the other modes. The "if people cnat exploit they will cheat' reasoning IMHO only says something about the author of such a post, btw.
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