So this is something that has been really bugging me about the game. I've been having a lot of fun with it until I adopted my first wolves. A couple of them, because that was all I could afford at the time. I built them a huge exhibit in anticipation of the pack growing and everything was great. They had their first pup and I thought, awesome, they're starting their pack now. But then the pup grew up and all hell broke loose. The wolves started constantly fighting because for some reason the game thinks wolves should only live in pairs or alone. The zoopedia even says about group size 1-2 animals, up to 1 male, up to 1 female. I'm sorry but that is wrong and ridiculous.
Since the pup grew up I never have all three wolves on display anymore because one is constantly carried off by the vets due to injuries, and because of that there's virtually no chance of getting any more pups. And they're not even fighting over alpha status. It's a free for all in there. Alpha male vs alpha female, alpha male vs pup, alpha female vs pup, they basically attack whoever is closest to them on sight, and the game says it's because of "invorrect number of animals in the habitat." Yet there's only three of them and they're all related. This shouldn't be happening. The wiki has it right, group size should be anywhere from 2-12 wolves. They're not solitary animals. If this was done because it was easier to do it this way than to simulate the hierarchy of a wolf pack then I'd rather have a wolf pack with no hierarchies like in the old Zoo Tycoon games than only a pair of rabid wolves who'll attack anything like mad if they happen to have a pup. Please fix this devs.
Since the pup grew up I never have all three wolves on display anymore because one is constantly carried off by the vets due to injuries, and because of that there's virtually no chance of getting any more pups. And they're not even fighting over alpha status. It's a free for all in there. Alpha male vs alpha female, alpha male vs pup, alpha female vs pup, they basically attack whoever is closest to them on sight, and the game says it's because of "invorrect number of animals in the habitat." Yet there's only three of them and they're all related. This shouldn't be happening. The wiki has it right, group size should be anywhere from 2-12 wolves. They're not solitary animals. If this was done because it was easier to do it this way than to simulate the hierarchy of a wolf pack then I'd rather have a wolf pack with no hierarchies like in the old Zoo Tycoon games than only a pair of rabid wolves who'll attack anything like mad if they happen to have a pup. Please fix this devs.