Newcomer / Intro Words of Wisdom (1 per account)

Dont try to rush for your "engame goal" (e.g. Anaconda), all you get is a salty expirience and less enjoyment of your chosen free time activity! Just enjoy the ride and youll get there eventually anyway.
 
Take the time to read the GALNET and station news and learn the "story" of whats going on, it helps you feel more connected to the galaxy and how you help influence what is going on. It's all about immersion!
 
Sometimes I'll buy a Sidewinder and just mess around, not caring whether or not I die. Remember this if you have a 20,000,000 ASP but want to have some fun!
 
Try to have a well outfitted ship of your choice at every station that you bookmark. Be it for whatever reason. You'll thank me later.
 
Never leave without a Fuel Scoop and practice how to use it without overheating your ship. There is no guarantee that you will always be next to a system with a station, and even then not all the stations have the refuelling service. With a Fuel Scoop you greatly reduce your chances of getting stranded without fuel.

Remember that the Galaxy Map allows you to filter by star class, so you can easily find suitable stars to be scooped: only star classes O, B, A, F, K, G, M.
 
Any time you change the equipment onboard your ship, go to your systems panel tab along to modules and check power group 1 is below 100%, set weapons to group two, then put things like FSD interdictor, fuel scoop cargo hatch etc to priority 3. Then test this in action before going out on your travels. Best way to test power management after a change of ships configuration is to launch from the station where you did the outfitting and fly 10km out from the station to leave the no fire zone, then deploy hardpoints and fire weapons for a bit to make sure your ship doesnt black out...

Its all too easy to get a rake of credits and upgrade a few modules and discover you are now beyond your powerplants capability either in terms of MW of power or thermal capacity. The result of going over on power is disastrous, thrusters and shields go offline, life support goes to back up oxygen, fsd offline, in short you are a sitting duck. Obviously its better to discover this in a controlled environment a few km out from the station with no hostile ships present than it would be to discover this when you deploy hardpoints after getting interdicted for the first time with the new load out.

The result of going over on thermal load is bad but not disastrous, you'll find after a few seconds firing and manouvering that your temperature is critical, so you need to stop firing and let the ship cool down, and resume fire and stop to let it cool again and again... Or you can launch heatsinks, up to the amount you are carrying. I often find a ship that is running too hot to sustain fire is less effective in combat than the same ship with a cooler running load out, changes such as substituting beam lasers with pulse lasers for reduces thermal and electrical load.....
 
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Before attempting missions, do a search on how to play that mission type. Many of the missions have incomplete or vague instructions and you may find that a mission you thought would take 30 mins actually takes 6 hours or simply cant be completed with your equipment or ship.
 
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