"working on something secret for PC and Mac"

thats the part of my post you had to comment on? :p

Better Smuggling
Hull reduces module damage
Proper rank missions
Better Exploration
Background sim functioning the way it was intended
RES sites normalized to make sense
NPC interdiction fixed
Double Scanning removed for exploration
CMDR murdering CMDR penalty increased
Pirating made viable
Actual tangible economy
Being able to shoot the anaconda's nose and hit the drives/powerplant needs to be fixed
Proper hit box and hit detection on the FDL and other ships

~OR~

Land on a planet (with all the bugs and glitches that would come with, that wont be fixed until a month or so after the drop)


I could go on, these bugs are just the ones on the top of my head ^_~


EDIT:

Unable to connect to CMDR
Better instancing
harsh penalties to hackers


Personally i'd rather be able to walk around my ship than land on a planet.

To develop the planetary landings, do not prevent fixing the bugs by another team in parallel

;)
 
I believe that David Braben himself said, in a video about the future development of Elite: Dangerous, that it would contain content as diverse as operating land and sea-based vehicles, hunting exotic alien wildlife, and exploring lush wilderness. Thing is, this video was long before release.

I can understand that sort of expansion can't be completed overnight, but I'd like to know it's still being worked on, and how far along it is.
 
Still .. a little positivity really ties the room together .. man


Positivity (just as negativity) is like a drug of the mind one can use to see and expect things differently than what they really are.
So let's rather make it real.
There are people hesitating to believe in ED's future outcome. Whether it's a clue or not I leave it to you to decide - for more information please check the forums for opinions (here you go Pecisk) which are the primary source of reflections from players.
That was obviously one reason Kerrash could not use his enchant spell here with 100% success.
Of course you can teach me what opinion is or how forum works, I appreciate your caring, but it may not help to change the air of living here a bit. Like it hasn't since release.
So be positive if you like, I have no problem with that. I would stay realistic instead.
 
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I would like to say one thing - Elite Dangerous has operated on a smaller budget than Star Citizen not because of luck, but because of the business model Star Citizen employs.


Not really true. Chris Roberts has a *massive* following, mainly down to Wing Commander. His profile alone was worth lord knows how many millions to the funding of SC. Secondly, and without going into a long missive about SC's business model, it's morally repugnant in my opinion.


While I agree that the vast majority of Star Citizen's financial impetus comes from its pledge ship sales, I believe that they tend to have a less cynical, more supportive forum community because of how open the developers are about everything they're working on.


They have $85m of people's money. Of course they are open, because they have to be. Frontier were IIRC pretty open during the development process when they were in the process of using people's money - which was approx £1.5m on top of the £8m+ development costs they found from elsewhere.


When they do keep quiet about a coming feature, when they do keep secrets for a big reveal, nobody resents it because we get to see so much about where the game is going anyway.


You're making a comparison between a released playable version of ED with a non-existent version of SC.


And when a player has a concern, when an issue is repeatedly raised about the same element of the game, it's never long before the developers make an official statement - Usually that they're aware of the problem, and working on a solution.


I do think this is one area Frontier could look at. Maybe just a web page with a list of known bugs that they are either working on or are aware of would stop many posts from people asking about x,y,z and if it's supposed to work like that, or if it's been looked at being fixed.


No such luck from FD. There's nothing so discouraging to someone who backed a game with high hopes than to not hear whether any of the original promises for post-1.0 development have since been abandoned, or have any idea WHEN the content we know IS coming might emerge.


Again, a list of things on a webpage that are at least 'on the table' in terms of future development would be good. They don't have to give dates or say they are being worked on but it would at least put those people's minds to rest who 'need to know' these things.


I bought an Anaconda recently, at long last. I almost have 700 million credits now, which will be enough to outfit it for combat, and cover the rebuy. After that, what? I might just quit and forget about the game. Now, if I knew, say, that an expansion was coming in X number of months that would give my Anaconda a huge interior to explore and NPC crew, that'd certainly ensure I stayed with the game. I'd also feel like there was less to complain about.


This was always on the table AFAIK and im sure that's not changed, but again if it keeps people happy and playing the game (It doesn't bother me personally) then a confirmation might be nice.


If I knew good things were coming, and knew WHEN they were coming, I'd recommend the game to my friends. At this stage I'm sorry to say I can't. I'm often asked whether ED is a good game. I reply that it's a very polished game, but not enjoyable in the long run without a great deal of patience, and a preparedness to engage in grinding that is in no way enjoyable or meaningful to get to the endgame content - Which would be nothing special, just a bigger ship with bigger guns.


Out of interest, how many hours/how long have you been playing for?
 
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I believe that David Braben himself said, in a video about the future development of Elite: Dangerous, that it would contain content as diverse as operating land and sea-based vehicles, hunting exotic alien wildlife, and exploring lush wilderness. Thing is, this video was long before release.

I can understand that sort of expansion can't be completed overnight, but I'd like to know it's still being worked on, and how far along it is.


I´m getting an awful Eve hype vibe out of this future development talks

remember this one from 2008
https://www.youtube.com/watch?v=a8sfaN8zT8E

7
YEARS
AGO

still nothing, just a lame PS4 shooter that failed and a captains quarter the size of your bathroom

mocking "the door" in 2011
https://www.youtube.com/watch?v=2iu4iekX3WE
 
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if it´s jsut the landing what´s it for?? another spaceport in a different environment does NOT change gameplay, or is this just a sightseeing tour?
If you land on a planet, better get out of your seat and do something there, right?
Like.... get out of the seat, put on a space suit, collect some alien eggs or something, talk to the locals about their problems and so on, or hunt a criminal on foot.

Anything less would be a shallow planet expansion!

Adding first person gameplay, character generation tools and animations, first person equipment/weapons, interiors for all of the (modular ships) and stations and all of the other things required for this type of gameplay is actually a lot more work than opening up planets for some exploration. They are already generated procedurally. Taking the already existing heightmaps and applying them as displacement maps is maybe not "easy", but it is still a lot easier than creating totally new game mechanics in first person. The first person aspects is like writing a completely new game...this isn't something we should expect happen just in a single year.

(This line of reasoning can also be "confirmed" by some people who was at the launch party and talked to the devs (not me)...take that as you will)

As for doing planetary landings while still being inside your cockpit I'll just repost what I quickly wrote earlier in this thread:

From the top of my head...

These only apply to potential game play on planets/moons without an atmosphere...later stages of planetary landings (gas giants, earth-like worlds with wild life and cities) not included. These would of course add even more possibilities.

  • Take photos of locations (spy missions, or prepping missions for colonization)
  • Do bombing raids on factories/pirate bases.
  • Launch probes into the ground for detailed scans and samples.
  • Deploy mining devices.
  • Scoop rare organic compounds from geysers on ice worlds with and underground ocean.
  • Potentially find rare ruins or other artifacts from long lost civilizations.
  • Maybe be able to deploy a remote controlled vehicle of some sort for more detailed interactions.

And yes, do normal "station stuff" on planets side bases/settlements of course.

Also, taking in the sights. Maybe not "gameplay", but getting the sense of scale of the gameworld and more varied environments would greatly enhance the experience.

All things that can happen on a world without atmosphere and still from within the cockpit.

Can probably come up with even more examples...but I have a nebula to explore at the moment! :)
 
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This is a tip-top tip (imo) ...

I do think this is one area Frontier could look at. Maybe just a web page with a list of known bugs that they are either working on or are aware of would stop many posts from people asking about x,y,z and if it's supposed to work like that, or if it's been looked at being fixed.
 
Out of interest, how many hours/how long have you been playing for?

Thank you for taking the time to read and reply to every part of my post. I still disagree with you on some points, but I appreciate you making the effort to respond as you did.

I've been playing Elite for hundreds of hours. I first played when the game came out, for about two weeks. I was extremely disappointed at the lack of content and remember feeling at the time that I'd been cheated out of my money, having expected much more. I told myself that I was at fault for not doing my homework, and for preordering the game.

I came back for about two days after the Wings update. I was not sufficiently impressed to stay.

I've played several hundred hours over the last few weeks, since PowerPlay launched, and I've seized some of the opportunities it provided to grind at trade routes and earn my Anaconda.

That is, until two days ago, when, as my Anaconda was sitting in the dock and I was chatting with some of my friends on Team Speak, my computer's motherboard suffered a catastrophic short-circuit and died. I can't afford to replace it for a few months at the very least, and the laptop I'm on right now can't run Elite at an acceptable framerate. So I've spent my time venting my ill mood on the forums. In that time I've learned a lot about the forum environment and the attitude of the Elite playerbase. I created two threads attempting to rally players to protect and establish trade routes threatened by powerplay expansions, and was met with a complete lack of interest.
 
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I´m getting an awful Eve hype vibe out of this future development talks

remember this one from 2008
https://www.youtube.com/watch?v=a8sfaN8zT8E

7
YEARS
AGO

still nothing, just a lame PS4 shooter that failed and a captains quarter the size of your bathroom

mocking "the door" in 2011
https://www.youtube.com/watch?v=2iu4iekX3WE

Two things here:

In regards to EVE a huge majority of the players backlashed and didn't want these features...they wanted CCP to focus on the main game instead. So they did. ED on the other hand have said from the start that this is what they plan long term and the player base (most of it at least) WANT these features. They have also already sold many of us expansion passes with these features mentioned so they need to deliver something.

Another problem of getting out of your ships in EVE was the skilltree and RPG aspect of the characters. These create all kinds of balancing issues if you suddenly introduce a whole new part of the game that takes place outside of the ships (where everyone has already progressed their skills so much already). ED ones again aren't affected by this since there are no skill tree like that...your own skill as a player is all that matters.
 
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Definite commendation on having started this type of thread (quoted).. I'm sure it's the type of play FD (and I) hope to see establish itself as time goes on. Proper bad luck with your MOBO Commander, I hope you manage to pick up a replacement at a good price soon.

I created two threads attempting to rally players to protect and establish trade routes threatened by powerplay expansions, and was met with a complete lack of interest.

I wonder if lack of interest in the protecting trade routes is a bit of a combo. 1. I'm regular on forums here and didn't spot it, and 2. Even if I did spot it, would I be much help in my sidewinder (and besides, my laptop is waaay underspec too) .. Most of the people complaining are hardcore gamers, and state "grind" / credits per hour as their only interest. Hopefully they'll lose interest soon and the more casual, plays for fun, gamer will emerge over time. In a way think protection gameplay like this is a little bit of an endgame (much like powerplay) because it seems clear that many people (noisy at the moment) want to gain enough credits for their best ship, before even comtemplating this kind of gameplay .. a bit of a shame though that may be. Is ED the only sandbox game around? I wonder why people want to be given direction in a game like this (as welcome as good missions are).
 
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Thank you for the kind words, Winter. I hope I can get back to playing soon, too. One of the threads is an in-character appeal to fellow traders to protect one of the galaxy's most profitable and well known trade routes, currently threatened by Zemina Torval's expansion. I got a reply saying nothing could be done, and the thread sunk out of the front page. The second was an out-of-character talk about how we could use the benefits of Zemina Torval's and Felicia Winters' economic influence to engineer a very lucrative trade route (ZT's systems have imperial slaves discounted 10%, while FW's systems have Imperial Slaves bought and sold for 10% more). In case you're interested, you can find them via my profile's thread search function.
 
Thank you for the kind words, Winter. I hope I can get back to playing soon, too. One of the threads is an in-character appeal to fellow traders to protect one of the galaxy's most profitable and well known trade routes, currently threatened by Zemina Torval's expansion. I got a reply saying nothing could be done, and the thread sunk out of the front page. The second was an out-of-character talk about how we could use the benefits of Zemina Torval's and Felicia Winters' economic influence to engineer a very lucrative trade route (ZT's systems have imperial slaves discounted 10%, while FW's systems have Imperial Slaves bought and sold for 10% more). In case you're interested, you can find them via my profile's thread search function.

Keep me posted for when you get back in game Commander (I'm still saving up to put together a machine that'll allow me to be more interactive in populated space.)

By the way though, and as it goes, this dual core laptop handles deep space exploration AOK and it might be worth a try while you wait / repair yours. I'm just heading back into the populated bubble for an upgrade of ship right now (Sidewinder --> Asp, couple of hundred lightyears away), then there are a couple of nebulae I'm looking at if you want to come with .. you equip to explore/ discover, I'll equip to mine (waaay distant samples, same old elements though :rolleyes:) or vice versa)

I still think that the something secret (getting back on topic) for PC and Mac will be worth seeing. Whatever it is.
 
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Thanks for the add. I'll be sure to let you know. And I certainly hope you're right. Gamescom usually IS reserved for big reveals.


5 AM here now, though. Think I'm off to bed. What's a sane sleep cycle, right?
 
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Thanks for the add. I'll be sure to let you know. And I certainly hope you're right. Gamescom usually IS reserved for big reveals.


5 AM here now, though. Think I'm off to bed. What's a sane sleep cycle, right?

I don't know what is .. but 5am to bed is NOT a sane sleep cycle USA!! :D
 
Please let it be going ass first into a gas giants 1500 earth gravities after mistaking it for a logical landingplace and me screaming "I HAVE MADE A HUGE MISTAKE!" as I go full burn on the engines in an act of futility.


[video=youtube;GwQW3KW3DCc]https://www.youtube.com/watch?v=GwQW3KW3DCc[/video]
 
Please let it be going ass first into a gas giants 1500 earth gravities after mistaking it for a logical landingplace and me screaming "I HAVE MADE A HUGE MISTAKE!" as I go full burn on the engines in an act of futility.

Best quote of teh day (except Tinman's), repped +1, laughed loud :D
 
Honestly if its more meta 'emergent' game play

You have no idea what OP was refering to.

Planetary landings will be a gimmick. This game has hit peak interest and it's not because "lack of content" as the idiots keep shouting. It's lack of emergent gameplay, even if you don't know what that means.

PS: Tier 2 NPCs are promising, thanks for that slip Kerrash!

To the poster below: You see, I truly think most players do not understand what makes a game fun to themselves. And I also think it is valuable to boil things down to a definite answer.
 
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