Would love to see that with Odyssey also comes major update/redesign for already existing features

These are some major setbacks and let downs from the past that could actually be finally finished/fixed. The list is done from my head so please let me know what you think.
That would be:
  • possibility of mixing wings with multicrew
  • possibility of using SRVs in multicrew and also for owner of a ship to use his fighter in multicrew
  • more wing missions
  • bigger wings (as the net code got a lot better recently)
  • addition of multicrew missions
  • making exploration (and possibly some other activities) more meaningful in multicrew
  • come back of regular Community Goals/Interstellar Initiatives/some new types of community effort
  • new engineering recipes for all forgotten modules
  • new enigneers?
  • new ships and maps for CQC (maybe some exclusive small ships?)
  • 3D avatars for NPCs (as was expected when avatars arrived with 2.3 Commanders update)
  • some meaningful NPC chatter in local chat, possibility of getting a text reply from NPC?
  • getting back to the idea that ship/SRV racing are legitimate career, some ingame actual racing tracks or possibility to create some temporary tracks
  • some Power Play redesign (am not actually participating but would still want to some day if it turns out to be more meaningful/interesting) - wasn't there going to be more power characters too?
  • new SRV types, specialised ones? mining, SRV transport missions, drivable skimmers?
  • finally possibility of meeting Guardian or their AI
  • Thargoid war coming back
  • return of daily Galnet articles, maybe new voices for Galnet Audio (buy ARX), maybe its time for Galnet Video?
  • getting back to idea of Codex being updated with lots of new content and lore
  • new stellar phenomena
  • new generation ships, maybe some lost colonies and ruins from past exploration missions?
  • something new to find in deep space
  • new additions to passanger missions - there was going to be prisoner transport at some point etc.
  • dredgers?
  • redesign of capital ships fight - it was going to be amazing but is a little bit static and repetitive
  • new training scenarios and challanges - its great opportunity to actually put something like single player campaign there
  • new ships, Frontier First Encounters from 25 years ago has still higher counter of playable vessels ;)
  • new mission types? multiple endings?
  • finally sorting out multiple light sources for better graphics
  • new space station types and interiors
  • we have large ships, we have megaships, what about regular huge ships? the gap is there for too long
  • new ship launched fighters, specialised ones?
  • atmospheric launched planes with some unique properties
  • comets were going to be in the game at some point
  • what about Ceres, Phobos, Deimos?
  • finally land on the Moon and Triton?
  • all other restricted bodies and regions - time to finally do something with them
  • RGB for cockpits
  • Imperial and Federation ranks to give more benefits, time for Alliance to somehow join in?
  • orrery update (textures? time speed slider for simulating movement of bodies?)
  • bookmarks on planetary surfaces
 
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Yes. Especially improve the ingame tools such as the galaxy map - when far out of the bubble trying to find the nearest carrier is impossible - because the filtering is useless when zoomed out - there should be an aggregated 'heatmap' type view when zoomed right out galaxy wide - show which parts of which regions have what I am looking for, and when zoomed in, the vague heatmap indication gets better resolved to show to individual elements that I am looking for. Another example is being able to see all my most distant visited systems. At the moment its impossible to filter and see that galaxy wide - sooo I end up manually bookmarking the far flung systems for future reference - and using up a lot of the limited supply of bookmars -- the bookmarks system need serious revamping too, it's dreadful user experience/lack of functionality.
Also ability to apply multiple filters. E.g. I should be able to pin multiple filters, like show me not visited, which are uninhabited and are G type stars. So frustating - when all that data is actually available in game, just begging to be used.
 
Yes. Especially improve the ingame tools such as the galaxy map - when far out of the bubble trying to find the nearest carrier is impossible
That's good, I don't want you finding my carrier so the more useless the in game tools for finding carriers are the happier I will be.
 
Awww that's mean i like visiting neighbouring carriers and donating some tritium after looking around. And just means I have to leave the game to use 3rd party tools. And that's annoying :-\
 
But I don't want people knowing where my carrier is, it's my private carrier, landing will only be turned on for the owner so visiting my carrier would be just a waste of time for you and could lead to irritation or annoyance and you hanging around to gank my defenceless explorer when I get back from that planet I was just visiting, so no thanks.
 
Certainly sucks that ganking is a thing. I mean i have the same attitude IRL. I think my dating profile would read "likes: long walks on the beach. Alone. F-off" lol
 
These are some major setbacks and let downs from the past that could actually be finally finished/fixed. The list is done from my head so please let me know what you think.
That would be:
  • possibility of mixing wings with multicrew
  • possibility of using SRVs in multicrew and also for owner of a ship to use his fighter in multicrew
  • more wing missions
  • bigger wings (as the net code got a lot better recently)
  • addition of multicrew missions
  • making exploration (and possibly some other activities) more meaningful in multicrew
  • come back of regular Community Goals/Interstellar Initiatives/some new types of community effort
  • new engineering recipes for all forgotten modules
  • new enigneers?
  • new ships and maps for CQC (maybe some exclusive small ships?)
  • 3D avatars for NPCs (as was expected when avatars arrived with 2.3 Commanders update)
  • some meaningful NPC chatter in local chat, possibility of getting a text reply from NPC?
  • getting back to the idea that ship/SRV racing are legitimate career, some ingame actual racing tracks or possibility to create some temporary tracks
  • some Power Play redesign (am not actually participating but would still want to some day if it turns out to be more meaningful/interesting) - wasn't there going to be more power characters too?
  • new SRV types, specialised ones? mining, SRV transport missions, drivable skimmers?
  • finally possibility of meeting Guardian or their AI
  • Thargoid war coming back
  • return of daily Galnet articles, maybe new voices for Galnet Audio (buy ARX), maybe its time for Galnet Video?
  • getting back to idea of Codex being updated with lots of new content and lore
  • new stellar phenomena
  • new generation ships, maybe some lost colonies and ruins from past exploration missions?
  • something new to find in deep space
  • new additions to passanger missions - there was going to be prisoner transport at some point etc.
  • dredgers?
  • redesign of capital ships fight - it was going to be amazing but is a little bit static and repetitive
  • new training scenarios and challanges - its great opportunity to actually put something like single player campaign there
  • new ships, Frontier First Encounters from 25 years ago has still higher counter of playable vessels ;)
  • new mission types? multiple endings?
  • finally sorting out multiple light sources for better graphics
  • new space station types and interiors
  • we have large ships, we have megaships, what about regular huge ships? the gap is there for too long
  • new ship launched fighters, specialised ones?
  • atmospheric launched planes with some unique properties
  • comets were going to be in the game at some point
  • what about Ceres, Phobos, Deimos?
  • finally land on the Moon and Triton?
  • all other restricted bodies and regions - time to finally do something with them
  • RGB for cockpits
  • Imperial and Federation ranks to give more benefits, time for Alliance to somehow join in?
  • orrery update (textures? time speed slider for simulating movement of bodies?)
  • bookmarks on planetary surfaces
I like your idea for using the challenge scenarios as a campaign. It reminded me of something I read about in the book Wanted. There was a character that would train in a holographic simulator and would play as CMDR Jameson in reenactments of some of his battles. It could definitely be a good way to introduce a sort of campaign into the game.
 
If I'd ask for something, it would be a full overhaul on network comms and multiplayer instancing.

I'm not sure if Frontier can pull this off without updating or developing a brand new network module for the game... quite curious to see if they will keep the same P2P approach on a fast-paced FPS gaming whilst maintaining track/synch of everything.
 
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