would you pay a subscription for ED?

1. Is this TRUE mmo ?

2. Will this game be expanded? Crafting system, trade, profile customization, more and more ?

3. Will there be a subscription pack to keep the game up in development and keep pushing it out? Unless you have a backing of a very rich people not sure how do you plan on expanding the game in next 5-10 years. Is there any plan for that?

1) Technically speaking, yes. The only standard that has to be met to qualify as an MMO is the number of people online at once. If you're looking for something with the same social and grouping features you're used to seeing in MMORPGs and shooters, no.

2) Expansions, both free and paid, are in the works. We don't have all the details on them, but don't expect this to be WoW in space.

3) As far as I know, no subscriptions, ever. Development is paid for by expansions and extras sold in the shop.
 
Hello.

As to your questions -
1. it is a true MMO - however, unless you go to the heavy populated areas it is quite easy to meet nobody at all, AI text is in the game as you spotted. If you want interaction I would recommend a large group.
2. Yes the game is nearly constantly being expanded - ships, play modes, events - quite a lot really, however certain parts of the game are still a little 'barebones' at present.
3. Please god no - no subscription and I really hope it stays this way, at the moment - FD fund the game through the sell of cosmetic items and goods - paint jobs, mugs t-shirts and the like.

As for the future? I think it'll be golden!
 
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You can expect more and more content, some free, some paid.

Most of the stuff you seem to be wanting is not in the direction that FD have said they intend to take the game - though their target does seem to be shifting. Emphasis is one man and his ship, and doing stuff not commanding stuff. So no real guilds, no real crafting. Yes big ships, no to blasting planets.

Everyone is in a single environment affecting a single galaxy, but in 'instances' with up to 20 or so in practice (max is supposed to be 32). Even with over half a million accounts, with 400Billion systems, there are not many people to spread around. Stick to the core systems near where you spawned, and you will see people, go some way out, and you will not. I have been exploring for over two months, and have not seen any sign of another CMDR for at least 7 weeks.
 
I wonder only of Frontier will make enough money from paid expansions.
Let we say 1 million player base we have and a expansion will cost € 40,00 how many will buy this.
Is this maybe not the reason that Frontier on E3 nothing have put in stone for us
 
Why are people saying that ED is an MMO?! It isn't! In an MMO you actually see people and have reasons
to talk to them. Not so in ED.

There will be expansions and new content. But at a very slow pace and nothing like you know from EVE.
But keep in mind that EVE is >10 years old and CCP focuses pretty much on EVE. ED is really fresh and
FD takes care about other games, too.

tl;dr: Do not expect anything like EVE. ED is an awesome shooter in space - not more. No economy, no player driven
corporations, no player driven powers.
 
Why are people saying that ED is an MMO?! It isn't! In an MMO you actually see people and have reasons
to talk to them. Not so in ED.

People are always making up ambiguous definitions for MMO.

I've been pulled out of super-cruise by player pirates demanding cargo. How did they not see me? I saw them. They had a reason to speak to me. Your definition makes no sense.


Yes, ED has instancing. But it's still a single persistent world capable of supporting large numbers of players. It may not be what people traditionally think of when they think of MMO's having played more command and control oriented games like EVE and WoW and that's a fair point.

We simply don't have the technical bandwidth available yet to throw around the kind of precise network information required to simulate a first person vehicular game-world with huge amounts of players sharing the same physical space. ED can't rely on the kinds of cheats that other types of game get away with.
 
ED has had a strange effect on me. I have had an EVE sub since 6 months after it released and loved it but I always hankered for Elite online. I had played Jumpgate which had 3D FPS flight and was great fun but lacked the rich universe. Eve definitely had the feeling of a living universe that would continue without you - and also be affected by you if worked hard enough. I gave up Jumpgate for EVE and played for years.
Then ED came along and it looked like 3D FPS flight nirvana with a living breathing universe. For a couple of months it was magical. More recently I just can't be bothered with a game that is basically Single Player. Community Goals are no more advanced than the "Faction Missions" that Jumpgate had in 1999/2000. The graphics are stunning, the ships fly beautifully but the game is so determinedly single player in its outlook that I find it dull.
I realise this is a minority view on this forum, but I'd be very interested to see any stats for the total number of active players.
So, I've got upgrades for life and I'll keep checking back every few months but until this game has a better understanding and support for multiplayer then I'll probably stay away.
The lasting effect of ED is that the flight model has re-awakened my yearning to fly which had been suppressed during my years of EVE play and I no longer enjoy EVE. I'm now playing DCS with the A-10C and THAT is a fantastic piece of software :)
 
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Thargoids/aliens had better not be paid for DLC. I was under the impression they were coming as part of the 'finished' game but with the current one step forwards two steps back state of things who knows when 'finished' will be.

Hi.

Answers below:

1. True MMO discussions last many pages of many forums, but in my opinion Elite dangerous is an MMO experience. However due to size of universe you may spend alot of time interacting with NPC's ratherb than players.

2. Expansions are part of Elites "roadmap" although nothing set in stone. I believe Frontier will at some point add in planetary landings, Thargoids (Aliens) and in cockpit walking around. But apart from thse generalities there is no dates as to when these will appear. Known additions are CQC (online quick play PvP ship battles) that is a timed excklusiove with XBox at the moment.

3. I think Frontiers methodology at the moment is fixed chargeable fees for additional DLC (planetary landings, aliens etc). The rest are free updates. I believe that the intyention is that nElite is supposed to grow like EVE to become a more involved and complex game, but they ae having to take it a few small steps at a time at the mo.

Note that currently you will not expreinece 1000 a side mega battles a la EVE, there are Conflict zones and instancuing of environment that limit number of PCs to 16 I think, the rest is filled out by NPC's.

I think its a great game, and left EVE after 3 years of playing that for this.
 
Thargoids/aliens had better not be paid for DLC. I was under the impression they were coming as part of the 'finished' game but with the current one step forwards two steps back state of things who knows when 'finished' will be.

Thargoids wouldn't work as paid content, what if you're in a wing with someone who didn't buy them? would you get attacked while he can't see what's attacking you?

I think paid stuff is the planetary landings and waking around
 
I've been pulled out of super-cruise by player pirates demanding cargo. How did they not see me? I saw them. They had a reason to speak to me. Your definition makes no sense.
It's a matchmaking process based on location and other factors. It feels pretty random who gets thrown in an instance.

OK granted. So it's something like a MMBS - massively multiplayer background simulation.
Don't get me wrong - I don't have a problem with it and I understand the reasons behind these limitations. I just don't like it when people are lured into the game with wrong promises.
 
OK granted. So it's something like a MMBS - massively multiplayer background simulation.
Don't get me wrong - I don't have a problem with it and I understand the reasons behind these limitations. I just don't like it when people are lured into the game with wrong promises.

From what I've seen the people who get most upset about it are:

1) EvE players who...
2) Read about the instancing in the forum
 
Hey

Thank you all for your input. I got to say that it is very saddening.

Single player games are very boring. I don't really play them. Elite appears to be mul-ingle player game. Chances of meeting another player are very slim. Idea behind the game that ur main goal is to get ship and fly it seems a bit short sighted to me as well and would keep me interested for 2h max... - one reason why I didnt start the game today heh.

I'll give it a deep thought and see how it goes but so far this game appears to be a big waste of money. If I wanted FPS starship game there was already one out there - or almost there that alowed for big ships to pvp on map.

Regarding players size and mechanics of MMO. I have been hearing that comment for past 10 years. Yet there are FPS games with 100-200 players online +. Lately EVE has implemented WSAD controls to their ship. It got me wonder if eventually they will implement fully functional 1st person mechanics like Elite and - No mans Sky appears to have. Still having 100 players in one star system would be a lot more fun than having 0 ! Even 20 players would be funnier heh.

Maybe the galaxy is too big for such a small amount of players?

As it stand I'm sadden by the way game works. They should not advertise is a MMO. But as multiplayer like BF, COD and other games do with up to XX player on the map at the same time.

Its a universe, too much of it is controlled by AI. Too little available to players :(
 
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Chances of meeting another player are very slim.

They're only slim if you leave it to random chance, go to any community goal system, starter system or the old worlds (lave, leesti, zaonce) and you'll find plenty of people.

Its a universe, too much of it is controlled by AI. Too little available to players :(

It's all available to the players, without the AI it would be fairly desolate outside of the core systems.
 
Hey

Thank you all for your input. I got to say that it is very saddening.

Single player games are very boring. I don't really play them. Elite appears to be mul-ingle player game. Chances of meeting another player are very slim. Idea behind the game that ur main goal is to get ship and fly it seems a bit short sighted to me as well and would keep me interested for 2h max... - one reason why I didnt start the game today heh.

I'll give it a deep thought and see how it goes but so far this game appears to be a big waste of money. If I wanted FPS starship game there was already one out there - or almost there that alowed for big ships to pvp on map.

Regarding players size and mechanics of MMO. I have been hearing that comment for past 10 years. Yet there are FPS games with 100-200 players online +. Lately EVE has implemented WSAD controls to their ship. It got me wonder if eventually they will implement fully functional 1st person mechanics like Elite and - No mans Sky appears to have. Still having 100 players in one star system would be a lot more fun than having 0 ! Even 20 players would be funnier heh.

Maybe the galaxy is too big for such a small amount of players?

As it stand I'm sadden by the way game works. They should not advertise is a MMO. But as multiplayer like BF, COD and other games do with up to XX player on the map at the same time.

Its a universe, too much of it is controlled by AI. Too little available to players :(

Hey you went from "what's this about?" to complete assessment and judgement in 50 minutes.

Were you actually playing the game in that time?
 
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