would you pay a subscription for ED?

They're only slim if you leave it to random chance, go to any community goal system, starter system or the old worlds (lave, leesti, zaonce) and you'll find plenty of people.

I dont know where that is. One thing that sadden me as well. U start game. They drop u off to space. 0 info where are main system, 0 info about anything. I was bored to death for first 30 min I tried to figure out the game. Granted in EVE the same thing happen. But within 3 min people on chat helped me out and I know what I was doing. I still dont know how to get bloody Animal meat in this game and there is no1 to ask or stuff ! Learning curve is high and there is limited help IG to sort out issues :(

It's all available to the players, without the AI it would be fairly desolate outside of the core systems.

What I mean is : We cant build stations, we cant create factions, we cant pvp factions. Its all AI. We fight AI. Or if magical miracle happen we might fight another player.

Yes I must say I'm eve players. I like that grounding of environment that takes place there. I wish this game had it. Just bloody copy EVE. As it stands this is a "Big" title with "Small" future.

This is only my personal opinion. Its not game for me. I wish I know its not true MMO before I bought it :(

Regards

Dariusz

PS. According to my steam I played the game for 9h...
 
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Regarding players size and mechanics of MMO. I have been hearing that comment for past 10 years. Yet there are FPS games with 100-200 players online +. Lately EVE has implemented WSAD controls to their ship. It got me wonder if eventually they will implement fully functional 1st person mechanics like Elite and - No mans Sky appears to have. Still having 100 players in one star system would be a lot more fun than having 0 ! Even 20 players would be funnier heh.
Those WASD controlls are basically just the same as doubleclicking in space. Not really direct controls - And that's why EVE can support hundreds of players in one system. They also utilise a controlled time lag if things get too busy - Something you can't do in a fast paced first person game like ED.

Maybe the galaxy is too big for such a small amount of players?
There's just not enough to do in the vast universe. Some things that would help but wont happen as stated by FD:

- player controlled territory/stations
- guilds/corporations
- crafting (driving the economy)

But ED looks and sounds awesome! It's still great fun!
 
A lot of nerve, to tout the 32 mans and say its a massive multiplayer anything when the p2p is so bad you cant see your own friends in the same instance. OP, this game isn't like EVE much at all, you'll be lucky to see five people in one place, and that's probably going to be right outside a busy popular station. Its a single player role-play type game more than a massive multiplayer, the only thing it does massively is allow players to 'effect' the universe the same in open, group or solo.
You wont own, build, group ( except the 4 man 'wing'), block, fleet or anything that makes EVE massive and fun, you simply fly first person and do the 4 activities laid out for you, in your own way of course.
These guys, shame, this game very poor multiplayer experience compared to many other games out there, if you are looking for an MMO experience look elsewhere.
 
It should be at the bottom right hand corner of your post.

Do you have edit enabled for noobs? On the forum I moderated we had quite strict restrictions on noobs util they had 'proved' they were not spammers. Some spammer would make an innocuous post and then edit it to put spam in later. AFter all, in many cases they were not so much looking for clicks as to get their links into the crawlers who see the old edited posts where humans tend not to see them once they have scrolled off the front pages.
 

Hyperlethal

Banned
prolly sell ships and add things like decos and cockpit themes like neon dashboards etc, would be the best option for them much as i would grit my teeth over it they gotta make their mony somehow right?
 
Eve takes a large sum of money off people and gives little back. Biggest gaming con going.

If by "gives little back" you mean the only true, sandbox player-driven MMORPG in existence that is the only game that offers a real virtual economy, the only game with true total creation + total loss, the only game where player actions truly affect the game and not a marketing buzzword, the only game where everything, from each mined asteroid, to every component, every module, every ship is created solely by players and the only game with a meta political scene, only tactical/strategic space game where battles play out like real battles, players controlling fleets, commands, capital fights, defense of assets, controlling/owning space, then sure, "gives nothing back".

And here I'm sitting with 6 EVE accounts, 3 PLEX'd, 3 subbed for the past 10 years. EVE gets a lot right that many games can't. I guess if you've never experienced what EVE is (i.e meta) then you'll forever fail to understand what EVE is. I'm well known for "Clarion Call 3" where I was part of AHARM, it demonstrates exactly what EVE is. This is why I play it. https://www.youtube.com/watch?v=XrYe_4vHzgE

I wonder where there are games where players are creating freight corporations that now are the "DHL" of EVE, processing high-sec contracts for freighting goods around, special contracts for low-sec and null, where if you don't have a freighter or don't want to spend the time, you can engage in player-driven interaction and hire a player to freight goods for you by contacting a freighting company that'll ship goods for you. That's what EVE's about, creating tools/toys for players to create an experience in a true sandbox environment. If you don't interact with players, you won't experience EVE. Do I do trading? Need to do regional trading and sell goods from Jita marked up in a low sec hub that an alliance operates in or a 0.0 HQ? Don't want to transport your goods you want to sell yourself? Contract a freight company. It's not a "designed" system, it's something created by players. If you fail to understand what a player-driven sandbox is then you fail to understand what EVE is as a result.

There's a lot from EVE that ED can use as influence such as the Faction Warfare system. The FW system would fit PERFECTLY into ED for anyone that has played that part of the game, it's a perfect fit but instead ED got a system of portraits telling you to do same pre 1.3 activities but in specific systems. Why can't players run PP 100%? If ED is going to be a "multiplayer sandbox", why can't players control barely anything regarding PP for example?

Games can use systems from other games as influences, this is how the industry works. There's a lot of design issues that EVE has solved many years ago that all these current space games coming out are failing to address, there's nothing wrong looking at EVE in certain areas to see how design issues were approached.

Tired of people mouthing off EVE as if it has nothing to offer as inspiration or guidance for other games, there's plenty of good and bad of EVE, things design wise it has solved that other games can benefit from. EVE is a player-driven sandbox, everything is controlled by players, players are content. Games like ED are doing this whole "multiplayer sandbox" but players have little to do with what happens in the game, it's that entire marketing buzzword of "your actions matter!", the only game that truly can use that for marketing is EVE because it's actually true. If one is going to use that buzzword then you better take a look at EVE and understand its design and how you can draw from it and apply it to your own game.
 
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Then just bloody play EvE.

Sorry. Just had to. :)

..The consistent circle of argument that will go on forever for this game.

Make it more like EvE
Why not play EvE?
Because I want EvE first person.
Why didn't they make EvE in first person then?
Shut up EvE is perfect as is make your game more like EvE

Goto 10
 
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..The consistent circle of argument that will go on forever for this game.

Make it more like EvE
Why not play EvE?
Because I want EvE first person.
Why didn't they make EvE in first person then?
Shut up EvE is perfect as is make your game more like EvE

Goto 10

Yes. That's because EVE is over 10 years old. 10 years of experience, fails, drama and improvement. EVE didn't get everything right from the beginning, but they managed to get to the right direction over time - Something others can learn from. And should!
 
Yes. That's because EVE is over 10 years old. 10 years of experience, fails, drama and improvement. EVE didn't get everything right from the beginning, but they managed to get to the right direction over time - Something others can learn from. And should!

And eve do the same mistakes all over ;p they just change null lords from time to time ;)
 
Yes. That's because EVE is over 10 years old. 10 years of experience, fails, drama and improvement. EVE didn't get everything right from the beginning, but they managed to get to the right direction over time - Something others can learn from. And should!

Correct, lean from other peoples mistakes. don't make all the same ones yourself :)
 
One reason why there is so many purchases of this game is because a lot of people are EVE based players. I looked on steam community posts and there is lots of unhappy people.

Truth is. That Eve did got a lot of stuff right. If this game would put up a subscription, get a steady stream of revenue. Then they could hire a fulltime team that would constantly update the game and make it better. DLC will fail. People wont buy DLC because their past experience will just say that its not worth it. What we need is steady list of upcoming reatures. Adjustments to universe where we can actually EXPERIENCE multiplayer society and above all give us tools to build up for longer periods of time.

Yeah I know I only have 9 hours of game play. But I can already say that this number will go up to 12 over next 2 weeks at which point I will quit the game. Its just good marketing, bad game :( at this moment - unless I see devs posts and updates saying that yeah "We will expand it in to a long term fun game"
 
One reason why there is so many purchases of this game is because a lot of people are EVE based players. I looked on steam community posts and there is lots of unhappy people.

Truth is. That Eve did got a lot of stuff right. If this game would put up a subscription, get a steady stream of revenue. Then they could hire a fulltime team that would constantly update the game and make it better. DLC will fail. People wont buy DLC because their past experience will just say that its not worth it. What we need is steady list of upcoming reatures. Adjustments to universe where we can actually EXPERIENCE multiplayer society and above all give us tools to build up for longer periods of time.

Yeah I know I only have 9 hours of game play. But I can already say that this number will go up to 12 over next 2 weeks at which point I will quit the game. Its just good marketing, bad game :( at this moment - unless I see devs posts and updates saying that yeah "We will expand it in to a long term fun game"

and u lost ur target by a mile ....
and if u thought that will be like EVE then u are on wrong game in the 1st place
 
If by "gives little back" you mean the only true, sandbox player-driven MMORPG in existence that is the only game that offers a real virtual economy, the only game with true total creation + total loss, the only game where player actions truly affect the game and not a marketing buzzword, the only game where everything, from each mined asteroid, to every component, every module, every ship is created solely by players and the only game with a meta political scene, only tactical/strategic space game where battles play out like real battles, players controlling fleets, commands, capital fights, defense of assets, controlling/owning space, then sure, "gives nothing back".

And here I'm sitting with 6 EVE accounts, 3 PLEX'd, 3 subbed for the past 10 years. EVE gets a lot right that many games can't. I guess if you've never experienced what EVE is (i.e meta) then you'll forever fail to understand what EVE is. I'm well known for "Clarion Call 3" where I was part of AHARM, it demonstrates exactly what EVE is. This is why I play it. https://www.youtube.com/watch?v=XrYe_4vHzgE

I wonder where there are games where players are creating freight corporations that now are the "DHL" of EVE, processing high-sec contracts for freighting goods around, special contracts for low-sec and null, where if you don't have a freighter or don't want to spend the time, you can engage in player-driven interaction and hire a player to freight goods for you by contacting a freighting company that'll ship goods for you. That's what EVE's about, creating tools/toys for players to create an experience in a true sandbox environment. If you don't interact with players, you won't experience EVE. Do I do trading? Need to do regional trading and sell goods from Jita marked up in a low sec hub that an alliance operates in or a 0.0 HQ? Don't want to transport your goods you want to sell yourself? Contract a freight company. It's not a "designed" system, it's something created by players. If you fail to understand what a player-driven sandbox is then you fail to understand what EVE is as a result.

There's a lot from EVE that ED can use as influence such as the Faction Warfare system. The FW system would fit PERFECTLY into ED for anyone that has played that part of the game, it's a perfect fit but instead ED got a system of portraits telling you to do same pre 1.3 activities but in specific systems. Why can't players run PP 100%? If ED is going to be a "multiplayer sandbox", why can't players control barely anything regarding PP for example?

Games can use systems from other games as influences, this is how the industry works. There's a lot of design issues that EVE has solved many years ago that all these current space games coming out are failing to address, there's nothing wrong looking at EVE in certain areas to see how design issues were approached.

Tired of people mouthing off EVE as if it has nothing to offer as inspiration or guidance for other games, there's plenty of good and bad of EVE, things design wise it has solved that other games can benefit from. EVE is a player-driven sandbox, everything is controlled by players, players are content. Games like ED are doing this whole "multiplayer sandbox" but players have little to do with what happens in the game, it's that entire marketing buzzword of "your actions matter!", the only game that truly can use that for marketing is EVE because it's actually true. If one is going to use that buzzword then you better take a look at EVE and understand its design and how you can draw from it and apply it to your own game.

Second this. + Rep

ED will never compare to the true freedom you have in EvE.

EvE is one of the very few titles in existence that can really call itself an MMO and back it up.
 
I played EVE for 8 years. I played ED shortly after release last year.
3 days later I unsubscribed both my EVE accounts and haven't looked back since!

EVE's a great game, for very different reasons than ED. The multiplayer aspect is, of course, much grander and deeper in EVE but to be honest I liked playing the lone-wolf who hooked up with other players when it suited me. ED suits that style of play better in my opinion.

It's Elite's hands-on-I'm-actually-flying-my-ship aspect which won me over, though. I used to love flying frigates in EVE, solo or in small gangs, looking for fast-action fights. Good fun and all, but it was all very tactical - clickety click, set orbit/approach, overheat, apply scram/web/dps, manage reps, gf o7. But with Elite, I use a headtracker and HOTAS and I really feel part of the fight - I'm looking around, maneuvering, flipping power pips around constantly... it just feels more visceral and immersive.

The OP sounds like he needs that grand-scale multiplayer aspect and fair enough, that's what EVE does better. Fly safe out there!
 
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Elite is young yes, and a little bare just now yes, but as time goes on and the game gets better, so new players will be attracted, just as now, including xbox brings new players, and later more new players still, and also PS4 version is planned down the road, = more players, and as the game improves , then store sales will increase, then the paid expansions, again will improve the game and so even more new players, and more income.
Each of these things bring in more money, so Elite will go on, and hopefully in a few years will be a truly epic, great game.
I do wonder roughly how much the expansion packs will be, £10, £20 or more.
 
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I read a lot of post online and I think Elite deserves a lot more credit than some players give it. Yeah it's a new game, but what a grand job they've done! Lets highlight a few things :)
  • I'm interested in space exploration (RL and gaming) and there is no other game that actually re-creates the entire galaxy, such as frontier have done.
  • Immersion - I use trackIR, t16000m joystick, ch pro throttle and Saitek pro flight pedals - what an experience! I've never played anything like it, by far. Roll on occulus in Q1 2016 :D
  • Realism - the graphics are amasing! I know this might be sad but I'm on my way home from Sagittarius A (The Galactic Core) and I catogorise any interesting systems I run across. I take screenshots of the system map, its position from the galaxy map, and any interesting screenshots of gameplay... then copy the screenshots to a central folder and have them rotate as my desktop backgrounds - which, I think, looks brilliant.
  • Customer base - Elite isn't just suited to high end gamers like me, but to nearly all customers - my manager from work plays Elite on a laptop, I played Elite on a NAS Drive PC which didn't even have a graphics card (APU) and it still works great. Then we have MAC and now Xbox, and then PS4 - I personally feel like Elite has blown all competition out of the water... and then come back with their drones to pick up their customers and wisk them away for a whole new experience.
  • Gameplay - absolutely brilliant, taking scientific principles into account, whilst making everything fun, for those not so interested in the finer details.
  • Bug fixes - I'm a qualified software tester for a living and can fully appreciate the level of defects in software applications. However, unlike most, Frontier devs are constantly working on ironing out any/all creases - just look at the continuous patch notes :)
  • Verdict - Elites made me freely spend a lot of money and I don't regret a single purchase. Its an interesting future out there (in more ways than one haha).

Good hunting,
Evolution
 
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I think the OP summed it up when he said that perhaps this is not the game for him... I agree 100% it is probably not the game for him...

I really do like ED... enough to support the game with my wallet regularly through their store...

I like the fact that when I choose I can go to systems that are guaranteed to be populated by human players and engage with them, and I like the fact when I want to, I can fly around doing my own thing and sometimes when doing that I will happen across other players but its not set in stone that I will...
 
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