Would you prefer C&P back how it was?

The new system doesn't bother me. But fines/bounties should be on the Commander, not the ship. The "hot ship" concept is one of the worst ideas I've ever heard, and I've heard a lot of bad ideas.

It's a systematic solution to a systemic problem.

As are most things that come out of the design room.
 
NEither do i but two minor mistakes (testing a weapon 10m inside no fire zone by accident, and literally a PA shot hitting a ship 4km away that I wasn't even facing when I got the assault), has already caused me to curse the bloody thing.

In the first case, you got a fine you could have paid off at the Engineers station, let's put that one down to getting used to the new system.

In the second case, well, I like that the game is getting the kind of depth that makes the discharge of PAs around innocent ships in a risky business. It adds new considerations to ship loadout designs.

In general, as a PRE player, the new C&P brings new depth to the game. I'm liking it.
 
It's a systematic solution to a systemic problem.

As are most things that come out of the design room.

All it does is bump the suicidewinder up a couple grades though. And to certain folks ( myself may or may not be included ) a lesser boat like a Gunship, FDL, etc's insurance payout is pocket change at this point.

For the record, I'm not "that" guy. When I turn my guns on another CMDR I have reason to. Even it it's murder, it's because I watched some stick jockey jack some poor noob up for a 200 cr bounty. I will intervene, even if the odds are not in my favor. And to hell with the cost. That's my RP for the day :p I can kind of see what they tried to do to band-aid the seal clubbing. But still a swing 'n a miss imo.
 
In the first case, you got a fine you could have paid off at the Engineers station, let's put that one down to getting used to the new system.

In the second case, well, I like that the game is getting the kind of depth that makes the discharge of PAs around innocent ships in a risky business. It adds new considerations to ship loadout designs.

In general, as a PRE player, the new C&P brings new depth to the game. I'm liking it.

Yes, sure, but what did 'I' do between 2.4 and 3.0 to warrant those events being 10x more annoying. I never griefed anybody. Yes, first was a non issue and my problem was indeed either a bug or me failing at looking properly, I'm leaning toward the latter, but the increased hassle of a freindly fire incident is simply not warranted. Nor is it acceptable to have planetary scan missions that are supposed to be legal (no flavour text of any kind relating to illegality) giving bounties under the new draconic CnP. Then there's cases where you make a mistake in a ship configured in such a way that you can only transport them, the new system introduces a HUGE amount of legwork for very small mistakes, it's got nothing to do with being careful, I am careful, and happy to accept the consequences of my actions, it's simply about fun and fair vs cruel and unusual (again).

I'm all for more significant consequences, but they have to be warranted in more cases than not, and I see the new system erring on the wrong side of that.

What I'd RATHER have is a system that made sense. Where minor incidents committed by a staunch ally weren't treated the same way as 1st degree murder by a wanted serial killer. I realise it's difficult for a computer to make judgments about a situation, but still, as Phord succinctly put it, it's a swing n miss, imo, not a big miss, more like a no ball, rather than a strike, but the new CnP has been made worse under more circumstances than better, imo.
 
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Read the outline FD have provided, and be conscious of your actions. Since the release of 3.0 I have run a foul of both FF, and shooting inside the no shooting zones. On none of these occasions have I had any difficulty clearing my fines. Growing pains are expected, but a knee-jerk "get rid of it' is childish.

The current system, with simply fines and bounties, is far less convoluted than the previous C&P system. Adapt and overcome, Commanders, adapt and overcome.
 
It's neither complicated nor fussy compared to how it was, and I like it much better now. At last there is a little bit of depth to it, you now have to make a conscious decision on whether to stay wanted or whether to go through the process of clearing your bounty (or not engage in crime at all). Before, you could easily ignore it all.
Now of course being wanted is still no big deal per se and Frontier still needs to beef up the regular police response to the player being wanted, but at least now in the long run your bounties might come back to haunt you if you just ignore them.
 
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Also please drop with the griefing nonsense. The whole C&P rework was not meant to address griefing, the only bit that was meant to do anything about it is the rebuy difference modulated by notoriety. Surely you can see that most of the changes aren't targetting griefing and are designed to impact every criminal, not just SDC.
 
Translated - You just needed to punish anyone who enjoys PVP over PVE.

Ooooh, he went there. Did he go there? I think he did. Nice try though, broski.

(apart from the fact that a rollback would make you free to grief again without additional, albeit ultimately a fart in hurricane, extra rebuy costs)
 
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Translated - You just needed to punish anyone who enjoys PVP over PVE.

Well, to be fair anyone who goes out looking to pick a fight vs other players has Report Crimes off. And conversely, anyone prepared to FA off-180 and return fire also has Report Crimes off. I personally have crime reporting off. Have since long before 3.0 dropped.

The ad-nauseam pushback leading to this was about ganking. NOT pvp. And again, imo.. the current system whiffed on the problem, and put unnecessary load on the pve'ers. Which gives me a case of the grins, because most of them don't play in open anyway, and are still getting hit with the new sin tax.

This whole "solution" to the "problem" is .
 
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The ad-nauseam pushback leading to this was about ganking.

No. The ad-nauseam whining about ganking was what led to PF bounties which were to be valid everywhere. That was Frontier's answer to griefing, not the 3.0 C&P rework.
The whole of Beyond is the devs being given some time and resources to go back and flesh out various features and mechanics which they couldn't afford to do justice to until now. And one of the complaints was that being a life-long criminal had no flavour as bounties would expire in 7 days and you could just suicidewinder your way out anyway. That's not related to PVP or PVE, that was just a problem with criminal gameplay in general.
And while writing the new C&P system, Frontier figured they also had a better solution than PF bounties to make seal clubbing and mass murdering more consequential, a solution which doesn't need to differenciate between PVP and PVE (which is something to be avoided where possible IMO).
 
Many complained high and loud about Crime&punishment, but the real issue was they wanted revenge on the Griefers, not actual "Crime&punishment" as in a new NPC system.

They just wanted to let the police kill the players that blew them up.

Now they have more stuff to shuffle around and nothing has actually been fixed, just "hidden" in red tape.

My solution:
Let the offended player temporarily take control of a sleek super cool heavy-metal inspired battleship (fastest, longest range ever) and let him fly out on the hunt for the Griefers. Invulnerable and every shot instantly kills them. The only way to avoid getting "revenged" is to avoid being interdicted. Fun mini game for both parts!
https://www.amigaremix.com/files/2433/Aki_Jarvinen_-_Last_Ninja_2_metal_remix.mp3
And Combat logging is disabled during this session of course. If they disconnect, they end up with a destroyed ship anyway.
Also: A video camera is starting to record their faces as they are getting destroyed and how they cry and smash their keyboards in anger and despair.
 
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The new system has certainly put me off doing many of the missions, simply because of the de facto illegal status you acquire by doing them.
 
No. The ad-nauseam whining about ganking was what led to PF bounties which were to be valid everywhere. That was Frontier's answer to griefing, not the 3.0 C&P rework.

PF's are the cause of this goofery? o.0

Seriously?! A tiny fraction of the playerbase led to this? That's your "cause"?

A lifelong criminal doesn't care about expiring bounties, much less would even consider using a suicidewinder. The bounty was and still is easily reactivated if dormant. The total wanted amount was a badge of honor! What... the.. eff are you on about?!

I don't ... I just... how can you.. ugh. I surrender. You win.
 
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