In the first case, you got a fine you could have paid off at the Engineers station, let's put that one down to getting used to the new system.
In the second case, well, I like that the game is getting the kind of depth that makes the discharge of PAs around innocent ships in a risky business. It adds new considerations to ship loadout designs.
In general, as a PRE player, the new C&P brings new depth to the game. I'm liking it.
Yes, sure, but what did 'I' do between 2.4 and 3.0 to warrant those events being 10x more annoying. I never griefed anybody. Yes, first was a non issue and my problem was indeed either a bug or me failing at looking properly, I'm leaning toward the latter, but the increased hassle of a freindly fire incident is simply not warranted. Nor is it acceptable to have planetary scan missions that are supposed to be legal (no flavour text of any kind relating to illegality) giving bounties under the new draconic CnP. Then there's cases where you make a mistake in a ship configured in such a way that you can only transport them, the new system introduces a HUGE amount of legwork for very small mistakes, it's got nothing to do with being careful, I am careful, and happy to accept the consequences of my actions, it's simply about fun and fair vs cruel and unusual (again).
I'm all for more significant consequences, but they have to be warranted in more cases than not, and I see the new system erring on the wrong side of that.
What I'd RATHER have is a system that made sense. Where minor incidents committed by a staunch ally weren't treated the same way as 1st degree murder by a wanted serial killer. I realise it's difficult for a computer to make judgments about a situation, but still, as Phord succinctly put it, it's a swing n miss, imo, not a big miss, more like a no ball, rather than a strike, but the new CnP has been made worse under more circumstances than better, imo.