Would you prefer C&P back how it was?

sollisb

Banned
Nope. New one will take some tweaking but now there are some actual consequences.

It is similar to speed limits near station. People moaned a lit when they where introduced, some tweaks were done but they stayed.

As for assault bounties and accidental or not so accidental fire discharges...in my opinion it should be categorised by weapon type and strength. Fire anything that strips 2% of hull and you are done for.

If their AI wasn't so bad, we wouldn't have NPCs crashing into us and blowing up. We wouldn't have Face hugger NPCs trying to fly into our windshields while trying to scan us, while we're in a dog fight.

I can kill an eagle in a burst in my Cutter. How am I to avoid eagles that fly supersonic from nowhere across my lines of fire?

How is it that Security forces and indeed NPCs can have all the stray fire they like on me, yet they don't become wanted?
 
There is a log! I've just seen one where a CMDR got a wreckless flying fine and the station authorized lethal response!! Usual FDev sloppiness.

Well, the lethal response only activates if you were speeding and the ship you hit explodes...

That was never going to change.
 
If their AI wasn't so bad, we wouldn't have NPCs crashing into us and blowing up. We wouldn't have Face hugger NPCs trying to fly into our windshields while trying to scan us, while we're in a dog fight.

I can kill an eagle in a burst in my Cutter. How am I to avoid eagles that fly supersonic from nowhere across my lines of fire?

How is it that Security forces and indeed NPCs can have all the stray fire they like on me, yet they don't become wanted?

Quite frankly, if the NPC's had a God like ability to avoid incoming fire or smacking into anything else we'd simply be calling them cheats...

We asked for realistic AI, we got realistic AI that does, just like human players, make mistakes...
 
There is a log! I've just seen one where a CMDR got a wreckless flying fine and the station authorized lethal response!! Usual FDev sloppiness.

Uhh, yeah...I mean an INGAME LOG. I don't want to alt-tab out and search through some text files. Also the content there is mostly not that helpfull. Thats a excerpt from another threat here

{ "timestamp":"2018-03-02T20:02:12Z", "event":"CommitCrime", "CrimeType":"collidedAtSpeedInNoFireZone_hulldamage", "Faction":"Nanomam Ltd", "Fine":400 }


If they could put this line in-game (reworded of course), that would be a imense improvemend.
 
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I would have to say.. reluctantly.. no. Not back to the way it was anyway.

I was under the impression with all the speculation and hype leading up to 3.0 that the new C&P system would be more focused on putting a damper on the seal clubbing. Something I personally was hoping would bring some folks out of the solo/pvt group cold so to speak.

What I did not expect was the (imho) heavy handed hit to pve endeavors as well. All this has done is add a further "sin-tax" to running certain kinds of missions. Or even worse, getting involved with a powerplay faction. Like powerplay needed more reasons to shrug and say meh towards getting that particular module or weapon revision, or just getting involved altogether.

This is the FD way though, and I find it irritating as all get out. Go heavy on the "change"... and then dial it back. Will the new system change? Beats me.

As it is now, I don't like it. But it's 1 third right, and 2 thirds wrong, which suits me better than where it was. I personally don't condone clubbing seals. In fact, I've murdered other CMDR's for chasing down some poor noob and killing them for a 200 cr accidental bounty. And I will continue to do so. Never did like bullies ;)

And in a situation like that, no good deed goes unpunished I guess. I'm not whinging about the money. Believe me, I can afford it.

This new system just seems to me to create as many new problems as it proposes to solve.
 
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I prefer the old c+p-system. It was far from perfect, but it wasn't such a hassle.
The new system punishes slight mistakes or AI-errors (npc ramming you, police flying into your beam, etc.) far too harsh and thereby severely disrupts gameplay. It simply makes playing less enjoyable.

I really wonder why AI-ships don't contact you, if you shoot them.
For example:
After shooting a security vessel one time (of if you just graze them) they message you - Hold fire immediately! (but nothing further happens)
If you hit them harder and would have gotten a bounty it could be like: 'Callsign, stop shooting! You got 10 Seconds to retract your hardpoints and reduce your speed to zero. You will be boarded.' etc...

This will at least give some kind of realistic feel to it.

But this is an immersive and logical approach. FD don't do logic and immersion is flimsy at best. ;)
 
As others said I hate how it is such a time sink again. Not that the game would not have enough of those already.

About the "consequences for your actions" I am actually kinda torn about those. I remember back in the days that I used to install a bunch of mods for Skyrim, Farcry and S.T.A.L.K.E.R to make them more punishing and realistic. I enjoyed those quite a lot - which makes it even more confusing to me how I absolutely hate the way the same kind of "consequences and realism" is forced upon on us in Elite.
I guess its because this is not a single player game (it was promoted with an offline mode mind you) and I have no influence on the changes. Maybe it's also because I have become older , got a family and just don't feel like bothering with a game that much anymore. I don't feel like spending my free time doing busy work so I can actually PLAY the game.
Some people seem to enjoy that. I also get the feeling some people enjoy the fact that others don't enjoy it even more. I get that feeling a lot of times by the way when watching these forums.

I for myself think its a solution for a problem that already had a pretty easy solution. If you don't want to be ganked play in solo or private.
But that's just me - an old guy who just wants to play casually and for fun you know like a game is supposed to be without "consequences" coz this aint *ng real life.
 
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What I did not expect was the (imho) heavy handed hit to pve endeavors as well. All this has done is added a further "sin-tax" to running certain kinds of missions. Or even worse, getting involved with a powerplay faction. Like powerplay needed more reasons to shrug and say meh towards getting that particular module or weapon revision, or just getting involved altogether.

Could a way around the former, be a automatically offered follow up mission after those type of missions, guiding the player to a nearby interstellar factor to clear their bounty? Something along the lines of a 'lose the heat' mission?
On the powerplay faction side - I thought that the normal rules didn't apply and powerplay bounties were seperate from normal ones and didn't cause any notority gain.
 
prefer current, already seen massive drop off in player bounties due presumably the fact killing local security ships now has bite.

This should reduce the number of lockdowns caused by players just marauding through systems on killing sprees, This was noticeable in a number of community goals whereby systems neighbouring the cg would often go pending lockdown or even lockdown due to player actions.
 
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I guess its because this is not a single player game (it was promoted with an offline mode mind you) and I have no influence on the changes.

This is another major irritation of mine. People can slum it in solo or a pvt group and affect change in my/our open world. Trade hubs, undermining, CG's etc. Doesn't seem right to me that people can tweak our whiskers in Open, and never be held to account by the community. In open at least. Does the new C&P system account for that? Not one iota.

Different topic, but I think it's wrong that solo or pvt groups can have even the slightest influence on what happens in open. Period.
 
None of the C&P changes have affected me except in a positive way so far. Well, sort of. I got killed on the way to Jameson the other night, and respawned at Jameson Memorial. That is a huge improvement (it saves having to keep run the gauntlet - one death per run to Jameson [in Open] does seem reasonable, otherwise it could potentially take all evening!).

However, some of the threads I've seen over the past couple of days do make me think that there is something broken in the new system. I haven't been doing much mission running lately, so haven't picked up any bounties myself - it's that side of things where the issues seem to be.
 
no, The C&P changes are great, just the bugs and a couple of issues need to be ironed out that's all. As a criminal, I need to make sure I am careful about what I do and where. I think they need to change some of the thresholds especially the friendly fire ones and up the player bounty cap from 1mil.
 
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