I also get the feeling some people enjoy the fact that others don't enjoy it even more. I get that feeling a lot of times by the way when watching these forums.
There has always been a lot of that around here.
I also get the feeling some people enjoy the fact that others don't enjoy it even more. I get that feeling a lot of times by the way when watching these forums.
Putting the bounty on the ships is so counter intuitive for one thing.
Solutions have to be simple, guys, new players are really going to struggle with the convolution, it took me some time to really understand what I need to do when something happens now (I do now, but it wasn't exactly clear, and I had to go forum trawling to find the info) and nobody is sure if their bounties, or the game's behaviour are bugs, because sometimes it seems so illogical or far removed from what it 'was'...
Then there's the problems that several missions make you wanted by necessity. Who would do these now?
I know this is piddling into the wind, but I want to express that whatever 'this' is, it wasn't the right step to deal with griefing or make C&P more effective, fair or fun.
ALL THAT NEEDED DOING was some estra stuff as regards player vs player interactions. Not a change to the whole fundamental system.
The funny thing about the old system - it wasn't exactly simple either, there were literally thousands of complaints made about it & it's complexity. This one is just different & actually seems simpler & more logical to me, but it's only been up & running a day or two, players will get used to it.
No, I don't blow up new players in Haulers.
This, I honestly dont see why people call the new system 'complicated' when it is far simpler than what we had before...
Mainly though the issue to me is that I think in a Haz Res the friendly fire thresholds should be much higher, preferably only applying if there is actual hull damage.
Hazardous Extraction Area - Operate at your own risk.
There was a big push on the forums for "stronger C&P". Now we have it. Can't say Frontier doesn't give the players what they asked for and so richly deserve.
(I predict the next big forum battle will be between the "two hours with an unclearable bounty for accidentally killing one NPC?!" and the "only twenty hours AFK for a mass-murder binge?!" factions)
<snip>ALL THAT NEEDED DOING was some estra stuff as regards player vs player interactions. Not a change to the whole fundamental system.
ALL THAT NEEDED DOING was some estra stuff as regards player vs player interactions. Not a change to the whole fundamental system.
I fear you completely missed the point of the new system. It is to make criminal gameplay more interesting, whether PvE or PvP. It is NOT some 'anti-griefer' mechanism that protects everyone from griefers while keeping the rest the same. As a PvE player the new system is MUCH more interesting to me than the old one.
Answer to OP:
No.
I'm happy with the changes. There may be bugs but in time they'll be ironed out.
Changes working as expected (disregarding the odd bug which is inevitable in a .0 release).
Keep up the great work Frontier!
Is that kind of like being only a little bit pregnant? Kind of, but not really... but possibly? As in, it's still undecided? This current iteration is definitely fully knocked up. And not the planned and thought out kind...
I fear you completely missed the point of the new system. It is to make criminal gameplay more interesting, whether PvE or PvP. It is NOT some 'anti-griefer' mechanism that protects everyone from griefers while keeping the rest the same. As a PvE player the new system is MUCH more interesting to me than the old one.
answer to OP no, because not a griefer so not bothered because dont grief.
Meh who cares. There will always be bugs. It's a .0 release after all.
Just need a paint shop now, like in GTAThe new system doesn't bother me. But fines/bounties should be on the Commander, not the ship. The "hot ship" concept is one of the worst ideas I've ever heard, and I've heard a lot of bad ideas.
The new system doesn't bother me. But fines/bounties should be on the Commander, not the ship. The "hot ship" concept is one of the worst ideas I've ever heard, and I've heard a lot of bad ideas.