Would you prefer C&P back how it was?

Putting the bounty on the ships is so counter intuitive for one thing.

But is great once you know, and I am fairly sure it says it somewhere (probably once you gain a bounty?)

Solutions have to be simple, guys, new players are really going to struggle with the convolution, it took me some time to really understand what I need to do when something happens now (I do now, but it wasn't exactly clear, and I had to go forum trawling to find the info) and nobody is sure if their bounties, or the game's behaviour are bugs, because sometimes it seems so illogical or far removed from what it 'was'...

I think this is part of it though, having known how it used to work, makes it harder for old players to get it. Coming at it fresh it's fine because it's just the rule. And the rules are overall WAY more simple than fines progressingb to bounties and bounties becvoming dormant but then if you get scanned it's active and.... I mean, honestly, I still dont even know how those old rules worked entirely. I just didn't care, because it made no difference, I just left ths system for a few minutes and came back and it was fine.


Then there's the problems that several missions make you wanted by necessity. Who would do these now?


ME! I would!
These missions are more interesting because they actually mean something. Becoming wanted in the past meant nothing at all, and had no impact on anything, now that it does I can actually be a criminal, and there are missions to do that with, as well as the stuff you can come up with yourself.

I know this is piddling into the wind, but I want to express that whatever 'this' is, it wasn't the right step to deal with griefing or make C&P more effective, fair or fun.

ALL THAT NEEDED DOING was some estra stuff as regards player vs player interactions. Not a change to the whole fundamental system.

I would have been cool if they had just implemented the new system for pvp actions, sure, but... that would have made no sense at all to anyone, and would have introduced a new rule set ontop of a conplicated and crazy ruleset.

I like it now.
 
The funny thing about the old system - it wasn't exactly simple either, there were literally thousands of complaints made about it & it's complexity. This one is just different & actually seems simpler & more logical to me, but it's only been up & running a day or two, players will get used to it.

This, I honestly dont see why people call the new system 'complicated' when it is far simpler than what we had before...
 
This, I honestly dont see why people call the new system 'complicated' when it is far simpler than what we had before...

I gotta ask how you logic that. What with the new "hot modules" and related swapping, hot ships, interstellar factors, notoriety etc etc.

I mean, good for you for memorizing every bullet point on the patch notes. But the number of "?!?" posts here regarding this new system doesn't seem to fit your narrative about said system being.. simpler.
 
Mainly though the issue to me is that I think in a Haz Res the friendly fire thresholds should be much higher, preferably only applying if there is actual hull damage.

Hazardous Extraction Area - Operate at your own risk.

That's why I've been hazressing anarchy systems only [big grin]
 
There was a big push on the forums for "stronger C&P". Now we have it. Can't say Frontier doesn't give the players what they asked for and so richly deserve.

(I predict the next big forum battle will be between the "two hours with an unclearable bounty for accidentally killing one NPC?!" and the "only twenty hours AFK for a mass-murder binge?!" factions)

This is true.

I've long been an advocate of C&P and when FDev announced that criminal actions would finally have consequences in ED I was quite optimistic.

Then they started talking about karma, hot ships, hot modules, notoriety and all sorts of other stuff, and I started to feel like, perhaps, I wasn't on the same page.

In my head, C&P should simply involve a robust response to criminal activities and, in addition, a straightforward hierarchy of escalating consequences proportional to the crimes committed.
 
<snip>ALL THAT NEEDED DOING was some estra stuff as regards player vs player interactions. Not a change to the whole fundamental system.


At this point mate, I'd be happy will a roll back to Horizons implementation, minus Engineers, Multi-Crew and Powerplay.
 
ALL THAT NEEDED DOING was some estra stuff as regards player vs player interactions. Not a change to the whole fundamental system.

I fear you completely missed the point of the new system. It is to make criminal gameplay more interesting, whether PvE or PvP. It is NOT some 'anti-griefer' mechanism that protects everyone from griefers while keeping the rest the same. As a PvE player the new system is MUCH more interesting to me than the old one.
 
I fear you completely missed the point of the new system. It is to make criminal gameplay more interesting, whether PvE or PvP. It is NOT some 'anti-griefer' mechanism that protects everyone from griefers while keeping the rest the same. As a PvE player the new system is MUCH more interesting to me than the old one.

Perhaps you could explain how insisting a player is flying the same ship in which they incurred a fine when paying that fine helps with that?
 
Answer to OP:

No.

I'm happy with the changes. There may be bugs but in time they'll be ironed out.

Changes working as expected (disregarding the odd bug which is inevitable in a .0 release).

Keep up the great work Frontier!
 
Answer to OP:

No.

I'm happy with the changes. There may be bugs but in time they'll be ironed out.

Changes working as expected (disregarding the odd bug which is inevitable in a .0 release).

Keep up the great work Frontier!

Is that kind of like being only a little bit pregnant? Kind of, but not really... but possibly? As in, it's still undecided? This current iteration is definitely fully knocked up. And not the planned and thought out kind...
 
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Is that kind of like being only a little bit pregnant? Kind of, but not really... but possibly? As in, it's still undecided? This current iteration is definitely fully knocked up. And not the planned and thought out kind...

Meh who cares. There will always be bugs. It's a .0 release after all.
 
I fear you completely missed the point of the new system. It is to make criminal gameplay more interesting, whether PvE or PvP. It is NOT some 'anti-griefer' mechanism that protects everyone from griefers while keeping the rest the same. As a PvE player the new system is MUCH more interesting to me than the old one.

Think you're missing the point of this post mate, I don't care what the reason for doing it was, the result is botch job, sorry. It DOESN'T introduce meaningful consequences for griefing, yet it DOES annoy players when they make a minor mistake (friendly fire for example). You can say watch where I shoot if you want, but the specific case was in fact a long range PA erned me a bounty at least 2 seconds after it was fired, it just happened to hit a ship in the distance and because it was a large PA, i got a bounty for assault. To add insult to injury, some 5 seconds later, that NPC was killed by another NPC. Guess who got the murder bounty? I am now wanted for a murder I did not commit in a very important jurisdiction.

Interesting, yes, int he same way as the Chinese curse means "may you live in interesting times".

answer to OP no, because not a griefer so not bothered because dont grief.

NEither do i but two minor mistakes (testing a weapon 10m inside no fire zone by accident, and literally a PA shot hitting a ship 4km away that I wasn't even facing when I got the assault), has already caused me to curse the bloody thing.

I already play carefully, don't commit crime, I roleplay neutral good, that's probably why I feel screwed over everytime I make a minor mistake.
 
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The new system doesn't bother me. But fines/bounties should be on the Commander, not the ship. The "hot ship" concept is one of the worst ideas I've ever heard, and I've heard a lot of bad ideas.

Pretty sure the idea behind hot ships is to counter suicidewinders.
 
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