How do Duck,
I've intentionally stayed out of this thread as I have no experience of the PS4 or PS4 Pro. There didn't seem to be much value in wasting extra electrons, where others who have relevant experience could be more productive with theirs.
However, I watched your clip. Which is as far as I am aware the first footage I've seen from a PS4 Slim. With the PS4 Slim clip the EBL & DDS is apparent. I feel your anguish. Please send me a EBL protest group application form.
If you would humor me can I chuck a few questions into the mix please? Sorry if these have been asked before, and again apologies in advance if some of them seem a little basic or patronizing.
There is a Jaguar CPU with 4 cores running at 1.6 Ghtz.
Also there is 8GB of DDR5 RAM available to the system. I'm making the presumption that this is shared with the GPU? Unsure on quantity. Guessing something like 60/40% split? Or is it dynamically allocated?
There are ancillary modules and controllers to compliment the core system. USB, HDMI, Audio, I/O etc. All that razzmatazz.
Is this the same on the PS4 Slim? As to fit all that into a case that is physically 14mm lower, & 17mm x 10mm smaller than the standard PS4, allowing for some component size reduction with technical progression of manufacturing processes. And maintain some thermal cooling. There would need to be some adjustments made somewhere.
However! (Sorry to piffle on) As very similar hardware is present in the OG & S variant model XBoxes which as far as I am aware do not exhibit this rendering issue. Suggests that something that is going on above the hardware abstraction layer that could be related to the cause. Possibly before ED gets to influence the outcome. I'm not providing excuses for the EDL & DDS stuff, just trying to isolate and root cause(s) of the issue.
There is an outside chance, and coding really isn't my bag, man. That there maybe some conflicting embedded, and or software level code that is contributing to the issue too.
So where does this close up. Well Mr Old Duck is considering retiring his PS4 slim. It's probably going to be much like shouting your head off in the middle of a desert, but have you raised it with Sony themselves? It is entirely possible that Sony have hard coded an element that isn't present on the standard or Pro PS4 models, which could also be a contributory factor. The underlying challenge is then getting them to admit it.
Then, as you have stated elsewhere this only seems to be an issue with ED. So there could be a conflict there too. Frankly this needs a far more experienced technical level of understanding than my own. From very learned code jocks with impressively long beards.
It might provide a few other lines of inquiry? But at the end of the day you shouldn't have to be shelling out 100's in your local currency, in that ideal world scenario.
Think I'll shut up now
I've intentionally stayed out of this thread as I have no experience of the PS4 or PS4 Pro. There didn't seem to be much value in wasting extra electrons, where others who have relevant experience could be more productive with theirs.
However, I watched your clip. Which is as far as I am aware the first footage I've seen from a PS4 Slim. With the PS4 Slim clip the EBL & DDS is apparent. I feel your anguish. Please send me a EBL protest group application form.
If you would humor me can I chuck a few questions into the mix please? Sorry if these have been asked before, and again apologies in advance if some of them seem a little basic or patronizing.
- Is all PS4 footage like this or is it just the slim model?
- What (if any) graphics settings were applied for that capture?
- Having only a passing knowledge of how the PS4 functions are there any other process in operation?
- Is there a power state applied by the sub system? Drain from other attached devices?
There is a Jaguar CPU with 4 cores running at 1.6 Ghtz.
Also there is 8GB of DDR5 RAM available to the system. I'm making the presumption that this is shared with the GPU? Unsure on quantity. Guessing something like 60/40% split? Or is it dynamically allocated?
There are ancillary modules and controllers to compliment the core system. USB, HDMI, Audio, I/O etc. All that razzmatazz.
Is this the same on the PS4 Slim? As to fit all that into a case that is physically 14mm lower, & 17mm x 10mm smaller than the standard PS4, allowing for some component size reduction with technical progression of manufacturing processes. And maintain some thermal cooling. There would need to be some adjustments made somewhere.
However! (Sorry to piffle on) As very similar hardware is present in the OG & S variant model XBoxes which as far as I am aware do not exhibit this rendering issue. Suggests that something that is going on above the hardware abstraction layer that could be related to the cause. Possibly before ED gets to influence the outcome. I'm not providing excuses for the EDL & DDS stuff, just trying to isolate and root cause(s) of the issue.
There is an outside chance, and coding really isn't my bag, man. That there maybe some conflicting embedded, and or software level code that is contributing to the issue too.
So where does this close up. Well Mr Old Duck is considering retiring his PS4 slim. It's probably going to be much like shouting your head off in the middle of a desert, but have you raised it with Sony themselves? It is entirely possible that Sony have hard coded an element that isn't present on the standard or Pro PS4 models, which could also be a contributory factor. The underlying challenge is then getting them to admit it.
Then, as you have stated elsewhere this only seems to be an issue with ED. So there could be a conflict there too. Frankly this needs a far more experienced technical level of understanding than my own. From very learned code jocks with impressively long beards.
It might provide a few other lines of inquiry? But at the end of the day you shouldn't have to be shelling out 100's in your local currency, in that ideal world scenario.
Think I'll shut up now