Xbox One Launch

I'm on xbox one.
I have made 15 mil in my Hauler so far. Hauler has been my only ship after sidewinder.
I really want to buy ASP but I've heard that on reset, when game launches, our ships will be taken and some % of it cost will be returned in Cr. I'm not sure how much.
Any tips? Almost less than two weeks left. Should I continue to grind in my weaponless Hualer or buy ASP.



Also I have played for 34 hours and I've made about 15mil. Is that an alright rate? I've been pretty much only doing delivery missions the entire time. Not that it matters, because I'm really having fun, but I just want to compare with other people.
 
Personally, I would suggest you just keep going with what you have got and get some more money in the bank (seeing as release is not that far away, and you seem to be enjoying it). You should get your total assets value back, (not a % of), upon the release reset. You can check your asset value on the right hand panel.

If you are having fun, that's the main thing, don't worry about comparing your progress to someone that may have been grinding it a lot more, but then end up burnt out and not enjoying it.

If you want a change of pace, you may want to consider a Cobra, which you should be able to outfit pretty well, then you could try smuggling, light combat, rares trading - pretty much anything as it's a decent all rounder.
 
Don't try to be like other people in the game. It thrives on diversity. Also you'll lose your ships on launch but you will be paid the monetary value of your assets. If you want to trade in the game and you're playing in open, try and find some one to wing up with and you'll make extra money from trade dividends.
 
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I agree with the above to a point. Since you will get your assets back try other ships. No harm, no foul. I agree with the above with trying out the cobra next. It would be a great ship to play around with and find what you enjoy doing. The cobra is definately the jack of all trades, master of none. It does most anything well, but there are better ships at any 1 thing even around its price.
 
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I wouldnt worry about the cr per hour rate. I have about 80mil in assets but have spent well over 200 hours enjoying it, and from what I gather I am still a comparative pauper.

The main thing is to just enjoy it, as it's one of those epic games that could provide years of entertainment.

I think many will sell all the modules they've added to their ships, in case we only get trade-in value for any ships we own.
At moment trade-in of ship gives you 90% return value of the ship and the same for any modules you leave on it (I may be wrong, anyone?), but selling the modules separately definitely gets you full price back for each module.

The Asp is a great all rounder though, but don't bite off more than it can chew in combat.
 
Thanks for replies.
I'll defiantly look in to Cobra.


Also Local factions, I've noticed that influence with them goes up and down. Is that because when I do one faction's mission the other faction influence is same system goes down?
If that's so should I stick to one faction in system or it's just worth picking the most profitable mission and not think about rep/influence?
 
Thanks for replies.
I'll defiantly look in to Cobra.


Also Local factions, I've noticed that influence with them goes up and down. Is that because when I do one faction's mission the other faction influence is same system goes down?
If that's so should I stick to one faction in system or it's just worth picking the most profitable mission and not think about rep/influence?[/QUOTE
Just go for the most profitable missions they go up and only by a small percentage anyway.
 
Influence is the factions status in the local system, not your relationship with them. Though you can impact their influence in the system by performing missions for them or other factions. Obviously, doing a mission for them, will boost you reputation with them, and improve their influence in the system.
 
I went from sidewinder to eagle to cobra to asp to vulture to python to fdl back to vulture back to fed assault ship back to python to anaconda.
No commas in there at all.

Yes I've spent a lot of time on this and have enjoyed it immensely.

Definately try a few ships out.

Cobra probably next in line for you, but maybe try a vulture for combat as it's reasonably priced to kit out.
 
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I would say get a cobra and kit it out. you will make more money per hour with it then the hauler so its worth the investment. you are close to being able to kit out a vulture for combat but an a rated asp is going to take you a lot more. its worth it to find a step in between the asp and the hauler. even if its only for a short wile till the wipe on the 6th.
 
Yeah, IIRC my fully specced out Cobra was only 11M or so...

Hopefully we're all getting access to the Cobra Mk IV at release, so you could transition directly into that if they give it to us.

But since we're getting full reimbursement in cash value for all assets try whatever you want and you get a free buyout at release.
 
Yeah, IIRC my fully specced out Cobra was only 11M or so...

Hopefully we're all getting access to the Cobra Mk IV at release, so you could transition directly into that if they give it to us.

But since we're getting full reimbursement in cash value for all assets try whatever you want and you get a free buyout at release.

Cobra Mk4 is coming in 1.5. We'll be on 1.4 at release.
 
The Cobra is a great ship in the intermediate classes! I still use them from time to time when I am shuffling my fleet around from one home base system or station to another. The primary reason is because it has such a great jump range! Only the Asp can out jump a Cobra, and the cost to get a Cobra up to that 30 Ly range isn't really that much!

It holds up relatively well in combat as well provided that you pay good attention to your shield and shield booster choices and of course your weapons loadout.

But for me, the jump range is the primary reason why the Cobra makes such a great choice for new commanders who are eager to escape the rabble that surrounds the starting point systems 24/7/365!

In fact, the day the final XB1 version of the game is released and we all find ourselves sitting in a Sidewinder at Everate or where ever our starting point will be, first thing I am going to do is buy myself a Cobra MK III, kit it out for maximum jump range, and then head out to 109 Piscium where I will rebuy my trusty Python at 15% off, along with ALL of the must have "A" grade modules to go with it! :D

Another game activity that the Cobra really excels at is mining! While it doesn't have the extended cargo capacity of the Asp, it holds enough for your typical mining activities. Especially if you choose to work in a system with a well equipped station or outpost very close to the RES.

And last but not least.... When you have earned some decent $$ and are ready for your next ship upgrade, I can't think of a better step up from the Cobra than the good ol Asp Explorer! (Everyone loves the Asp! and for good reason!)

I spent more time in my Asp than in any of my current or former ships, and for good reason! That design is one of the best allrounders you are going to find in the current game bar none! What it may lack in ultimate shield strength, it makes up for in other areas, to the point that in the hands of a capable pilot, you are unlikely to come out on the losing end of any PvE battles. Even when the odds are stacked against you and you find yourself up against a wing of 3-4 NPC bad guys.

And if you decide its too much, and have to make a run for it, the Asp can boost at a decent clip. More than enough to throw you clear of the immediate danger and out to where you can engage your FSD and jump out to safety! :D
 
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Yeah, if I had to pick a single ship to outfit to fulfill mining contracts with it'd be a Cobra Mk III...the hold would be completely adequate for a lower bulk higher value activity like that.

Wouldn't want to use it for bulk mining, but then I don't really feel I'd find bulk mining that engaging to begin with.


Also, if we're not getting the Cobra Mk IV for being part of the game preview, I wonder what the reward will be? Still hope it is the Cobra, just because thats the only way I'm going to get it, and I don't trust that I'll like a different reward as much...or at all...
 
Yeah, if I had to pick a single ship to outfit to fulfill mining contracts with it'd be a Cobra Mk III...the hold would be completely adequate for a lower bulk higher value activity like that.

Wouldn't want to use it for bulk mining, but then I don't really feel I'd find bulk mining that engaging to begin with.


Also, if we're not getting the Cobra Mk IV for being part of the game preview, I wonder what the reward will be? Still hope it is the Cobra, just because thats the only way I'm going to get it, and I don't trust that I'll like a different reward as much...or at all...

I'm equally curious about that new "Asp Scout". Specifically how it might compare to that Cobra Mk IV. Based on relative size and what we know about the two current versions, it will be interesting to see how these two new variants compare to each other, as well as to their older siblings. :)
 
Don't try to be like other people in the game. It thrives on diversity. Also you'll lose your ships on launch but you will be paid the monetary value of your assets. If you want to trade in the game and you're playing in open, try and find some one to wing up with and you'll make extra money from trade dividends.

That sir is a rep post. One of my favorite things about this game is the many paths one can take to enjoyment! Me, I'm a cred wh#%^ and have tried to make as much as possible so I can retire in my big ships and do what I want...( Just leads to more credit hoarding. Owell.)

Do what you want to do to have fun! Don't compromise what you are doing to follow the advice of anyone on this forum honestly, including myself.

Like everyone said above you will get a full refund of ships and modules which will more than likely be the number of your current assets.
 
The Cobra is a great ship in the intermediate classes! I still use them from time to time when I am shuffling my fleet around from one home base system or station to another. The primary reason is because it has such a great jump range! Only the Asp can out jump a Cobra, and the cost to get a Cobra up to that 30 Ly range isn't really that much!

It holds up relatively well in combat as well provided that you pay good attention to your shield and shield booster choices and of course your weapons loadout.

But for me, the jump range is the primary reason why the Cobra makes such a great choice for new commanders who are eager to escape the rabble that surrounds the starting point systems 24/7/365!

In fact, the day the final XB1 version of the game is released and we all find ourselves sitting in a Sidewinder at Everate or where ever our starting point will be, first thing I am going to do is buy myself a Cobra MK III, kit it out for maximum jump range, and then head out to 109 Piscium where I will rebuy my trusty Python at 15% off, along with ALL of the must have "A" grade modules to go with it! :D

Another game activity that the Cobra really excels at is mining! While it doesn't have the extended cargo capacity of the Asp, it holds enough for your typical mining activities. Especially if you choose to work in a system with a well equipped station or outpost very close to the RES.

And last but not least.... When you have earned some decent $$ and are ready for your next ship upgrade, I can't think of a better step up from the Cobra than the good ol Asp Explorer! (Everyone loves the Asp! and for good reason!)

I spent more time in my Asp than in any of my current or former ships, and for good reason! That design is one of the best allrounders you are going to find in the current game bar none! What it may lack in ultimate shield strength, it makes up for in other areas, to the point that in the hands of a capable pilot, you are unlikely to come out on the losing end of any PvE battles. Even when the odds are stacked against you and you find yourself up against a wing of 3-4 NPC bad guys.

And if you decide its too much, and have to make a run for it, the Asp can boost at a decent clip. More than enough to throw you clear of the immediate danger and out to where you can engage your FSD and jump out to safety! :D
I agree with your statements on the ASP. It is my favorite ship and will be the only ship I own multiples of. Besides Sidewinder station reference ships, lol. The 10 best jump range ships in order: Anaconda, Asp, DBX, Type-6, DBS, Hauler, Cobra, Python, Imp Clipper, imp courier.
 
I agree with your statements on the ASP. It is my favorite ship and will be the only ship I own multiples of. Besides Sidewinder station reference ships, lol. The 10 best jump range ships in order: Anaconda, Asp, DBX, Type-6, DBS, Hauler, Cobra, Python, Imp Clipper, imp courier.

The fact that we can all easily justify owning more than one Asp Explorer is testament to its versatility. When I tell new arrivals to ED that the Asp is the hands down best allrounder in the game, I am referring to this exceptional versatility.

I like the ship so much, that I still find myself cringing every time I am forced to blow one up when it is being used for evil in the hands of a wanted criminal. ;) You can see first hand how tough the outer hull of the ship is when you are in the process of taking one out. Even though the shields tend to fall rather quickly, the armor can take a hell of a beating before it finally succumbs to my Python's dual C3 Beams and F2 Multi-Cannons.
 
The Asp is probably the best ship in the game that is well balanced. Granted the Python is probably the most OP ship in the game. The skewing of its shields are ridiculous. But it is what it is.

The 3 most ridiculous shield multipliers on ships are: the Anaconda, Python, & FDL. The vulture is a close 4th.
 
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