You either do something or you do not do that thing.Fail?There is no try.
You either do something or you do not do that thing.Fail?There is no try.
This is perhaps stretching the context a bit too far here, but sometimes I just can't help myself...You either do something or you do not do that thing.
You do make an interesting observation, OP. I think every space game suffers from this problem. To keep the game feeling real, the cost of purchasing ships soon runs into the tens of millions. But that creates the problem of having to make sure that players, especially new players, can earn that many credits quickly with ridiculously large mission payouts so as to be able to afford those ships to keep the game interesting. To make matters worse, most space games (all?) lack any sort of corresponding real world overhead, such as progressive taxation, cost of living expenses (food, housing, medical care), realistic ship maintenance costs (berthing, registrations, licensing, insurance costs, etc.), not to mention the discretionary spending we make on our various hobbies (<cough>video games<cough>). Hence, we get.runaway monetary inflation on a galactic scale were everyone is a millionaire. If in the real world we had so few expenses, we probably would all be running around with millions in the bank, too. The only real solution would be to implement all those real world costs into the game as well. That probably could be easily done - e.g. every mission payout gets cut by a certain percentage for taxes; each time you dock you have to pay a berthing fee; if you want to stay off ship you have to rent a room; and so on - but I don't think the average player would want to struggle for years just to afford a slightly better ship. Or maybe they would. It would make for an interesting "ironman mode." It would be an...uh...interesting experience to log into the game one day and find that your ship, the one that only a few loan payments left, had been seized for non-payment of taxes. Could you imagine the so-called forum salt then?!
Having said all of that, Elite could use with a bunch more voluntary money sinks. Base building would fit that nicely.
It was already bad before the new mining. I had to struggle to not get filthy rich. Unfortunately when I get back from my exploration trip, I am likely to be a billionaire.Our great miners are helping Make the Galaxy Great Again. Don't disrespect them. The galactic mining sector has been suppressed by Weak Mahon and Hideous Hudson for too long!
It was already bad before the new mining. I had to struggle to not get filthy rich. Unfortunately when I get back from my exploration trip, I am likely to be a billionaire.
I would have preferred it if credits where difficult to come by or easy to loose. For me what makes games like these fun is the struggle to survive. But it's unfortunately too easy to survive.
We should be paying for ship storage, we should be paying for module storage. We should have to pay to dock. The bigger the ship, the more you pay.
Once you have you ship decked out there is nothing that you can loose money on. It's all money making after that, apart from ship destruction, but even that isn't that expensize.
I think FDev messed up regarding that part of the game.
That would certainly help.Well one way is to introduce berthing charges NOW at all stations.
1000 cr for small ships
10000 for medium
50000 for large.
Treat it like a car park where you pay per-entry charges.
But exempt the Newbie sector. So they can get their feet off the ground at least.
Your character can buy military-grade warships with pocket change. Pretending they are somehow financially unstable or not stinking rich is disingenuous.
I make this thread only because I've noticed a distinct trend in fleshed-out CMDRs - they're always some kind of grizzled person and emphasis is often placed on their mediocre, gritty living conditions. This doesn't make any sense, considering they could probably paper their ship's cargo hold with thousand-credit bills.
Why is everyone so obsessed with being grizzled and poor? Is it a projection thing? What does my character being a spoiled, irreverent rich brat mean for my real life personality?
I would have settled for paint balls to tag ships Indian Brave style and make it so they can't see out of the canopy. Just go in supercruise for an hour or two to sand blast it off.I propose a gun that shoots credits.
Maybe they are all in the 2020 release.Now that you mentioned it, I always wondered why we don't pay berthing fees at docks.
And also, whatever happened to that annual maintenance for your ship?
You know, the one that if you skipped, would cause your ship to explode randomly the next time you flew it out the airlock.....
Have the charges vary depending on things like station size and who runs it and if you want to get serious about it have a time in dock based charge on stations in high population areas.Well one way is to introduce berthing charges NOW at all stations.
1000 cr for small ships
10000 for medium
50000 for large.
Treat it like a car park where you pay per-entry charges.
But exempt the Newbie sector. So they can get their feet off the ground at least.
And really hike up the fee for anonymous access because you're not waving your Pilot's License around and they treat you like any other random pleb.Have the charges vary depending on things like station size and who runs it and if you want to get serious about it have a time in dock based charge on stations in high population areas.