Your First Impressions

In my first 2 hours of gametime here are my thoughts:

1. Keepers doing their job as intended.
2. Notifications like giving birth, becoming adult, etc is much improved than the beta.
3. UI still does not remember my filtered animal in the market. It annoys me to filter it everytime I browse the market.
4. Placing paths perpendicular to a path so close to a barrier does not work, even if I select grid.
5. The game darkens when transitioning from clicking the "radar" on and off bothers me.
6. Game speed is fine for me (so far). I got my ostriches give birth twice in 2 hour gameplay. My african wild dogs gave 1 birth in 2 hour gameplay.
7. Cannot set time, temperature and weather in Challenge mode. Was this intended or do I need to research something to activate this? I remember I can do it in beta.
 

Bo Marit

Lead Community Manager
Frontier
The tutorial was cool, as soon as I started my own zoo, the keepers won't refill the animals food. I can click the water trough and select call keeper, and he comes and refills the water, but when i try it with the food trough, he just comes in, stands still, and then walks out the enclosure. Animals are gonna have to eat themselves soon. Is there any other way i can feed the animals? First impressions are that it seems like a cool game, but has a pretty game-breaking bug at the moment :\

Are the animals hungry or are they actually being fed? We've explained that when you have enrichment feeders, Keepers will prioritise those over trays. This might make it seem like trays are empty, only because the enrichment feeders are full. That should work as intended :)
 

Bo Marit

Lead Community Manager
Frontier
Something that did instantly bug me, in the 'Animal' list, I don't want to read the Hippo can be up to 100cm tall, and 175cm in length, and Weighs 275Kg, all that Metric crap means absolutely nothing to me, come on Frontier, it's basic setting to apply an 'Imperial' option, you've done it with Speed/Distance, why not here too.

Hiya, we are a British developer so the metric system is standard for us. However, I hear what you're saying so I've passed on your feedback to the team :)
 

Bo Marit

Lead Community Manager
Frontier
I had compiled and cultivated an EXTENSIVE thread of UI/UX Feedback in Beta which was liked and bumped by most of the beta participants. Did that just end up in the circular bin?

Of course it didn't. That doesn't mean we cannot ask for more feedback from another, does it?
 
Of course it didn't. That doesn't mean we cannot ask for more feedback from another, does it?

First of all, sorry if I am imprecise or come off as agressive, english is not my main language.

The thing is, about the thread he is referencing: it was a compilation of most (if not all) the UI complaints from the beta. Anything that was posted about regarding UI in the beta forums was also added on there. The first post of this thread was updated multiple times daily to reflect the UI issues of the community as a whole in a single list, instead of having multiple threads with duplicates.

We just assumed we'd be safe in just trusting that this one list would be understood as a global list of things that were bothering most of us. But if you'd rather have multiple threads to act like a poll thing or whatever, please say so, I still have my own list of issues somewhere...
 
  • I gave my chimps an entire island in the second campaign tutorial. I fulfilled all their needs apart from space. There were four chimps living in a huge area but the game kept telling me they didn't have enough space. Perhaps this meant that they couldn't traverse all of the space I had given them - I don't know (there's no more information provided).

I had the same issue. It must be a chimp bug.
 

Bo Marit

Lead Community Manager
Frontier
First of all, sorry if I am imprecise or come off as agressive, english is not my main language.

The thing is, about the thread he is referencing: it was a compilation of most (if not all) the UI complaints from the beta. Anything that was posted about regarding UI in the beta forums was also added on there. The first post of this thread was updated multiple times daily to reflect the UI issues of the community as a whole in a single list, instead of having multiple threads with duplicates.

We just assumed we'd be safe in just trusting that this one list would be understood as a global list of things that were bothering most of us. But if you'd rather have multiple threads to act like a poll thing or whatever, please say so, I still have my own list of issues somewhere...

Your English is great, no worries at all.

We still have that thread, I just wanted some new information from post-Beta to see if it's anything additional I can send to the team.
 
The game feels a bit lackluster to me.
Al the animals do is walk around and occasionally play with toys.
I don't have as much freedom as I'd want in sandbox mode. Why not have the ability to place animals down like you can with staff? I want to place a billion gazelles in an open range.
I am constantly frustrated by the paths and fences. I can never get them to work for me. There are always tiny gaps or slightly risen terrain.
I feel kind of empty whilst playing the game.

I think I need to warm up to it, I'll give it some time.

All of these things are just you needing to get use to game mechanics and really don’t have anything to do with problems in the game (apart from animal interaction) the animal system is actually pretty great, you’ll just need time to get use to it. If it was like staff it would, no offense, seem generic. All other things will just take some getting use to :)
 
Hiya! What a great first impression and glad to see you found some surprises in there too!

Just wanted to quickly address some of your negative points:
  • Have passed on the feedback about Wolves;
  • Please check the Issue Tracker for most common bugs/issues, and if you don't see yours (you haven't specified them here so couldn't check for you) please report them so we can investigate and help you :)
  • Which UI elements aren't working for you? It'd be good to see some feedback so I can pass something more concrete to the team!
  • All the other points are being looked at, so thank you for taking the time to write it down!

So I had quite a few UI things from the beta that I found frustrating and a few more have come up again now. This is gonna be a bit of a list.

1- When you open anything from the 'zoo' tab it takes a split second for this little animation thing to play where the window pops up from the left. The animation is annoying when you're switching through windows quickly and it just gets in the way of game play and adds to frustration. (not sure if this is an animation or a bug actually)
2- It would be good to add workers directly to workzones as you place them rather then having to add workers and then assign them to work zones. It's a lot of double handling and is frustrating
3- When you click the find an animal button in the 'zoo' -> 'animals' tab it centres the animal but you can't see the animal because it's hidden by the window - very frustrating because then you have to do this awkward camera shuffle to try and see the animal
4- A button on the genetic window to centre on that animal and show it's states - why? Because every generation you need to decide which animals to keep and which are being released to the wild - I mainly do this by keeping the best breeders and releasing the rest. The best way to find the best breeders is to go to the genetics tab and look at different parent options but then you can't click on a particular animal and have their bio open. Which means you then have to go back to the zoo/animal list to find the animal, remember it's name and then release it. Then go all the way back to another animal and open the genetic window to start the process again.
5- A way of 'favourite - ing' specific animals so you can tag which ones you want to keep when babies are born - have these tags visible in the zoo/animal tab so when they're adults you can mass release to wild the ones you've tagged
6- If the above two options are too tricky then just to be able to see an animals appeal on the zoo/animals tab so you can sort by this number and release the animals that are below a certain score.
7- Be able to turn off the function that opens the heat map every time you place a certain objects ie education objects. It's such a frustrating process adding educations items when every time the heat map opens making it incredibly difficult to place items correctly
8- Universal grid - so you can make all the paths/ barriers strait if you want. This would be incredible and make planning out zoo's sooooo much easier. As much as I love the curved everything - sometimes you just want stuff to be straight and snap to a grid.
9- Auto lamp placement function - to automate where laps go
10 - be able to mass select animals from the animal storage and place them into exhibits (although you can kinda do that from the zoo/animal tab now which is handy)

I like that the zoopedia now remembers where you were - that's really neat

Hope this helps,
Cheers
Lou
 
All of these things are just you needing to get use to game mechanics and really don’t have anything to do with problems in the game (apart from animal interaction) the animal system is actually pretty great, you’ll just need time to get use to it. If it was like staff it would, no offense, seem generic. All other things will just take some getting use to :)

I dunno - I played the whole beta and had the same problem with frustration re fences and paths. I think a good solution would be a universal grid that you could snap to when you wanted to. I think it would have made the game more immersive when you first start out.
 
Good impressions:
-Animals look amazing
-Building is fun and all the pieces look good and great
-weather looks amazing
-that’s about it
Bad impressions:
-Animals don’t interact, they don’t even sniff each other, I highly doubt that’s what a zoo game is supposed to be like. They just walk around, swim, eat a bit and the sleep.
-Times moves too fast, they should add a button to slow it down or something in the options of the game. They should acknowledge all the players, not only what is simple to do.
-keepers don’t fill trays
-everything breaks down way too fast.
Overall, this game so far is a big disappontemnt, pretty graphic is not enough
 
So far I do like the game. I mean sure, I would've liked some different animals than what we actually got but that's just a personal preference.

What bothers me are some stuff from Beta that are still applying now.

Like the no social interactions, animals aimlessly running around, the time Issue and also that we still do not have a family tree.

Breeding is painful without any family tree. It should be intuitive to breed your animals, I shouldn't have to keep an excel sheet to keep track of who popped out which baby.

Also I do see a slight improvement on the pathing issue, but it is still sometimes very painfull to make anything work. Barriers are also still pretty hard to get. I just hate how it works. I am one of those builders that put down the path first before adding a barrier.... so it looks weird because the gap between path and barrier is never even.

And last but not least, what is up with climbing... I know that the mechanics for climbing have got to be super hard to program and all, but my red pandas are constantly standing really weird on top of different logs, like their angle does not match up with the angle of the log.... also the way they climb downwards looks kinda unrealistic.
 

Bo Marit

Lead Community Manager
Frontier
So I had quite a few UI things from the beta that I found frustrating and a few more have come up again now. This is gonna be a bit of a list.

1- When you open anything from the 'zoo' tab it takes a split second for this little animation thing to play where the window pops up from the left. The animation is annoying when you're switching through windows quickly and it just gets in the way of game play and adds to frustration. (not sure if this is an animation or a bug actually)
2- It would be good to add workers directly to workzones as you place them rather then having to add workers and then assign them to work zones. It's a lot of double handling and is frustrating
3- When you click the find an animal button in the 'zoo' -> 'animals' tab it centres the animal but you can't see the animal because it's hidden by the window - very frustrating because then you have to do this awkward camera shuffle to try and see the animal
4- A button on the genetic window to centre on that animal and show it's states - why? Because every generation you need to decide which animals to keep and which are being released to the wild - I mainly do this by keeping the best breeders and releasing the rest. The best way to find the best breeders is to go to the genetics tab and look at different parent options but then you can't click on a particular animal and have their bio open. Which means you then have to go back to the zoo/animal list to find the animal, remember it's name and then release it. Then go all the way back to another animal and open the genetic window to start the process again.
5- A way of 'favourite - ing' specific animals so you can tag which ones you want to keep when babies are born - have these tags visible in the zoo/animal tab so when they're adults you can mass release to wild the ones you've tagged
6- If the above two options are too tricky then just to be able to see an animals appeal on the zoo/animals tab so you can sort by this number and release the animals that are below a certain score.
7- Be able to turn off the function that opens the heat map every time you place a certain objects ie education objects. It's such a frustrating process adding educations items when every time the heat map opens making it incredibly difficult to place items correctly
8- Universal grid - so you can make all the paths/ barriers strait if you want. This would be incredible and make planning out zoo's sooooo much easier. As much as I love the curved everything - sometimes you just want stuff to be straight and snap to a grid.
9- Auto lamp placement function - to automate where laps go
10 - be able to mass select animals from the animal storage and place them into exhibits (although you can kinda do that from the zoo/animal tab now which is handy)

I like that the zoopedia now remembers where you were - that's really neat

Hope this helps,
Cheers
Lou

Thanks Lou! I've passed on this thread along with the Beta UI thread to the team again :) they're looking into everything!
 

Bo Marit

Lead Community Manager
Frontier
Your second tutorial is broken. Can you please fix it? When it's time to place the research station there's an obstruction. Turns out the path obstructs you adding the research station to its shell. Clearing the path obstruction breaks the entire tutorial as in. It stops and won't continue.

Hiya, we're having some trouble reproducing your issue - would you be okay to send me a screenshot of it happening so we can help? Thank you!
 
The combination of hiring enough staff en planning out your work zones improves those 2.
Experienced the same issue early in the beta.
Oh thank you a lot, I’ll try to see if this will make it better. I think I read somewhere that keepers tend to fill enrichment items before trays which I find quite strange but hopefully they will patch in many updates in the next weeks😌
 
My first impressions are... well, I'm tired. I played quite a lot, last night. :LOL:
Overall, it's an amazing game. Mostly exactly what I was hoping it to be.

I only have two pet peeves:
1) It's still too hectic. If I want to admire the game, I have to pause it. I really wish there were at least a couple of minutes of free time, now and then, when the game would be able to take care of itself so I can enjoy what I've built.
2) Adjusting the length of the paths/walls by slider is incredibly clumsy and gets annoying really fast. There are times when setting the length of a wall segment can be useful for aesthetic purposes or other reasons, but most of the time that's not the case and with paths it doesn't make sense at all.
I really wish there was a shortcut for doing that efficiently (for example a keypress+mouse wheel)

But other than that, I'm really happy with the game. It's going to be eating all my free time in the foreseeable future, I reckon.
 
I was in the Beta, so this is my 2nd 1st impression.

In the Market, many of the animals did not have an image, just their breed name to identify them. I don't know if this was deliberate, or just my system, but it was annoying. It didn't keep me from buying some, if they were available for cash and I could buy male and female.

I only did the the 2nd scenario. I did have a problem with the research center. I had to place it two or three times before it registered. But that was minor.

Once I started my franchise (I didn't have the patience to go through all of the scenarios yet), I found that it wanted to constantly rain after I got my two enclosures built. It did make it hard to finesse anything in them. It only lasted for a (long) while, then snowed. After that, the weather played nice.

I agree with an earlier post about the fencing UI. I find it overly challenging trying to click the arrow to add/go to the next section of fencing with the other icon insisting on parking right on top of it.

Other than those annoyance/negatives, I enjoyed myself. In franchise mode, I was surprised when I was notified that another player came visiting and I could wave and gain a few CC. My animals all bred once they were satisfied enough with their enclosures. The Yellow Spider (?) especially: so many offspring that it made it easy to sell and make money. My Bengal Tigers even had 2 cubs -yay! Thank you to the community for not making the CC prices on the Bengal Tigers too ridiculous.

I was hoping to stay home today and play - but nope. Not yet "addicted", but it may not take too long before I am.
 
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