Hiya! What a great first impression and glad to see you found some surprises in there too!
Just wanted to quickly address some of your negative points:
- Have passed on the feedback about Wolves;
- Please check the Issue Tracker for most common bugs/issues, and if you don't see yours (you haven't specified them here so couldn't check for you) please report them so we can investigate and help you

- Which UI elements aren't working for you? It'd be good to see some feedback so I can pass something more concrete to the team!
- All the other points are being looked at, so thank you for taking the time to write it down!
So I had quite a few UI things from the beta that I found frustrating and a few more have come up again now. This is gonna be a bit of a list.
1- When you open anything from the 'zoo' tab it takes a split second for this little animation thing to play where the window pops up from the left. The animation is annoying when you're switching through windows quickly and it just gets in the way of game play and adds to frustration. (not sure if this is an animation or a bug actually)
2- It would be good to add workers directly to workzones as you place them rather then having to add workers and then assign them to work zones. It's a lot of double handling and is frustrating
3- When you click the find an animal button in the 'zoo' -> 'animals' tab it centres the animal but you can't see the animal because it's hidden by the window - very frustrating because then you have to do this awkward camera shuffle to try and see the animal
4- A button on the genetic window to centre on that animal and show it's states - why? Because every generation you need to decide which animals to keep and which are being released to the wild - I mainly do this by keeping the best breeders and releasing the rest. The best way to find the best breeders is to go to the genetics tab and look at different parent options but then you can't click on a particular animal and have their bio open. Which means you then have to go back to the zoo/animal list to find the animal, remember it's name and then release it. Then go all the way back to another animal and open the genetic window to start the process again.
5- A way of 'favourite - ing' specific animals so you can tag which ones you want to keep when babies are born - have these tags visible in the zoo/animal tab so when they're adults you can mass release to wild the ones you've tagged
6- If the above two options are too tricky then just to be able to see an animals appeal on the zoo/animals tab so you can sort by this number and release the animals that are below a certain score.
7- Be able to turn off the function that opens the heat map every time you place a certain objects ie education objects. It's such a frustrating process adding educations items when every time the heat map opens making it incredibly difficult to place items correctly
8- Universal grid - so you can make all the paths/ barriers strait if you want. This would be incredible and make planning out zoo's sooooo much easier. As much as I love the curved everything - sometimes you just want stuff to be straight and snap to a grid.
9- Auto lamp placement function - to automate where laps go
10 - be able to mass select animals from the animal storage and place them into exhibits (although you can kinda do that from the zoo/animal tab now which is handy)
I like that the zoopedia now remembers where you were - that's really neat
Hope this helps,
Cheers
Lou