I'm there with my Mamba, and the battles are won anyway before I run out of ammo. No need to drag my Vette out there.
Context mattersI'm there with my Mamba, and the battles are won anyway before I run out of ammo. No need to drag my Vette out there.
missed the worthless ferry, didn't you?truthfully 33 jumps to get a decently armed ship down there plus 33 jumps back it isn't worth the hassle for very little reward when they decide to put them a little nearer then maybe but until not even gonna bother.
War CGs always require a bit of that to get the conflict at all - especially in this case where the factions are both of the same type so would normally be an Election - so locking the conflict open for the duration seems necessary as well. I don't think that really counts as god-modding, any more than adding the megaships and outposts so there's something to fight over does.Good point! Maybe my belief about fdev trying to avoid god-modding (in a different reply) was misplaced
I wonder if FD have factored in their mechanics which terminates the war state early if it becomes unwinnable for the other side... looking forward to potential forumdrama on Monday/Tuesday if not.
Well with my Mamba with just two multicannon.Context matters
Context matters for other players to decide if they should continue in the mediums or use a large ship...
- But how long in time (Mins) was the battle and what ship classes did you avoid killing or kill due to there prismatic shields and phasing sequence beams and enzime missiles racks.
- The AI will end the battle even if you kill nothing... your actions speed it up...
- Did you take down the capital ship and spec ops or run away and fight in low conflict zone only...
- Did you let the captain class elite cutter ship escape... or wing up in private group and take them down...
- Did you run 3 low battles before running out of ammo or did you only run 1 low rated battle
- Did you run 1 High conflict zone battle were no Capital ship spawned and not run out off ammo...
Spec ops get you a mission bar on top right saying how many you have left to kill or avoid or help... If you don't have a counter then spec ops were not there, AI can kill them if you avoid them... but takes way longer for AI too do so...Well with my Mamba with just two multicannon.
I was most impressed by how the Mamba performed I expected to be high waking in a colander, it all seemed easier than I expected.
- Didn’t time the battle, I wasn’t selecting ships by any other criteria than “next hostile” the only target I didn’t kill was a Cutter with more SCBs than I had patience, I almost never bother to look at internals.
- Good to know.
- I went for the safe option of a high intensity zone so that there would be lots of targets for both sides, didn’t engage with a capitol ship and have no clue if special ops were there or not.
- Nobody to wing with and I have already mentioned my fight with the cutter except my other reason for breaking that off was almost no shields left.
- I was only in high CZs and had to rearm before time was called, though I barely got off a shot before they did call time after I had rearmed.
- Capital ships present every battle allegedly though I only saw one once, but I was busy shooting other stuff.
Since this is not a BGS initiated war but one introduced for the purposes of the CG, it should run the duration of that CG without being subject to the "normal" BGS mechanics. In the past we had combat CGs which always ran the full week, even though one side was way ahead (even more so than in this one) even though a BGS war would have finished after 5 days at that time.I wonder if FD have factored in their mechanics which terminates the war state early if it becomes unwinnable for the other side... looking forward to potential forumdrama on Monday/Tuesday if not.
Don't forget it's only getting out there now you missed the ferry - the CG finishes on Wednesday next week so you can take the Thursday morning ferry back to the bubble. Just don't forget you might not be returning to Zende but Segnen, depending on the result of the wartruthfully 33 jumps to get a decently armed ship down there plus 33 jumps back it isn't worth the hassle for very little reward when they decide to put them a little nearer then maybe but until not even gonna bother.
Confirming the large ship swap too taxi ship swap to hand in CB, then swap to large ship and jump back to combat took me. ~40mins thats about 800ly of jumps total and 4 trips..
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Speeded up footage, was ~40 mins now only 9 mins...