Guide / Tutorial Ziljan's Guide to Evading Gankers in Open (or nefarious alts in PG):

You misunderstand - I'm saying he does consider them a challenge, rather than the ganking dark side they'd have him join. So why would he join them and gank people who are NO challenge when he can fight them instead?

Why settle for hamburger when you can have steak? ;)

I don't eat much meat these days, but otherwise 100% correct.

I enjoy the challenge posed by fighting skilled and unpredictable players. For me, that is the WHOLE purpose of PVP over PVE. I could never see myself killing helpless explorers, or helpless anybody for any reason. I prefer players who can shoot back, and can hit hard. So honestly, while it may not be popular to admit it in some circles, I do very much appreciate the role that gankers play in the game. Filling the void created by a lack of structured and meaningful PVP.

That being said, my ideal version of PVP would be one with a robust bounty hunting mechanic, lucrative criminal gameplay, and a robust structured PVP war mechanic layered on top of everything. And there would be no incentive for ganking except between structured groups of participating soldiers/trade unions/police/BH/pirates/vigilantes/thugs. So you'd have different squads each with a competing or co-operating ethos, and they would have clear and beneficial goals fighting each other for control of a resource, station, system, or a region of space. You know, like Open Only PP. But with fun PVP missions and scenarios.
 
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while it may not be popular to admit it in some circles, I do very much appreciate the role that gankers play in the game. Filling the void created by a lack of structured and meaningful PVP.

I won't tell anybody, as long as you don't tell anybody I often spare noobs as long as they comply with my demands - which range from pure lulz (pitch and roll ship for "ZO" salute) to flat out giving away money and training (under pretense they are my drug mule for black market in maine hub). A lot of us are looking for laughs and story that is just absent from current game.

DG2 is different though. No quarter. Which kind of sucks, because I have a conscience. But too many "good" people here call me horrible names and it's the closest to a real "war" roleplay wise ED has ever had as far as I can tell, and I am on one side. So Zarek says kill, I kill. I'd hate to be on your side in this war, an uphill battle to protect mostly inexperienced and/or incompetent pilots who often resent you and ignore your good advice.
 
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I was watching the guy's twitch stream and he was bragging about how he killed someone in an SRV with his ship. No amount of ship building or fancy flying is going to save you there. :(
 
I was watching the guy's twitch stream and he was bragging about how he killed someone in an SRV with his ship. No amount of ship building or fancy flying is going to save you there. :(

Actually, if you've dismissed your ship, it will save you, since you will lose only an SRV not a ship.

And while not worth bragging over, it's actually harder than many think to kill an SRV. I killed an escort conda and an asp in less time than it took to finish off the asp's SRV. You don't get target lock unless at an absurdly close range (~50 meters, much like scanning data points at jameson cobra from ship instead of SRV). And fixed shots while untargeted that appear to hit often seem to have no effect.

To kill one, i had to bash it with the nose of my conda, which put it to like 20% hull, and then at that point it *finally* gave me target lock and my hits started counting.

Many ground based targets (e.g. the guardian thingies) behave this way. A few of us have tested extensively. My friend has a video where his packhounds hit a guardian ship, and do no damage but make it pinball around the sky. Later, when finally targetted, they do damage. Ground or low altitude based entities have strange interaction behavior from ships.

There is a video where some guy keeps a whole wing (maybe they're 13th legion?) busy for like an hour from an srv by continually hull repairing and turning lights on and off (he had full mats for lots of repairs). This was before night vision, which helps. It's a hilarious video. Google SRV and nightshady and you can probably find it, there are recordings from both sides.
 
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I was watching the guy's twitch stream and he was bragging about how he killed someone in an SRV with his ship. No amount of ship building or fancy flying is going to save you there. :(

Thanks for posting this. I will update the post tomorrow with a section on how to survive in an SRV. It's not only possible, but if you do it right. It's next to impossible for them to locate and kill you.
 
I'd hate to be on your side in this war, an uphill battle to protect mostly inexperienced and/or incompetent pilots who often resent you and ignore your good advice.

I think for the vast majority of players, they just needed to see it to believe that it was possible not just to survive, but to stand up and fight back. I have to say that the response has been universally and overwhelmingly positive, with countless CMDRs saying that they're feeling inspired to head back to the bubble to update their builds. All I can say is that I hope this momentum continues to grow and becomes a movement that is as big as the community itself, until it just the background general wisdom and common knowledge of the game.
 
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Thanks for posting this. I will update the post tomorrow with a section on how to survive in an SRV. It's not only possible, but if you do it right. It's next to impossible for them to locate and kill you.

In my "Z0 Helpful Tips for Explorers - Such Build Many Jumps" video I put in big huge bold letters Step "1. Land far from site, dismiss ship, drive to site. Site parked ships are sitting ducks".

Unless it moved while in my field of view I doubt I'd find an SRV more than 1 or 2 klicks from POI, even with night vision.

You'd probably not like watching the video as it contains "live instruction" but a lot of us meanies really are trying to give legit advice.

I've got a martuuk/farseer only phantom build I post ad nauseam that no one seems to trust but I insist it's the best shot of surviving open DW2 without a ton of engr grind since improvement over it involves time consuming unlocks (e.g. cheung, palin) and more mat gathering than casual players may wish to stomach (https://s.orbis.zone/1y24) .

Probably your word will have more cred than mine for the explo crowd. Good luck!
 
I think for the vast majority of players, they just needed to see it to believe that it was possible not just to survive, but to stand up and fight back. I have to say that the response has been universally and overwhelmingly positive, with countless CMDRs saying that they're feeling inspired to head back to the bubble to update their builds. All I can say is that I hope this momentum continues to grow and becomes a movement that is as big as the community itself, until it just the background general wisdom and common knowledge of the game.

I dunno man. I killed an escort conda who's been pvp'ing for more than twice as long as I have because he believed the name of my ship "DW2 Hull Repair Vessel".

Despite my "ZOZO" squad ID and the fact I took 15 seconds to send text comms about Zarek Null and leisurely point myself perpendicular to his hull at point blank range, all while hardpoints were deployed. I don't even bother being subtle anymore because it's funnier this way.

It's a long road CMDR. You have to overcome not only lack of skill, but mindsets.
 
Thanks for the feedback, I'll make a note that this doesn't always work and start an investigation into why it does work when it works. Could be netcode bugs, timezone differences, time to drop, or the direction you boost after dropping. The fun is in finding out why. Hopefully it's an intended mechanic and not a bug :)
I'll be interested to see what your testing results are.
My worst case was when I was in an stock e rated python...must have boosted for a good 3-4 minutes in a straight line and a FDL dropped in 2km from me, which I wasn't expecting.
I can see why it could be a bug and I can also see why it would be a valid mechanic as the low wake locks onto your ships target signature for example.

Would it be safe to say that your Mk2 build is a medium range defensive explorer build rather than say a long range lightweight explorer build with mining equip etc? You were also flying a Krait, I wonder how much damage all those MCs would have done to a cobra or another smaller ship.
 
Thanks for posting this. I will update the post tomorrow with a section on how to survive in an SRV. It's not only possible, but if you do it right. It's next to impossible for them to locate and kill you.

Yep, I've seen him do it. Whole ganker search party fruitlessly looking for him, while he's watching them in plain sight (sorta)
 
Thanks for posting this. I will update the post tomorrow with a section on how to survive in an SRV. It's not only possible, but if you do it right. It's next to impossible for them to locate and kill you.

In fact, the very streamer you linked, the video from a couple days later is a perfect example of this. It's mostly a boring montage of a bunch of condas hovering over the delta site, but for a good half hour they're searching for an SRV up on the mountain somewhere who's calling them out in system chat.

An important caveat that came up in the same video, is that if you *are* destroyed in an SRV with your ship dismissed, your ship will respawn 20km above the surface location. Gankers know this, so upon respawn it's vital to promptly be somewhere else.
 
Thanks for posting this. I will update the post tomorrow with a section on how to survive in an SRV. It's not only possible, but if you do it right. It's next to impossible for them to locate and kill you.
Looking forward to this ... I've often wondered what you can do in an SRV to get away from a ship.
 
Looking forward to this ... I've often wondered what you can do in an SRV to get away from a ship.

The one time it happened to me, being fired on by a ship whilst in my SRV at Dav's Hope, I went and drove under some other guy's ship that was handily parked nearby. I hid there until the bad ganker-man blew it up over the top of me, and meanwhile several other ships had materialized in the instance. I escaped in the confusion. Simplez.
 
The one time it happened to me, being fired on by a ship whilst in my SRV at Dav's Hope, I went and drove under some other guy's ship that was handily parked nearby. I hid there until the bad ganker-man blew it up over the top of me, and meanwhile several other ships had materialized in the instance. I escaped in the confusion. Simplez.

Actual footage of mean no-skillz gwiffer man trying to kill an SRV, set to "Maple Leaf Rag" (starts at 2:09):

https://www.youtube.com/watch?v=C-UqjJiNrkk&t=129s

If he had shut off his lights I might not have got him.
 
Looking forward to this ... I've often wondered what you can do in an SRV to get away from a ship.

I've been meaning to try outrunning an NPC ship in an SRV as a stunt. Especially if you can get started this way... it only takes a few minutes to get up to speeds where pursuers have to put in serious effort to keep up. You can probably tank that with chain-repairs, maybe even against a player.


...of course, the "multiple CMDRs in an instance multiplies SRV collision damage" bug may just do the job for them.
 
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What a stunt, amazing! Didn't know something like that is possible at all. Looks like you are backwards boosting your SRV... must watch it again. Anyway, this video gets under my pillow! :)

If you like that you'll like these too ..

SuchiCW
[video=youtube_share;Nx1faamkU7Y]https://youtu.be/Nx1faamkU7Y[/video]

Timmy Brabston ...
[video=youtube_share;bAIemmwbBVs]https://youtu.be/bAIemmwbBVs[/video]

Yours Truly
[video=youtube_share;6CL2XH0RKd0]https://youtu.be/6CL2XH0RKd0[/video]
 
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