Love and hate

Hello commanders!

In 2019, I installed the Elite Dangerous game. Initially, I was in the mood for active play in PvE and PvP, especially after video fights between live players. At first I was very optimistic and thought that everything would be fine. However, during my short game, I accumulated a lot of negativity towards this game, which ultimately led to its deletion.
Yes, I returned to the game, to those few good things, the moments in the game that could still hold me back, but in the end I gave it up again. Thus, I had a conflicting opinion about the game. On the one hand, I really like her, but on the other, it confuses and angers me, which spoils the gameplay and nullifies all the good things that she has ...

Let's start with the good. The huge scale of the game. You have been allocated a whole galaxy that you can study even for the rest of your life. Beautiful landscapes of star systems with their planets and satellites against the background of a huge starry sky, which changes depending on the current position of your ship on the star map. And the views from the surface of the planets and from the inside of the asteroid rings are also mesmerizing. All this is due to the system of generating stars and planets.
Ships and their control. There are many different ships in the game with the possibility of customization. Each of them is unique in flight control. This is due to the good flight mechanics in the game. This is especially felt in battles, in which the very essence of ship control is revealed. Now imagine the intense battles of spaceships against the backdrop of stars, planets, asteroids and rings of gas giants. You don't even need to imagine it, it's all on YouTube. It is enough to write in search of Elite Dangerous PvP. The conclusion involuntarily suggests itself that Elite Dangerous is a game about controlling a ship in a large and endless space. That's why I bought this game. I will ask you to remember this.

But what did I get? And now about the bad. Yes! It's GRIND!
Grind kills the whole game. Grind I'm tired and can't play anymore. Grind spoils the mood and tires. Why, in a game with well-developed spaceship flight mechanics, should I spend most of my time grinding and farming in order to buy a ship, install modules on it and upgrade it? As an analogy, take the example of open-world racing simulators. Have you ever driven your car around locations to collect materials needed to upgrade your engine or suspension? No! Do you even need materials to improve your car? No! To upgrade a car or buy a new one, you had to participate in races in which you earned money that went to upgrades. The game has rewarded you for being the first in the race, which is the core of the gameplay. As I said above, Elite Dangerous is a game about controlling a spaceship in a large and infinite space, which means that the game should reward you for good control of your spaceship. And where to implement it? To arrange races in planetary canyons, in the rings of gas giants, in asteroid belts and around orbital structures on the principle of overcoming checkpoints and pay credits for this? Perhaps. Hosting combat tournaments with bots or live players with good credit payouts? That would be good. Encourage PvP activity? It would be cool! But where is all this ?! Where is the balance between different types of earnings? Why can't I make a decent living as a bounty hunter, mercenary or pirate? There is more risk here than just transporting goods. Why are you forcing me to constantly collect materials to improve modules? Why can't I just pay for the improvements with credits that I could earn as a mercenary, cop, bounty hunter, pirate, smuggler ?! Okay, the materials can be left for ammunition fusion and module repair. You can also leave it to the engineers for the first access, but then why torture the players. The engineer opened it once, opened the access and stopped. Then you simply upgrade modules for credits. Why not create a chain of small story missions for each engineer, during which materials were obtained, access to new improvements was opened, credits were earned and the player was introduced to the game mechanics? Engineers are key characters. And all this can be combined for the final battle with the thargoid ... Well, then on to free swimming. Why not? It would be more interesting and enjoyable. And when all the engineers are open, you just upgrade your ship for credits. Why is the rescue mechanic dead? You have come up with so many roles, but in essence they are all rudimentary. Grind is not gameplay. Grind is what kills the gameplay.
Games are needed to distract and entertain the user from the routine of everyday work. Elite Dangerous could do well with this, it has enormous potential, which is drowning in the ocean called "GRIND".

Commanders think about it! Like you, I really like this game, but the problems associated with grinding, farming, and imbalance in earnings can no longer be ignored.
With the release of Odyssey, the gameplay issues have grown even more. Eventually, there will be more people who might get bored with all of this, and as a result, online will fall. And this will finally kill the game.
 
I'm waiting for a book deal from Mills and Boon, as it will make a beautiful romance!

Brick.PNG.png
 
Is that a Duchess of York joke?
I love a snicker.
I also miss the Pantomime Princess Margaret.

I only grind to G3 because I don't want to be overpowered.
 
Thing is, if there was no grind what is there to do in the game? Planets are for collecting materials mostly as there isn't a lot else going on.
 

That selfie was the inspiration for the book.

As long as you are not the male lead!

Oh but I shall be ...

Imagine that period drama TV series where the Cornish guy always has his shirt off, and is beautifully buff and ripped? Well, cross that image with the rugged northern charm and heroism of Sean Bean in Sharpe.

Then you get a wonderful mental picture of the character I have in mind. Granted I won't look like that, but it's a nice thought. I just wanted to make you feel uncomfortable mate!

I'm more like a drunk Nick Frost crossed with James Corden (shudder).
 
Without grinding, most of the activities in the game will become meaningless. Developers need to either redesign the game or make the grinding process more fun and rewarding.
 
Hello commanders!

In 2019, I installed the Elite Dangerous game. Initially, I was in the mood for active play in PvE and PvP, especially after video fights between live players. At first I was very optimistic and thought that everything would be fine. However, during my short game, I accumulated a lot of negativity towards this game, which ultimately led to its deletion.
Yes, I returned to the game, to those few good things, the moments in the game that could still hold me back, but in the end I gave it up again. Thus, I had a conflicting opinion about the game. On the one hand, I really like her, but on the other, it confuses and angers me, which spoils the gameplay and nullifies all the good things that she has ...

Let's start with the good. The huge scale of the game. You have been allocated a whole galaxy that you can study even for the rest of your life. Beautiful landscapes of star systems with their planets and satellites against the background of a huge starry sky, which changes depending on the current position of your ship on the star map. And the views from the surface of the planets and from the inside of the asteroid rings are also mesmerizing. All this is due to the system of generating stars and planets.
Ships and their control. There are many different ships in the game with the possibility of customization. Each of them is unique in flight control. This is due to the good flight mechanics in the game. This is especially felt in battles, in which the very essence of ship control is revealed. Now imagine the intense battles of spaceships against the backdrop of stars, planets, asteroids and rings of gas giants. You don't even need to imagine it, it's all on YouTube. It is enough to write in search of Elite Dangerous PvP. The conclusion involuntarily suggests itself that Elite Dangerous is a game about controlling a ship in a large and endless space. That's why I bought this game. I will ask you to remember this.

But what did I get? And now about the bad. Yes! It's GRIND!
Grind kills the whole game. Grind I'm tired and can't play anymore. Grind spoils the mood and tires. Why, in a game with well-developed spaceship flight mechanics, should I spend most of my time grinding and farming in order to buy a ship, install modules on it and upgrade it? As an analogy, take the example of open-world racing simulators. Have you ever driven your car around locations to collect materials needed to upgrade your engine or suspension? No! Do you even need materials to improve your car? No! To upgrade a car or buy a new one, you had to participate in races in which you earned money that went to upgrades. The game has rewarded you for being the first in the race, which is the core of the gameplay. As I said above, Elite Dangerous is a game about controlling a spaceship in a large and infinite space, which means that the game should reward you for good control of your spaceship. And where to implement it? To arrange races in planetary canyons, in the rings of gas giants, in asteroid belts and around orbital structures on the principle of overcoming checkpoints and pay credits for this? Perhaps. Hosting combat tournaments with bots or live players with good credit payouts? That would be good. Encourage PvP activity? It would be cool! But where is all this ?! Where is the balance between different types of earnings? Why can't I make a decent living as a bounty hunter, mercenary or pirate? There is more risk here than just transporting goods. Why are you forcing me to constantly collect materials to improve modules? Why can't I just pay for the improvements with credits that I could earn as a mercenary, cop, bounty hunter, pirate, smuggler ?! Okay, the materials can be left for ammunition fusion and module repair. You can also leave it to the engineers for the first access, but then why torture the players. The engineer opened it once, opened the access and stopped. Then you simply upgrade modules for credits. Why not create a chain of small story missions for each engineer, during which materials were obtained, access to new improvements was opened, credits were earned and the player was introduced to the game mechanics? Engineers are key characters. And all this can be combined for the final battle with the thargoid ... Well, then on to free swimming. Why not? It would be more interesting and enjoyable. And when all the engineers are open, you just upgrade your ship for credits. Why is the rescue mechanic dead? You have come up with so many roles, but in essence they are all rudimentary. Grind is not gameplay. Grind is what kills the gameplay.
Games are needed to distract and entertain the user from the routine of everyday work. Elite Dangerous could do well with this, it has enormous potential, which is drowning in the ocean called "GRIND".

Commanders think about it! Like you, I really like this game, but the problems associated with grinding, farming, and imbalance in earnings can no longer be ignored.
With the release of Odyssey, the gameplay issues have grown even more. Eventually, there will be more people who might get bored with all of this, and as a result, online will fall. And this will finally kill the game.
Playing for 6 years now. Never grinded anything in the game. Still having fun.
I think I'm using it correctly.
 
Thing is, if there was no grind what is there to do in the game? Planets are for collecting materials mostly as there isn't a lot else going on.

It's a sandbox, so you do what you enjoy and hopefully get some fun out of it.

Down side: no narrative or storyline
Up side: never ends

Technically there's nothing to stop them doing what they did in the original Elite: a parallel galaxy reached with an intergalactic jump drive. Another 400 billion systems to explore.

I have thousands of games, and the few that I've enjoyed enough to finish I'll never load again. But sandbox games always keep me coming back, even if I tire of them for a while.
 
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