EDDI does not do this directly but it is certainly possible to do with VoiceAttack and I've attached an implementation which does this (originally authored by @Hoodathunk, I believe, who recently passed away ).Really enjoying the faction gossip that EDDI provides when you jump into a system.
Thought i could use this to help targeting feedback in RES's.
Added these lines below to the default ship targeted script.
{if event.targetlocked && event.subsystem:
{set tsubsystem to event.subsystem}
{if tsubsystem = "Power Distributor" :
{OneOf(" Power Distributor sub system target locked")}.
{OneOf(" Target Power Distributor sub system ")}.
{event.subsystemhealth "percent"}.
{OneOf("percent")}.
}
{if tsubsystem = "Power Plant" :
{OneOf(" Power Plant sub system target locked")}.
}
{if tsubsystem = "FSD" :
{OneOf(" Frame Shift Drive sub system target locked")}.
}
{if tsubsystem = "Shield Generator" :
{OneOf(" Shield Generator sub system target locked")}.
}
{if tsubsystem = "Life Support" :
{OneOf(" Life Support sub system target locked")}.
}
{if tsubsystem = "Shield Booster" :
{OneOf(" Shield Booster sub system target locked")}.
}
{if tsubsystem = "Burst Laser" :
{OneOf(" Burst Laser sub system target locked")}.
}
}
The big question is, I prefer to target subsystems like power distributors all the time.
But have to bounce the Y key to get there. Does EDDI do autokey inputs to ED?
Not seem any info here so I expect not. I am wanting to make a Targeting computer, of sorts.
May be using voice attack to roll the targeting till the preferred module locks??
the basic logic would be
If wanted target is locked set targeting to preferred module
or
roll target sequence to a preferred set, like shield then power, then distributors....etc.
Any thoughts most welcome. Ps. would this be considered a cheat type of macro??
Small macros are generally considered to be ok, long macros that would allow you to walk away from the game are not. That said, please review the Terms of Use and other official statements if you'd like the official stance.
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