Peer review should never be underestimated in value.Useful to remind them how not to do it, maybe.
Peer review should never be underestimated in value.Useful to remind them how not to do it, maybe.
Do you mean the proposals that Frontier already came up with themselves, and started to implement before getting distracted with Odyssey, have disappeared? Shame, I liked those.Kai - I'll start by saying I think the post and accompanying responses so far together form a really useful resource for FDev if they plan to address C&P.
Wasn't trying to shame you in the slightest and I don't care what your friends think of your opinions I was merely stating that I had a higher opinion of the Reapers that I have known. But hey, opinions can be modified with further data. I was asking for an honest conversation and you seem to only want to bicker. OK, go be sour. I'm gonna go have a beer.
Honestly I think this is a myth. We hardly ever see "nasty gankers exploded my ship" posts. Very occasionally we see someone who was exploded seeking to understand why it was done. It's vastly more common to see gankers complaining that the victims are blocking them or not playing in Open....
Instead they'd rather cry about what those other nasty players did to them (never mind it's in the rules of the game) and wish FDEV squashes them with the finger of God.
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Why does this all need to be so complicated when other games like World of Warcraft managed this so easily? I for one would instantly stop playing in solo if I knew such measures were in place.
#1 Ability to set a pvp flag for your ship. If disabled then you cannot be engaged by another player, nor can you attack another player whilst your pvp flag is disabled.
#2 Some areas can be made to be pvp zones, which will flag a player for pvp if entered.
I discussed this earlier in this very thread.Why does this all need to be so complicated when other games like World of Warcraft managed this so easily? I for one would instantly stop playing in solo if I knew such measures were in place.
#1 Ability to set a pvp flag for your ship. If disabled then you cannot be engaged by another player, nor can you attack another player whilst your pvp flag is disabled.
#2 Some areas can be made to be pvp zones, which will flag a player for pvp if entered.
It'd be best if FDEV actually determined a vision for what the game is and stuck to it. But at this stage, what we got is what we got.
TBH I think they have. Single shared galaxy, BGS affected by all actions, matchmaking mode choices, very little constraint on player interactions, light C&P. It's all clear, the only problem is that not all players like it.It'd be best if FDEV actually determined a vision for what the game is and stuck to it. But at this stage, what we got is what we got.
A lot of the time it's not the people being shot that complain, it's third parties that wouldn't do the shooting themselves that come out to wag their fingers.Honestly I think this is a myth. We hardly ever see "nasty gankers exploded my ship" posts. Very occasionally we see someone who was exploded seeking to understand why it was done. It's vastly more common to see gankers complaining that the victims are blocking them or not playing in Open.
They got somewhat dogpiled for conflating pirates and gankers. This was in a thread about a video where I fought a wing of three after they opened fire in response to my request for cargo.I never once gave up any cargo, and i never will, i can see that you pirates take a pride in annoying other players, but never understood why
Maybe you guys only feel alive when you gank ?