Many long standing players have multiple accounts have bought all the cosmetics and ship kits that they want. Preconfigured ships aren’t very compelling especially if the unique engineered modules cannot be stored or transferred.
So what could fdev do to encourage players like me to spend more money?
Fdev has a unique commodity that people would pay premium prices for even though there are 400 billion units available. They can literally sell the stars. Even if everyone who ever bought Elite purchased 10 systems each, that would still be only 0.01% of all the systems in the galaxy.
There is a precedent for this. Some of the kickstarter reward tiers offered the players a chance to name systems, planets and stations. 7 people paid £3000 for the opportunity to name a star system. If you subtract the rewards from the previous tiers they were essentially paying £1500 for the privilege. Those tiers didn’t sell out, so I would suggest that that price point was a little high.
I think there are many ways in which the sale could be done
Possible Schemes for individual players
For the well healed players and player groups there could be something a bit more complex but which could bring in more revenue. The player can select a number of options for naming a system of their choosing that could allow players and groups to have a bit more agency with the growth of the galaxy. Player groups for instance would be able to create a new bubble somewhere or expand the existing bubble. The scheme would cover the options above.
Each of the options selected would add up to the final price and it would give some flexibility.
Use Cases
A player wants to name a system after their cat. They don’t have a great deal of cash so they pick a system in the cats paw nebula and name it Esmerelda
A player wants a vanity system in the bubble so they pick a system. Its current name is in the star catalog eg HIP XXX so have to pay a premium to rename it as well as a premium for being in the bubble.
A player discovered a system where two gas giants collide, they select the system but do not name it, then they select the two bodies and rename them Rhubarb and Custard. The system is in the Inner Orion Spur so they pay a premium.
A player faction wants to expand their part of the bubble. So they choose a system and name it, They pick bodies where they add any stations and surface sites and pick a bar installation. They pay a premium for being close to the bubble. The options all add up so they don’t name any of the bodies to save money. The total cost runs to over a thousand pounds so the players club together to raise the money
A player faction in Dubbuenell wants to name all the bodies in it's system after biscuits.
A group of billionaires decide to build a beagle bridge across the galaxy by constructing populated systems all the way out to beagle point. They spend a ton of cash.
Now I don’t know what would make it worth while to build the sales channel and the processes for delivering the changes into the live game. I suspect that the basic price would probably be fairly high but I’m sure there would be scope for adjusting the prices to hit the sweet spot on the demand curve.
What would your use case be?
So what could fdev do to encourage players like me to spend more money?
Fdev has a unique commodity that people would pay premium prices for even though there are 400 billion units available. They can literally sell the stars. Even if everyone who ever bought Elite purchased 10 systems each, that would still be only 0.01% of all the systems in the galaxy.
There is a precedent for this. Some of the kickstarter reward tiers offered the players a chance to name systems, planets and stations. 7 people paid £3000 for the opportunity to name a star system. If you subtract the rewards from the previous tiers they were essentially paying £1500 for the privilege. Those tiers didn’t sell out, so I would suggest that that price point was a little high.
I think there are many ways in which the sale could be done
Possible Schemes for individual players
- The player is assigned a random undiscovered system anywhere in the galaxy
- The player chooses a region and is assigned a random undiscovered system anywhere in the selected region. They pay a premium for popular regions like IOS
- The player choses a system that has a generic name and is offered a price based on how close it is to a population centre
- The player can choose a system or optionally a body to name and is offered a price based on how close it is to a population centre
For the well healed players and player groups there could be something a bit more complex but which could bring in more revenue. The player can select a number of options for naming a system of their choosing that could allow players and groups to have a bit more agency with the growth of the galaxy. Player groups for instance would be able to create a new bubble somewhere or expand the existing bubble. The scheme would cover the options above.
- Choose a system
- Name the system
- Choose a body
- name the body
- Add a surface installation
- Choose the installation type
- Name the installation
- add a station:
- Choose the station type
- Name the station
- Optionally name the Controlling faction
- Add an installation
- Choose the installation type
- Name the installation
Each of the options selected would add up to the final price and it would give some flexibility.
Use Cases
A player wants to name a system after their cat. They don’t have a great deal of cash so they pick a system in the cats paw nebula and name it Esmerelda
A player wants a vanity system in the bubble so they pick a system. Its current name is in the star catalog eg HIP XXX so have to pay a premium to rename it as well as a premium for being in the bubble.
A player discovered a system where two gas giants collide, they select the system but do not name it, then they select the two bodies and rename them Rhubarb and Custard. The system is in the Inner Orion Spur so they pay a premium.
A player faction wants to expand their part of the bubble. So they choose a system and name it, They pick bodies where they add any stations and surface sites and pick a bar installation. They pay a premium for being close to the bubble. The options all add up so they don’t name any of the bodies to save money. The total cost runs to over a thousand pounds so the players club together to raise the money
A player faction in Dubbuenell wants to name all the bodies in it's system after biscuits.
A group of billionaires decide to build a beagle bridge across the galaxy by constructing populated systems all the way out to beagle point. They spend a ton of cash.
Now I don’t know what would make it worth while to build the sales channel and the processes for delivering the changes into the live game. I suspect that the basic price would probably be fairly high but I’m sure there would be scope for adjusting the prices to hit the sweet spot on the demand curve.
What would your use case be?
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