FinalMantasyX
Banned
The scenery and building systems need to be unified into one, coherent concept. Not two separate chunks with two separate sets of rules.
Buildings: Cannot be free-rotated. Scenery: Can.
Buildings: Can be mass-recolored. Scenery: Can't.
Buildings: Clusters of objects joined together as one piece, selectable in one click. Scenery: Clusters of objects that cannot be joined together whatsoever, never selectable in one click except from the Blueprint menu, but never again after that.
Buildings: Clusters of objects, can be duplicated. Scenery: Clusters of objects, can't be duplicated.
Buildings: Nameable. Scenery: Not nameable.
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Ultimately, the "workaround" for these inconsistencies is to build everything as a building. If you're making something out of nothing but non-building pieces, like a fence, or a mosaic, or a scene, or nature, or in my case a giant cluster of crystals, you essentially **have to** create it as part of a building- which requires a building piece- in order to have the following essentials:
- Recolorability
- Duplication
- Bulk selection without fiddling
- Naming/Organizing
- Separation into individual chunks
**But**, when made into a building, you lose the following essentials:
- Free rotation on all axis
- Easy placement as a separate piece
- Free placement of building objects, something you can do invidually, but have to exit the building each time to place a new one.
Why are these two systems separated like this? Why can't we make Buildings (as in, selectable groups of objects) out of scenery objects? If you make something entirely out of art pieces, you have to have a building piece involved in order to bulk move the pieces. If you make something entirely out of building pieces, you can't free-rotate it, or free-place anything.
Building pieces should be freely placeable like scenery objects. Scenery should be "joinable" like when making a building. And everything in-between.
Buildings: Cannot be free-rotated. Scenery: Can.
Buildings: Can be mass-recolored. Scenery: Can't.
Buildings: Clusters of objects joined together as one piece, selectable in one click. Scenery: Clusters of objects that cannot be joined together whatsoever, never selectable in one click except from the Blueprint menu, but never again after that.
Buildings: Clusters of objects, can be duplicated. Scenery: Clusters of objects, can't be duplicated.
Buildings: Nameable. Scenery: Not nameable.
---------------
Ultimately, the "workaround" for these inconsistencies is to build everything as a building. If you're making something out of nothing but non-building pieces, like a fence, or a mosaic, or a scene, or nature, or in my case a giant cluster of crystals, you essentially **have to** create it as part of a building- which requires a building piece- in order to have the following essentials:
- Recolorability
- Duplication
- Bulk selection without fiddling
- Naming/Organizing
- Separation into individual chunks
**But**, when made into a building, you lose the following essentials:
- Free rotation on all axis
- Easy placement as a separate piece
- Free placement of building objects, something you can do invidually, but have to exit the building each time to place a new one.
Why are these two systems separated like this? Why can't we make Buildings (as in, selectable groups of objects) out of scenery objects? If you make something entirely out of art pieces, you have to have a building piece involved in order to bulk move the pieces. If you make something entirely out of building pieces, you can't free-rotate it, or free-place anything.
Building pieces should be freely placeable like scenery objects. Scenery should be "joinable" like when making a building. And everything in-between.