Let's point out that every single car in Australia is imported, every, single, one. We have no local car building industry, zero, not even car assembling, nothing, so if it's impossible to sell your cars here that's a you problem. I mean we don't...
Asp Ex is not a very good combat ship at all. There are better options. Be glad that you weren't playing at a time when you had to use it for combat because it was sturdier than other options even though it's bad for it.
Let's point out that every single car in Australia is imported, every, single, one. We have no local car building industry, zero, not even car assembling, nothing, so if it's impossible to sell your cars here that's a you problem. I mean we don't...
Landing at a Outpost is also faster than landing at a Station. (for me anyway)
Which depending on what you are doing can make a mssive diffrence.
Might not be helpful for you atm but might be nice info for future.
I went from a Sidewinder a DBX because that was the ship I wanted from the day I discovered the concept art. I flew that ship exclusively for an age before I started collecting the other ships to see what I could do with them.
If a...
Ah. Colony it is then. Thanks for the clarification. Unfortunately I don’t have much in the way of choice in this system, there’s only a ringed gas giant with a bunch of life-bearing moons and a non-landable ringed ice world. Claimed a few other...
You definitely don't want to do this, industrial will eat a lot of the refinery products.
The UI isn't very good, it won't show any predicted links between stations that were originally colony type. But surface stations will link to orbital...
Quite logical, they don't have our emotional connections to the old ships. And there's nothing wrong with that.
The new ships are great so let the new guys enjoy.
Warning us? On what disaster? That the new ships will be better than the old...
You definitely don't want to do this, industrial will eat a lot of the refinery products.
The UI isn't very good, it won't show any predicted links between stations that were originally colony type. But surface stations will link to orbital...
We already have a lot of threads talking about animals wishlist, what about the plant? A beautiful zoo never can be completed without decent plants. So what plants species that the game currently doesn't have, but you want the Frontier to offer...
Since I've been doing more schlepping than usual with the colonization thing, I figured I'd do some empirical testing on efficiency of T-8 vs T-9. I've got mine set up with comparable jump ranges, thanks to the Titan SCO drives, and Guardian FSD...
Since I've been doing more schlepping than usual with the colonization thing, I figured I'd do some empirical testing on efficiency of T-8 vs T-9. I've got mine set up with comparable jump ranges, thanks to the Titan SCO drives, and Guardian FSD...
Hi Commanders!
Just to confirm that the stats for the power distributor reward are as follows:
Weapons: -25% capacity, -20% recharge
Engines: +45% capacity, +40% recharge
Systems: +45% capacity, +40% recharge
No experimental effects can be...
Been restarting my game every few hours. Now I have a shipyard on my coriolis - 36 ships available. No UC, outfitting or livery though. My T1 planetary port shipyard is still unavailable. The coriolis was my initial build, right after the...
Greetings Commanders,
Today we will be applying a server-side fix so that shipyards will correctly activate in all instances following the changes made in Trailblazers update 3.1.
Please note that these changes will take up to 24 hours to be...
Interstellar Factors are everywhere in my system due to low security. Not sure if they would go away at a medium security level. I wouldn't trade my IF for less pirates. I can run away from pirates.
It's a friday evening and a new CG dropped -a lucrative one at that- so expect the servers to be a tad borked. No real workaround other than dealing with it, unfortunately.
Builds on ideas from this previous thread:
https://forums.frontier.co.uk/threads/powerplay-community-goals-similar-to-weekly-missions-but-power-wide.636156/
Powerplay 1 had a (not fully implemented) turmoil and collapse mechanism that gave...
I think it is a terrible idea.
I am not that keen on the prebuilt ships except for the early access, but ships are a basic part of the game. Colonisation is not.
Solo is only a significant issue for the Primary Port if you are overambitious...
After watching several good YouTube videos, I found my way into Bounty Hunting which has required a bit of a learning curve and a lot of practice.
To begin with I tried with the Sidewinder which went better than expected, then gave it a try with...
In my extreme opinion I just think open is too unsafe with balance. If you're in supercruise and a more maneuverable ship wants you dead they will get you. Ships either have to be fully combat ready to survive, which means if youre doing anything...