Could we tag one of the Frontier Forums community managers to see if they could pass along the original questions to the relevant people?
You can try, but the history of PowerPlay is basically being treated like the redheaded stepchild that your ex dumped in your care, and that you only keep alive because otherwise you'd be sent to prison.Could we tag one of the Frontier Forums community managers to see if they could pass along the original questions to the relevant people?
Sure, but as someone who spent years watching FDev not care about a die-hard community that took something they made and made the most of it, I have a hard time caring.To be fair if players dont want the bubble destroyed they will have to defend it, you cant defend it after its been destroyed.
I'm just going to call it, i think this is the storm before the calm. How we deal with the maelstrom isn't clear yet... and I'm expecting a few things to fall out between a solution and now, generally summed up as:These invasions seem to be a multi-week CG-level of effort for each system, how can they expect powers to repel thargoids? According to the UI there are currently 83 systems requiring work. The community seems to be focused on a single one and it won't manage even half of its progress in a week, plus there are still 5 maelstroms coming to set down further areas of thargoid expansion.
PP-wise we're 14 updates into Odyssey and the Odyssey population CC hasn't yet been updated into pre-Odyssey control systems. If these thargoid invasions setting system populations to 0 does effect control systems income that will be pretty unbalancing... but only to whoever's unlucky to be near the maelstroms.
Agree, we are in the "shock and awe" phase. This is a medium / long term conflict and I imagine FDev has planned different stages and new stuff coming in to help against the Thargoids to keep it interesting. We (as in, the community) will also learn how to deal with things effectively. If it doesn't feel hopeless 7 days after they invade, then it would not be an event that lasts particularly long.I'm just going to call it, i think this is the storm before the calm.
I feel attacked. I'm not sure I should, because I don't remember anything like that other than estimating the cost to do so, but I still feel attackIf a certain person from five years ago had not messed up my expansion into Jaques
No, it was not youI feel attacked. I'm not sure I should, because I don't remember anything like that other than estimating the cost to do so, but I still feel attack![]()
Realistically? If we're going to see a proper portrayal of a Thargoid war, then nothing should be safe from them. Power Play, PMFs, everything in the BGS, permit locked systems, engineer systems, absolutely everything the players care about should be lose-able if they don't do something about it.2 scenarios I was thinking about and had questions over:
1) The Thargoids take over exploited systems of a Power's control system(s) and destroy their population to 0. Theoretically. this would destroy all CC from that system and affect the main control system's income (and affect the CC overall for the power). If human players regain that system, does the population come back and a new CC income for that exploited system (re)calculated?
2) Let's say the Thargoids attack a Powerplay Power's Capital (say, Rhea , or Nanomam etc) and take it over. There would be no way for PP players (particularly hauling Powers) to go get merits for taking to control systems. That would leave the systems open to turmoil for as long as the capital city was occupied by Thargoids.. That in theory would mean all systems down to the Capital could be removed.. and if the Capital remained in Tharogid hands, that Power would essentially be removed from the game.
I wonder if frontier has taken that into account.. or if Powerplay is again going to be part of those unintended consequences where they forgot to take those factors into consideration.
We may all have to return to Legacy mode to play PP if we all get wiped out in Live![]()
perhaps they are trying to teach their playerbase a lesson about armed robbery and murder.
wait till the players figure out how to send them to systems they want decimated, then your going to see some real -holes come out of the woodworks.
i think its great, seeing the thargoids doing to us what weve been doing to them for centuries now.
i think its also pretty telling that we are actually crying victim over it too.
yes, i am 100% certain they considered the effect of this war on powerplay.
The starter systems are far enough back that the Thargoids would have to wipe out over half the bubble to get to them, if they didn't specifically and single-mindedly head for them. Sol, Achenar, about half the engineers, most of the existing rescue ships, and the stations producing some of the unusual materials essential to repairing stations would already have fallen by that point.One thing that would be concerning is has Frontier taken into consideration what will happen when the starting area is overrun and destroyed, what will happen to new pilots when Thargoids destroy the bubble?
the noob area is a new addition to the game, around the same time odyssey dropped.One thing that would be concerning is has Frontier taken into consideration what will happen when the starting area is overrun and destroyed, what will happen to new pilots when Thargoids destroy the bubble?
except... there are still 5 NAMED stargoids inbound on the bubble.Agree, we are in the "shock and awe" phase. This is a medium / long term conflict and I imagine FDev has planned different stages and new stuff coming in to help against the Thargoids to keep it interesting. We (as in, the community) will also learn how to deal with things effectively. If it doesn't feel hopeless 7 days after they invade, then it would not be an event that lasts particularly long.
In any case, the intention is probably that Thargoids keep expanding and we need to decide which parts to save or where to stop them. More like treating a chronic disease in the Bubble than a "let's go back to the pre-14 update Bubble". It will take a while (FDev controlling the timing) to find a hard counter. When we do, and finally repel them, I guess the Guardian AI will wake up and be the next big bad. To me, this update sounds like having a mid-long term planning in mind.