The Thargoid War: System States Clarifications

Nice idea, but without a flexible player technology crafting system and base building, that's not going to happen.
Well they did expanded the habitable space, so it's possible, they have tech to do it. Players are just star ship pilots and Mercenaries on the ground, we are not a owners of massive Corporations like in EvE Online, or have god like powers to contruct buildings like in NMS.
 
Sure, but that's inevitable for a player-versus-environment contest.
I think my problem is with this environment being completely abstract and not tied to anything in a game we play - it's not like you're saving some pixel people, or destroy some spacecraft, or bringing needed materials. By performing some activities you just gain some "tokens" and Frontier arbitrarily decides how many is needed to achieve something, so this game layer feels disconnected to me.
It's like with Hauling CG's - for example Fdev decides that to build a space station million units of vegetables is needed. After a day they must increase that number, because too many people brought too many vegetables too fast.
That's not playing against environment, because that environment doesn't exist even in abstract form - rules are made up every time. That's just setting grind multiplayer.
 
A tale of two cmdrs…

“I bought this game last night and still haven’t won. Waaaaaa waaaaaaa waaaaa”

“I’ve played this game since pre alpha alpha with over 75k hours and then this what a waste of time and money I WANNA AREFUND from these amataaaars waaaaaa waaaaaa”

Cmdr C.ens

Edit: apparently can’t write the name of a world famous author because his name contains a gentlemen’s appendage.
 
They have the cheek to stream for 2 hours and hardly divulge any information at all.

I'm not gonna log until they address this reset nonsense.
 
Really, look up what an RPG is. Basebuilding and crafting have nothing to do with that.
How come basebuilding or crafting is less RPG than flying spaceship and shooting or not shooting things?
With base building you can "roleplay" someone who builds and owns a base, just as you "roleplay" trader instead of combat pilot.
 
We failed HIP 23716... Take noted Fdev :)

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How long until each player gets their own Thargoid invaded system? 😅

I can't quite figure out why Frontier think the reset is necessary. From a design POV it doesn't feel right to wipe player progression, unless Frontier thought it would make it all too easy and we'd have weeded out all Thargoids by February.
And from a technical POV I don't really see how that would be necessary either. Of course I have no insight into Elite's backend and could be wrong, but still.
 
The only problem I see here is this does not reflect true war mechanics, In war there are resources and manpower on both sides and they will ebb and flow as the battles progress. So having a war that one side gets a full reset every week with no penalty to the resources is the problem here. If FDev want the reset mechanic to stay then it also needs to reflect the damage done to the Thargoids in the 1st week, 2nd week and so on. Basically give the Goids a logistics phase it must take them time to grow/make new scouts/interceptors they don't just pop them out every second or do they?
 
I think my problem is with this environment being completely abstract and not tied to anything in a game we play - it's not like you're saving some pixel people, or destroy some spacecraft, or bringing needed materials. By performing some activities you just gain some "tokens" and Frontier arbitrarily decides how many is needed to achieve something, so this game layer feels disconnected to me.
It's like with Hauling CG's - for example Fdev decides that to build a space station million units of vegetables is needed. After a day they must increase that number, because too many people brought too many vegetables too fast.
That's definitely fair, and the game does have a major scale problem in that regard. The tonnes per person that the smaller economies can consume in normal trade - and not just of industrial materials which, fine, maybe the production lines are so automated in the 3300s, but of things like clothing and food where the per-person requirements won't have changed that much since 2022 - are also pretty ridiculous.

It ends up working both ways, too - players evacuated several hundred times the total population from HIP 23716 last week ... which would be a rounding error on the population of a big Agricultural system. Having the effort in that respect be realistic to the system size would make most systems trivial or impossible with a tiny number in the "interesting challenge" zone in the middle.

And of course with player activity - on a per-system basis - varying by a range of about 10000x as well just for the bubble, some fairly high level of abstraction is necessary to stop most systems breaking too from either under-use or over-use.

I think the Thargoid War with hundreds of smaller goals rather than one big Hauling CG is probably a bit better at least at hiding the abstraction ... provided that those smaller goals are in fact smaller, and not CG-sized in their own right, of course.
 
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interesting, we have rescued more people than there are in the system, the system population should set the limit of rescued people in the system and give us a bonus for finishing it and raising the bar a bit faster or an extra percentage as a bonus for achieving one of the victory conditions.
 
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interesting, we have rescued more people than there are in the system, the system population should set the limit of rescued people in the system and give us a bonus for finishing it and raising the bar a bit faster or an extra percentage as a bonus for achieving one of the victory conditions.
If we removed all the people maybe that’s why we lost. All the humans retreated :)
 
OK, so the progress was reset AND we lost both ports in HIP. That means if the bar is not filled there is not even NO progress, there is NEGATIVE progress.

Please, FD, set up a game of Monopoly. Start playing and every 30 minutes the board is cleared and you get less starting money for the next 30 minutes. Tell us how long you lasted. Or make a livestream :D

Edit: P.S.: I'll not bother to get involved with this mechanic until you give more than vague hints that things might get tweaked. If you make adjustments or changes the full extent of the changes needs to be communicated transparently to regain trust that it is worth trying.
 
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My concern right now is that FDev (after reading this thread) enters full panic mode and in some other kneejerk reaction heavily reduces the numbers needed to defend a Thargoid Invasion, thus making it way too easy for CMDRs to win.

The weekly-reset remains a bad mechanic no matter how you see it. If you don't take a system on Week 1, your chances of success are only decreasing due to more and more CMDRs leaving the fight. However, winning against a Thargoid invasion in week 1 is anticlimactic as well. A six week long fight for a system also won't feel like a prolongued struggle and desperate fight against overwhelming odds, since each and every week is seen on it's own. It doesn't matter how good or bad we've performed in the weeks before.

Ah well, I'm beating a dead horse now. Let's see how FDev reacts to this Feedback. I just hope it's not panic mode and overreaction
 
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