The Thargoid War: System States Clarifications

About this Countdown Timer business
I had thought the timer Weeks/Days confusion was just a display bug, but losing Matshiru implies it's more borked than that:

Matshiru
6th December: Thargoid Infestation in 1W 6D
7th December: Thargoid Infestation in 0w 6D
8th December: Thargoid Infestation in -1W 6D ??? I.e. less than zero i.e. system is lost.

It was bad enough when we thought progress was reset on a Thursday, but if each day really takes a week off the timer the situation is impossible.
I could understand that regression of the timer, if little or no defence was being attained in that System. However as the timer dropped EXACTLY 1 week per day, that reasoning seems unlikely. Also I believe the timer in HIP 23716 may have dropped by the same amount each day....bugged?.....probably ;)

Seems to me that Frontier realised that with the concentrated continued effort in HIP 23716, we were going to take back control next week & move to the next phase of repairing the Stations/Outpost/Settlements.
By just "resetting" our progress back to zero, Frontier don't have to worry about implementing the "Repair Phase" of that System yet......maybe that's not been written/coded or tested yet........so we aren't being allowed to win anywhere.

Either way, it's backfired & left Frontier CM's running the gauntlet......again!
 
This isn't a complaint that the cards are stacked against us. This is a complaint that we took a hill but when we woke up, we were back were we started. Imagine fighting at Normandy Beach, giving it your all. Maybe you can't push on into the rest of the country and take it back, you don't know. But when you wake up after the fight, find you're back on the amphibious lander and Normandy Beach is like you were never there? What a nightmare.

The problem is you putting a human element to a alien life. We don't know nothing about the Thargoids other then their insectoids. For all we know they mass produce themselves like any other hivemind insect.
 
Well sure, of course it's going to be hard. Thargoid battles were already that in their areas of space. They can still be difficult for most players, myself included. I simply don't have the funding to dump into good AX. I can still participate.

You miss the point about stacked cards. I wasn't complaining about any level of difficulty and sheer numbers of "us v them", I was complaining about the unnecessary meddling that's completely and utterly dumb, just as the other commanders have pointed out in this thread that 100% negates the work being done in game.

Which by the way - FDev have now clearly just made this work. Not something fun. It's like praising RNG in a game. It's not true RNG - it cannot be RNG when you have an outside influence affecting the outcome. Just like this war - it cannot be, because of the outside influence that has nothing to do with war - it has to do with playing God in the universe with no recourse.
I think there’s a vast difference between a battle being hard (which does imply winnable but challenging) and the cards being stacked against us in a major interstellar war against a much more powerful civilisation.

On the stacked cards front, I hope it didn’t come across as me saying that you personally were being ridiculous. It was really just a generic statement about the nature of the conflict that we’re supposed to be in at the moment.

I understand your point about unnecessary meddling generically, but I don’t see where FD have actually meddled here. They’ve set up a simulation of the war, part of that got interpreted to be in a different way to how it had actually been set up and all FD have done is clarified it. That’s not meddling. Arguably meddling is actually what people are asking FD to do.

I really don’t get the accusation about them playing god in this context. Again, it’s arguably exactly what people are asking them to do.

But that comes back to my point about whether it’s actually a good simulation of the cards being stacked against us or not. If the simulation of it is actually good, then people are asking FD to meddle and play god, whereas if the point is that the cards being stacked against us just isn’t being well simulated, then in that case people are just asking for the simulation of it to be improved, which is perfectly legitimate.
 
Greetings Commanders,

We wanted to take this opportunity to clarify some details about system states within the Thargoid War:

  • The UI provides time in weeks: this is how long the system will remain in a given state. If the state isn't pushed back it will progress (Alert to Invasion or Invasion to Controlled).
  • If the progress bar is filled at the end of a week, the state will be pushed back and Thargoids will be defeated in that system. If not, the bar is reset for the next week. Players have as long as the time stated in the above to defeat the Thargoids.

With these points in mind, a number of systems are currently liable to remain under attack as progress resets with the weekly tick on Thursday. However there is still time to win them back!

O7
This is about the dumbest thing you could have done from a player engagement POV. Make players work for a whole week, then reset their progress after spending hours on something. Especially when there are tons of other systems that need fighting in. You should have just made the "Time until complete Thargoid takeover" shorter, and then allow us to keep our system progress because currently, this blows.
 
It really was fun while it lasted though. I spent proper time in open for the first time , killed my first thargoid, first cyclops... I had a grand old time.
The immediacy has evaporated a bit since the "clarification" and I might go do other things with a bit of war on the side since it has now become entirely optional.
But if there is another occasion where everyone is up for the fight, I would most certainly try it again.
 
The point is, a few provoked this war, not everyone.
Oh, most people have been complicit in it in some way or another. If you’ve unlocked Farseer you’ve been complicit in it, though probably unwittingly so. If you’ve unlocked Palin you’ve been far more obviously complicit in it.

FD should have given us a real choice or at least an option.
They did. Carrots were dangled. People chased them with no regard for consequences, but they absolutely had a choice, even if they ignored it. Greed won.

I digress though, the point of the thread’s really about the reset/retry mechanic. My question to Bruce on that is what is it actually supposed to be simulating.
 
It really was fun while it lasted though. I spent proper time in open for the first time , killed my first thargoid, first cyclops... I had a grand old time.
The immediacy has evaporated a bit since the "clarification" and I might go do other things with a bit of war on the side since it has now become entirely optional.
But if there is another occasion where everyone is up for the fight, I would most certainly try it again.
totally agree, this has kinda knocked the wind out of my sails a bit, was great fun with so many online and also trouncing the CG, think ill back off a little to see how this plays out because it seems foolish to think that repeating the rescues, supply runs and combat wont net the same result especially now there are fewer stations.. kinda sad
 
What do we really know about these new war mechanics?

Does it all mean that we have X chances (weeks) to take back a system, and each week we fail another station is lost? What about the countdown timer, why does it count down one week per day and if i didn't misunderstand what I read here on the forum, how can it go negative and what does that mean.
 
thankfully i didn't engage with anything this week cause my spider senses were tingling

spy-x-family-anya.gif
You didn't engage because your spider senses were tingling, I didn't engage because I couldn't be bothered to do new engineering. We are not the same.
 
I'm only saying what countless others will be saying - any game mechanic that simply wipes progress on a weekly basis is always going to be unpopular. Please reconsider this mechanic.

I have loved this last week, joining other CMDRS to make at least a small dent in the Thargoid advance. The camaraderie, coordination and good-will among players has been ace and it also must have felt good at Frontier to see people interacting with the new campaign so enthusiastically. The gameplay felt momentous and important. However, I can only imagine other CMDRs feel the same way as me about the reset - disappointed, disillusioned and somewhat demoralised.

This mechanic will turn the massive enthusiasm we have seen in the last week into a dejected dropping off of interest. Players have put in long sessions to achieve a partial result that has now just been rubbed out. I would recommend removing this progress wipe mechanic and perhaps instead adjusting the win-fail triggers in a system accordingly.
I'll stick with the thargoid war for now, but if all I can see is wiped progress going forward, that's not fun for me and I will have to do other things in the game and perhaps pretend the thargoids aren't there.

I love Elite and I'm rooting for you all to make this campaign work well.
 
What did you do during the Thargoid War, Daddy?
Well, kiddo, I played MSFS 2020 mainly - with a bit of AMS2, IL2, and BeamNG - because they all respected my time and gave me a lot of fun in return - which is why I play games.

Fun...such an interesting gaming concept that is, along with respecting the players time!
Sisyphian games just seem like working a bad job for no pay.
 
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I'm not too worried about that - they could divide it by ten and we'd win 5 or 6 systems out of hundreds a week requiring heavy coordination. Dividing by a hundred would probably be slightly too far.

I don't think it's as easy as tweaking the number that represents a 100% filled bar.
We don't even know how exactly the effects of different actions (goids killed, escape pods rescued, crap delivered etc) are weighted relative to one another in the formula describing progress.

Maybe the progress goal figure is just correct and the combined effort shown by the community the last week would have been enough to save that 1 system 10 times over, but it was (for example) the number of finished AXCZs that happened to be the most important factor and there simply weren't enough AXCZs finished because of bugs.

I mean, the other day I spent a total of 60 minutes in 3 different AXCZs (roughly 20 in each), but none of those ever got past the initial Scout phase because Interceptors were never spawning. It was just an endless loop of "frame shift anomaly detected" - yet another Scout spawn . In other AXCZ and burning station instances when Interceptors finally dropped in, they were quite often invisible and unkillable. The whole thing seemed to be the usual huge post-update bugfest, how can we be sure that anything that should theoretically have counted towards the goal has actually registered?
 
I am going to copy the words of cmdr DemiserofD from Reddit, as he phrased it clearer than I could (and given the upvotes clearly many agree):
Yep.... that says it all. I'm up to push hard for something if there is some way it matters. I'm completely unwilling to do that if 99.99% = "Nope, you loose same as 0.00%".
 
i never seen a single ax cz won last weekend, and i spent most of if going from cz to cz
From 10 CZ in which I participated at least 7 were stuck in progress (and I was at least an hour in each with a few fellow CMDR-s.)
It felt like banging head against a brick wall.
 
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