The Thargoid War: System States Clarifications

Hi Ned,

I understand these elements could be clearer and we're currently looking at improving how we present that information. The attack cycle refers to the number of days remaining in the week to win back the system. The time to invasion marks the total number of days until the system is lost.

Invasions last a number of weeks. Each week represents an opportunity to complete the progress bar which results in the system being successfully defended. If this is not achieved, progress is reset as a new attack cycle begins. This repeats either until the invasion time runs out and the system is lost or the progress bar is filled in a given week and the invasion is repelled.

This is ridiculous Bruce! There's no way at all to deal with this situation as players. Are you guys seriously going to step in and destroy our PF space and delete all the work we've put into this game building our PFs for years? It's not the Thargoids doing this - it's Frontier doing it.
 
Greetings Commanders,

We wanted to take this opportunity to clarify some details about system states within the Thargoid War:

  • The UI provides time in weeks: this is how long the system will remain in a given state. If the state isn't pushed back it will progress (Alert to Invasion or Invasion to Controlled).
  • If the progress bar is filled at the end of a week, the state will be pushed back and Thargoids will be defeated in that system. If not, the bar is reset for the next week. Players have as long as the time stated in the above to defeat the Thargoids.

With these points in mind, a number of systems are currently liable to remain under attack as progress resets with the weekly tick on Thursday. However there is still time to win them back!

O7

So let me get this straight the Community did some 1.6 MILLION Rescues, some 600,000 Kills and It Only Counted for 50% - 55% and You guys Reset Everything that we just did!?
What is your fascination with forcing us to grind this much in this game!? Do you not consider that people have lives to live outside of this game? or do you not care? Did you folks even bother to ask your selfs if the shoe was reversed would we enjoy this? I mean seriously its like you guys are trying to kill this game and I understand that its almost 10 years old so is Battlefield 4 and there's thousands of people that still play that along with many other titles but I cant think of another one that does these insane weird grindy mechanics that you guys do. The whole point of a game is to be Fun and entertaining. Its not to make people feel like they are wasting their time playing it. Most of us really thought and hoped with Braben gone that these types of moronic game play loops would be gone that they were a thing of the past so now we have to ask the question: Who's idea was this? Honestly if you guys had half a brain you would have made the progress carry over from week to week, but what can we expect you drive on the wrong side of the road.
 
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thankfully i didn't engage with anything this week cause my spider senses were tingling

spy-x-family-anya.gif
And, my old dog's nose smelled this months back.
 
Greetings Commanders,

We wanted to take this opportunity to clarify some details about system states within the Thargoid War:

  • The UI provides time in weeks: this is how long the system will remain in a given state. If the state isn't pushed back it will progress (Alert to Invasion or Invasion to Controlled).
  • If the progress bar is filled at the end of a week, the state will be pushed back and Thargoids will be defeated in that system. If not, the bar is reset for the next week. Players have as long as the time stated in the above to defeat the Thargoids.

With these points in mind, a number of systems are currently liable to remain under attack as progress resets with the weekly tick on Thursday. However there is still time to win them back!

O7
For a game that famously had "no score" you seem absolutely obsessed with making everything a completion bar.
How in any way does this "reset" relate to the supposed reality - do all the evacuated and rescued people decide to travel back to the system because it wasn't completed, and the dead thargoids suddenly revive themselves? Honestly seems pretty much pointless to play and have your progress wasted.
 
The entire community poured efforts into one system... and it wasn't enough. Then that progress was reset.
Nobody cares now.
Who will bother?
Did they use the first week to gather data on how many CMDRs will actually fight in AX, so they can calculate a fair victory number for each system?
Either way the system is broken and I don't see the point in fighting until its fixed.
 
If the progress bar is filled at the end of a week, the state will be pushed back and Thargoids will be defeated in that system. If not, the bar is reset for the next week. Players have as long as the time stated in the above to defeat the Thargoids.
Wow, a PFM game mechanic in what is supposed to be a Simulation... and Frontier wonders why they are having problems with player retention.

(No offense meant to Bruce, he's just doing his job)
 
Wow, a PFM game mechanic in what is supposed to be a Simulation... and Frontier wonders why they are having problems with player retention.

(No offense meant to Bruce, he's just doing his job)
It's a good thing my car doesn't work this way:
Me: Why am I running out of gas? I thought I had enough left for 20 more miles.
Car Maker: Yes, but the gas magically evaporates every 10 miles.
Me: GRRRRR. What's the point of having a gas gauge then?
 
I find it really odd that they already have the PowerPlay systems in place which give the illusion of galactic powers going back and forth, losing ground and gaining ground, losing influence here but gaining influence there, etc.
But instead of building off of something like that for the Thargoid invasion, they instead create an entirely different mechanic that clearly isn't working.
Now if they wanted the Thargoids to win out at least for a while because it's a new project and they want to see it do stuffs cuz they put all that effort into it, that's understandable, but the whole resetting idea is poor execution of that goal.
It's like the D&D Dungeon master just throws in a MacGuffin because he needs the boss to challenge the players, or like one of those boss fights in the intro of a game that you're not supposed to win just to set up how strong the main baddie is.

I noticed the same philosophy with Odyssey. Instead of building off of systems and gameplay concepts that are already in the game, they create a different type of gameplay and insert it into the already existing gameplay, often in a juxtaposed way that makes it feel like it doesn't belong or shouldn't be integrated the way it has been.

I assume like others have, that we'll see some tweaking and rebalancing, but the entire Thargoid invasion mechanic just seems like it simplifies down to;
CG style grind of killing Goids and rescuing people for a week and hopefully the community as a whole has done enough time-sink grinding to stop the invasion bar (except the grind doesn't even accumulate like every other grind in the game).

Edit: We're only now at 5/8 Maelstroms. The bubble can't even handle the first 3. Expect a new Thargoid bubble with a few Human outlier systems.
 
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Resetting all progress after a week is just wrong. Did the evacuated / rescued inhabitants return? Were the killed Thargoids resurrected? The delivered materials destroyed? If you want to make it really hard to defend / win back an invaded system, find another way, shouldn't be hard to tweak the numbers required accordingly! I tried to put in as many hours as I could this week in HIP 23716, and nothing of that counts towards a goal now? I do have a real life, you know ... and won't do that again. I had liked the war narrative and was anticipating what might still come. But this feels like a completely new level of grind, and my frustration limit has been reached.
 
That's right. And yes, we are looking at improving how we present the information, too.
For future reference:
If the developer has to explain to the tester how something works, it's not ready to be released without changes. If it is released anyway, you as a CM has to explain to the entire community how a feature works because practically no one understands it. It's easy to forget these things when creating software and things are going great for a while.
 
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