The Thargoid War: System States Clarifications

Well, I have spent all my non-work time fighting interceptors in the 63 Eridani system this last week.

While I'm a bit disappointed with the reset, I understand that war is war and the outcome is never certain. After a week-long battle, everything has to be reset somehow, for both sides (hopefully!), so I will continue to fight for 63 Eridani to the end for the remaining 12 days, no matter what.

I've also fought at 63, and what I've learned? That beside granting me some milions for cyclops(es?) (cause basilisks are running away) it meant nothing. I have a job, a family, and my time is limited. I wont waste it on a gameplay, that doesn't mean anything even in the game itself.
 
Don't forget that your Frontier token expires and needs to be refreshed.
I know, and it still doesnt count them properly. It counts some of them, some of them it doesn't, and all of it during a single session. So my shooting doesn't give proper badge advancement on INARA (that actually means to me more than some ingame gains), it also seem it has no relevant impact within the game, and as for credits - I wish my carrier had a steam engine, I could burn them in furnace as a fuel*.

*Yes, Transarctica came to my mind at that moment.
 
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This is bad. I mean, not just bad in a way that everyone will forget about in a week, this is bad in a way that will drive away what were a significant number of excited players. How on earth does Frontier think that performing a complete reset every week is good gameplay? It doesn't have to be easy, i.e. make up some narrative that the Thargoids increased their attacks so the progress is now no longer as far along, but wiping out progress entirely? That's not a game, that's a pointless waste of time.

And even if Frontier does decide to fix it, it will take MONTHS to do so, and it won't even be communicated in a way that assuages concerns. The community excitement with the Thargoid war will be long dead by the time this is fixed, if it can even be recovered after this debacle.

I played in open for the first time in my many thousands of hours playing this game, and it was a blast in HIP 23716 over the past week. It felt like worthwhile gameplay that was actually doing something.

Well, you can now count me as yet another disillusioned long-time fan of Elite.
People will forget it by early next year as the humans fight back against the Thargoids.
 
@ChasingSol
They generally won't reply while the community is off on one.
I imagine we won't hear till next week to see what the weekend warriors think about it and until calm ppl down a bit.
Just how it usually works, but not always...
I do get it, just saying how it has mostly been.
 
The reset thing was just executed extremely poorly. It was a great example of not bad game design but bad communication about game design. If they had announced and made it clear that there would be a reset mechanic then this would not have blown up in their face. The big issue they are facing right now is that they have already sold the players the impression of having weeks to work on liberating the different systems. A lot of these players will remain sold on that idea and will feel outraged over not getting what they have been sold. If they chose to silently just keep going like nothing ever happened that will work for some. However, they will loose a lot of interest and hype along the way. The only way I see them regaining a semblance of trust from that portion of the community is if they very publicly and clearly own up to their mistake and admit that they handled the launch of the war poorly. That apology must then be followed by a clear explanation as to why they cant change the reset mechanic.
 
Sounds like they tweaked it in the background, and apparently also made an allusion to it in Galnet, but said nothing publicly despite 600+ posts in this thread. That's not the way to communicate when there's community uproar outside the game.
It's possible that they didn't tweak anything at all and it's simply easier to repel an invasion when there are more damaged stations in the system.

Thinking about it: the sooner we defeat an invading force, the less recovery work there will be to do (repairs and such). So to balance that out the initial work required may be greater.
It also makes sense that as a system loses stations and there are less places to rearm/repair/source missions, the thresholds for success get lowered.
 
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Well I'm feeling a bit better if the numbers are balanced in a way that it's achievable, even if genuinely difficult (it is a total war scenario against a technologically superior alien species after all). The weekly reinforcements of the Thargoids (reset of non-successful progress) could be better explained through the in-game Codex and map utilities. It doesn't feel entirely out of place given that I'm already familiar with weekly Powerplay BGS ticks, but could see why non-BGS players might be entirely opposed to it. Not everyone is a BGS and lore junky dialing into GalNet every time they log in (though I do recommend at least glancing at the news headlines in the launcher for all players to catch CGs and other major events).

Balance, upholding player agency on the galaxy, and communication are key. If players only have a week to flip a system state back in favor for humanity it can and should feel difficult, but achievable.
 
The ultimate issue with this reset business is player engagement. The first AX CG was done in a little more than a day. The subsequent AX CGs are proceeding much much slower. Sure there are two now but numbers were down when there was just the one so lets be real. Those who've played this game a long time are all too familiar with FDev God-Handing the narrative and royally screwing things up. A lot of those who came back to the game for this have F.Offed again for this exact reason. Play with difficulty and threshold settings all you want in an MMO to balance it out and the players will still play. Zero out player progress and you're done. That's MMO 101 plain and simple.
 
Lot of us can't take part as the Mission Boards have been broking for 12 hours as of this posting. SO, down all weekend for some of us? Anyone working on this? Been going down for hours the past 5 days. Now it's still down when I wake up.
 
It's possible they twe

It's possible that they didn't tweak anything at all and it's simply easier to repel an invasion when there are more damaged stations in the system.

Thinking about it: the sooner we defeat an invading force, the less recovery work there will be to do (repairs and such). So to balance that out the initial work required may be greater.
It also makes sense that as a system loses stations and there are less places to rearm/repair/source missions, the thresholds for success get lowered.
🤣🤣🤣🤣🤣🤣 oh boy!
 
This is bad. I mean, not just bad in a way that everyone will forget about in a week, this is bad in a way that will drive away what were a significant number of excited players. How on earth does Frontier think that performing a complete reset every week is good gameplay? It doesn't have to be easy, i.e. make up some narrative that the Thargoids increased their attacks so the progress is now no longer as far along, but wiping out progress entirely? That's not a game, that's a pointless waste of time.

And even if Frontier does decide to fix it, it will take MONTHS to do so, and it won't even be communicated in a way that assuages concerns. The community excitement with the Thargoid war will be long dead by the time this is fixed, if it can even be recovered after this debacle.

I played in open for the first time in my many thousands of hours playing this game, and it was a blast in HIP 23716 over the past week. It felt like worthwhile gameplay that was actually doing something.

Well, you can now count me as yet another disillusioned long-time fan of Elite.
Like yourself never had the desire to play in Open before, but the war seemed to be a good time to join the collective fun. Then the problem opening the mission board hit and the next day the wipe. What joys are they going to pull out of the hat next. I noticed little chat from admin on these matters. How can any company kill their efforts as effective as Frontier. Another lost opportunity to make elite what it should have been.
 
Strange thing that this is handled as a problem of improvable presentation and balancing by FDev. No! That's not the problem. The problem is that my engagement is likely to go down the sink each week. And even worse I even cannot control it in game – individual impact is too small. In theory I could try to organize large player groups or at least join some coordinated effort. But ED is not my purpose in life, I play - or should I better write played? - it when I feel like it and have the time.
 
Strange thing that this is handled as a problem of improvable presentation and balancing by FDev. No! That's not the problem. The problem is that my engagement is likely to go down the sink each week. And even worse I even cannot control it in game – individual impact is too small. In theory I could try to organize large player groups or at least join some coordinated effort. But ED is not my purpose in life, I play - or should I better write played? - it when I feel like it and have the time.
This is because a reward structure is missing. Some currency or rewards that are unique to the war effort.
 
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