Newcomer / Intro Tested AX fight. They wipe their rangers on my jacket.

@sallymorganmoore

I'm sorry to summon you here ... but well, please read posts above, since here

I already wrote you it was unplayable before couple times... I tried to make a ticket - website said "ticket send" + "cannot display ticket". So I have no idea what's wrong.
I suppose it can be either Celeste voice I use problem OR voice + linux problem, which I made post too:
 
I followed advises listed on https://wiki.antixenoinitiative.com/
My current ship for this purpose is a shieldless Alliance Chieftain https://s.orbis.zone/l8a_

Honestly the only thing i can do right, many times in a row, is dying.
You have to focus on ship temperature, align your ship with a moving target, keep it not too close and not too far, keep aligned while charging your Gauss canons, take in account the swarm...
I'm not completely discouraged as I can deal around 20% damage before I die, but it seems that right now this part of the game is exclusively for an elite of players.
But I have to pay around 4millions each time I die. I haven't mentioned all the times I'm +5km from my target to repair and my ship suddenly stops, nothing responds, and I end up in a barbecue.

Any advises to progress ?
I finally managed to kill a Thargoid Interceptor Cyclops by myself today. Look carefully at what the AXI say about setting up you mouse controls for flight assist off flying. On my third attempt with that configuration I managed to get the kill. I didn't bother destroying the swarm, I had to repair using the AFMU my Guardian Module Reinforcement Packages between be each heart destroyed.
 
I followed advises listed on https://wiki.antixenoinitiative.com/
My current ship for this purpose is a shieldless Alliance Chieftain https://s.orbis.zone/l8a_

Honestly the only thing i can do right, many times in a row, is dying.
You have to focus on ship temperature, align your ship with a moving target, keep it not too close and not too far, keep aligned while charging your Gauss canons, take in account the swarm...
I'm not completely discouraged as I can deal around 20% damage before I die, but it seems that right now this part of the game is exclusively for an elite of players.
But I have to pay around 4millions each time I die. I haven't mentioned all the times I'm +5km from my target to repair and my ship suddenly stops, nothing responds, and I end up in a barbecue.

Any advises to progress ?
You need two class 2 and two class 1 Gauss cannons. Bind one of each to each of your two fire buttons and alternate between them.
You have an empty large hard point. So you are not doing enough damage to win the fight.
 
You need two class 2 and two class 1 Gauss cannons. Bind one of each to each of your two fire buttons and alternate between them.
You have an empty large hard point. So you are not doing enough damage to win the fight.
The empty spot is filled with the new advanced 3D AX MULTI-CANNON, but this hardpoint doesn't appear on coriolis
It may be more accurate here https://inara.cz/elite/cmdr-fleet-ship/401102/4125407/
I tryed with 2 class 2 Gauss, but when there's theses small Xeno, i'm unable to hit them.
While I charge the gauss, they are already away.
 
Heretical opinion: just because the Gauss is the best weapon for players who have been focusing on AX combat for years and had 1000 practice sessions with solitary interceptors back when they were not aggro at all, that does not necessarily mean that it's the correct weapon choice for everyone.
Absolutely nothing wrong with using ModShards or ModPlasmas (except you need to grind a lot more to get them). These weapons have been designed to be easier to use, and they still deal respectable damage.
Akshually -- I am still in the middle of some calcs, but so far the numbers suggest that ModPlasmas actually offer more damage against any given interceptor, at least at ranges <1km.
 
Yeh - Interceptors are a pain … I’ve killed a few in wings but I always take a ton of damage in the process.

The caustic is bad enough … I can usually burn it off but it‘s such a headache with everything else that’s going on.

And at some point I always get whacked by the swarm and have to flee for a little bit. And if I get hit twice it’s basically time to return to base.

Lately I’ve been doing a few AX CZs - Low or whatever the ones around land settlements are - and those seem quite fun with all the NPCs helping but I still have to repair because everything you kill leaves caustic behind.

Side note … the Salvation Plasmas are FUN. Can hit Scouts with ‘em easier than Gauss because they fire when you want them to rather than on a timer and they did very decent damage against the Basilisk I helped take down with 3 random CMDRs the other night. (I mean, they did most of the work but I got a good few satisfying hits in that took decent chunks of damage outta the hearts, so I was happy with that!)
 
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The empty spot is filled with the new advanced 3D AX MULTI-CANNON, but this hardpoint doesn't appear on coriolis
It may be more accurate here https://inara.cz/elite/cmdr-fleet-ship/401102/4125407/
I tryed with 2 class 2 Gauss, but when there's theses small Xeno, i'm unable to hit them.
While I charge the gauss, they are already away.
You either build for Thargoid Scouts ( little flying saucers) with AX multi cannons (enhanced versions from rescue ships the best) or you fit guardian Gauss cannons for Interceptors. A 50:50 is compromised for both roles.
You really need to get the hang of flight assist off flying which means relative mouse setting and mouse left-right controlling yaw to get your aiming accuracy good enough for Gauss cannons. It's then easier but still hard to hit scouts with them, and with practice the Interceptors are hard but possible when just starting out. I managed my first ever Thargoid Interceptor Cyclops solo kil yesterday. So I'm not an expert but managed it only when I got my contr settings set up the way the AXI group recommends.
 
So I'm not an expert but managed it only when I got my contr settings set up the way the AXI group recommends.
Where do I find that AXI recommended control setup? I clicked through the wiki but only found info on shipbuilding and combat procedure but nothing about the controls.

It's kind of a bummer anyway; I understand that KB+Mouse may be the metaaaah, but honestly I really don't want to play a space sim that way. I have my dual joystick setup and I know it lacks that last bit of precision, but it's about spaceships dammit!
 
Where do I find that AXI recommended control setup? I clicked through the wiki but only found info on shipbuilding and combat procedure but nothing about the controls.

It's kind of a bummer anyway; I understand that KB+Mouse may be the metaaaah, but honestly I really don't want to play a space sim that way. I have my dual joystick setup and I know it lacks that last bit of precision, but it's about spaceships dammit!
He may be referring to this:


I just went from mouse/keyboard/joystick to X52...its a whole new world everything is much more intuitive...I can maneuver a T9 around an asteroid to gather surface deposits much easier, among other observations...

I typically don't seek out or implement the "meta" on anything so far.
 
You either build for Thargoid Scouts ( little flying saucers) with AX multi cannons (enhanced versions from rescue ships the best) or you fit guardian Gauss cannons for Interceptors. A 50:50 is compromised for both roles.
You really need to get the hang of flight assist off flying which means relative mouse setting and mouse left-right controlling yaw to get your aiming accuracy good enough for Gauss cannons. It's then easier but still hard to hit scouts with them, and with practice the Interceptors are hard but possible when just starting out. I managed my first ever Thargoid Interceptor Cyclops solo kil yesterday. So I'm not an expert but managed it only when I got my contr settings set up the way the AXI group recommends.
I’m running 2x C3 EAX MCs (turreted) and 2x Salvation Guardian Plasma Chargers and that’s a nice little combo: the turrets chip away (well, more than chip now ….) at the Scouts, leaving you to line up the Plasma shots which really pack a punch.

The Plasmas deal decent damage to an Interceptor as well - although I’m nowhere near good enough of a pilot to cope with that unless there are a bunch of other pilots around who know what they’re doing, in which case I can land a few shots to “help out” in between running away from the swarm … 😂
 
He may be referring to this:


I just went from mouse/keyboard/joystick to X52...its a whole new world everything is much more intuitive...I can maneuver a T9 around an asteroid to gather surface deposits much easier, among other observations...

I typically don't seek out or implement the "meta" on anything so far.
This is it.
I've got an X52 but I can't match the accuracy of the mouse for aiming Gauss cannons with it. It's great for gimballed weapons though.
 
Try to get special preengineered Heatsinks from Sirius megaships: https://inara.cz/elite/minorfaction-assets/27615/ (have 5 HSs each, but is needed to use materials for each single one to buy)
I just docked on Chariot of Rhea, but there's no Heatskins for sell. I'm allied with Sirius corp :-(
And it's the same on luyten's star. No upgraded heatskins for sale. Just regular ones. Checked both base and megaship :-/

The only usefull thing here is the Shock cannons. If we could charge theses gimbaled weapons with AX ammo, it would be much mor fun...
 
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Honestly the only thing i can do right, many times in a row, is dying.
...
Any advises to progress ?
I have only taken on Goid scouts up to this point. That said, I followed the KM2 build on the Axi site for scouts exactly.

I have built but not finished engineering the Chieftain from the Axi site for interceptors. I will follow the Axi site exactly for that build as well.

I suggest you do the same for your build. It must match, everything is on those ships for reason(s) that the masters know and we do not, yet.

Also I then recommend watching someone of your choice on Twitch or YouTube, using the above builds, fight Thargoid interceptors. If you do not know of anyone, I recommend Brother Sabathius on Twitch. He is not a real brother, the name comes from a game he used to play, of which I cannot remember the name. He is awesome (at least to me) when it comes to Tharg fights. He used an Asp Scout recently (in the last few weeks) to take down an Interceptor, the video is on his Twitch page named "Asp Scout is OP".

Anyway, following the exact build from Axi is only the start. Then we need to figure out how to use that setup, and then practice, practice, practice.

It took me a few tries to get the scouts figured out without major repair costs, now scouts are a piece of cake, and I have probably killed 500+. Interceptors are next for me, but I will not start that until the Chieftain is fully engineered per the Axi website and I have done some FA Off training, which I have not started yet.

No rush, the goids are not going anywhere soon. Have fun, and good luck.
 
I just docked on Chariot of Rhea, but there's no Heatskins for sell. I'm allied with Sirius corp :-(
I bought 4 of them last week, so unless they were removed you looked in the 'wrong' outfitting area. They were not where I expected them in the outfitting screen either, I had to look through alot of options to find them.
 
I just docked on Chariot of Rhea, but there's no Heatskins for sell. I'm allied with Sirius corp :-(
And it's the same on luyten's star. No upgraded heatskins for sale. Just regular ones. Checked both base and megaship :-/

The only usefull thing here is the Shock cannons. If we could charge theses gimbaled weapons with AX ammo, it would be much mor fun...
The pre-engineered heatsinks are a tech broker unlock - look in contacts. You pay materials for each heatsink launcher you want. 5 heatsinks per launcher that weighs just 1.3t.
 
Little addendum to what I wrote above about weapon choices:
I failed to realize that the different weapons have vastly different effectiveness against Hearts. Guideline:
Gauss: average effectiveness against both interceptor hulls and hearts
Shards: less effective vs hull, excellent effectiveness vs hearts
Plasmas: excellent effectiveness vs hull, poor effectiveness vs hearts

Next time I get to play I'll try out a mix of 2 C1 Plasmas and 2 C2 Shards (on my Chief), see how that works. In my experience against most ceptors (except Hydra) the problem is not so much to exert the heart, but to use the 20s or so timeframe to destroy the heart before it resets, so I'd use the medium slots for the Shards. I have a feeling it might actually work fine, since firing only 2 weapons at a time is also easier on the distro and themal load.
Ofc if you run a Krait you could just use 2 C2 each.
 
Little addendum to what I wrote above about weapon choices:
I failed to realize that the different weapons have vastly different effectiveness against Hearts. Guideline:
Gauss: average effectiveness against both interceptor hulls and hearts
Shards: less effective vs hull, excellent effectiveness vs hearts
Plasmas: excellent effectiveness vs hull, poor effectiveness vs hearts

Next time I get to play I'll try out a mix of 2 C1 Plasmas and 2 C2 Shards (on my Chief), see how that works. In my experience against most ceptors (except Hydra) the problem is not so much to exert the heart, but to use the 20s or so timeframe to destroy the heart before it resets, so I'd use the medium slots for the Shards. I have a feeling it might actually work fine, since firing only 2 weapons at a time is also easier on the distro and themal load.
Ofc if you run a Krait you could just use 2 C2 each.
Good info! I’m planning on grabbing some more guardian weapon blueprints next time I’m on and already have a couple of the Modified Plasmas - maybe I’ll pair those with some of the Shard Cannons and then alternate between ‘em?!
 
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