do i read the newsletter 49 correctly - no single player offline?
No, they PROMISING an offline mode and now requiring a persistant connection (=DRM,read the wiki link) is why we have a problem.
They really need to start being honest now before it's too late for many of us.
subscriptions fees is a no no for prob a lot of ppl.
If that's going to happen we need to know asap so ppl can make there mind up to keep the game or get a refund asap.
As we never bought into a subscriptions fee that's for sure.
Your argument breaks down once you introduce solo mode, though (as it did for SimCity and Diablo III).
Forcing a server connection on a single player game is DRM, no way around that.
One could argue that indeed, but you'd still run in to the problem of the server-power required to deliver their idea of a dynamic universe.
One could argue that indeed, but you'd still run in to the problem of the server-power required to deliver their idea of a dynamic universe.
Still don't need a server, though. Space Engine, for instance, is quite happy to generate the whole ' universe in a run of the mill PC, arguably with more detail than Elite: Dangerous does.
The majority of people aren't interested in multiplayer in the way Frontier are seemingly obsessed with it.
True, but as we don't actually know exactly how dynamic the universe is, we can't really make any claims that a suitably powerful PC couldn't handle it.
When I joined Eve in 2004 it was not dark and unforgiving, I played for a few years in the same Corp doing level 4 missions mining all sort of Coop stuff and enjoying the friendships. Dark and unforgiving, at least not until PVP became top dog some 5 or 6 years later. I played many online games trying to Capture the flag type stuff to mostly be stabbed in the back or by some player just shooting everyone on sight. Eve was simply a game of brilliant coop missions slowly being taken over by PVPs and grievers. When Elite came out I was in my mid thirties and have played games ever since. I have enjoyed so many offline games I cant remember half of them. I joined ED thinking this was Elite with Coop which I have always championed. The rise of the PVP worried me as it did in Eve. I could not go offline in Eve so leaving after 8 years was unfortunately a good feeling. Watching ED on the slippery slope is not fun, without Offline I am stuck with the rise of the PVP side of the game, which I believe is a Michael thing. Is the cry to close down Solo and Private modes only a question of time too. I think I will go play Far Cry 3 for a while and decide on Far Cry 4 but at least I am not biting my finger nails in anticipation of Thursday or the 22nd or even the 16th Now. I will play Solo until that too is taken away.
I doubt it really comes down to computation power. I mean in any online game the server resources available per player are going to be vastly less than the resources of a single home pc. I mean they may have some pretty meaty hardware but divide that by the thousands of con-current connections and thats not a lot of clock cycles per user.
Its more likely they have some utopian vision that because the events in the game are the result of other player actions that it will somehow feel deeper, richer or more engaging. It will somehow be more real. Personally I don't think you will actually be able to see the difference. But I guess we will see.
Why is that? Honest question.
* Yes, there are player islands (limited to 32 currently I believe)
* In the universe, there exists a whole bunch of players (multiple)
* Given the announcement that offline is not feasible, and that is due to player-interactions in the universe... we can shape said universe.
What is non-MMO about that?
Perhaps a bit of a wacky question, but would it be possible to have a "block all" command, so that people who didn't want to interact with other players could effectively play multiplayer on their own?
I don't even know if that would appeal to anybody, I'm basically okay with multiplayer in principle, myself.
edit, oh - looks like I misunderstood, singleplayer on-line is still an option then?
Indeed. This^
OkIntent is different from a promise, and I read the wiki-link. The Wiki-link suggests that forcing a player to have a single-player experience whilst enforcing an "always on" connection, is DRM. And I'd agree with that assessment. Except FD just removed the offline part, and we're in an MMO world where a connection is necessary to interact with other pilots, and a dynamic, changing, universe.
Explain to me again how it is still DRM, I could be a little slow![]()
Voila.... where a connection is necessary ...
Always-on DRM or always-online DRM is a form of digital rights management (DRM) that requires a consumer to remain connected to a server, especially through an internet connection, to use a particular product.
I'd say it's more a vocal minority. Granted it's not small, but I believe the game has around 100K total backers and customers and from what I'm seeing I'd say it's maybe around 2000-3000 of that number, certainly on the forums. Out of that, you and I have no idea and you can't really say what I've quoted of you here. You're making as many assumptions as I am here.