I expect some other will join in between.So, the way things are going, if @LittleAnt visits us haters here every major patch, the next time we see him, will be around 2024.
I expect some other will join in between.So, the way things are going, if @LittleAnt visits us haters here every major patch, the next time we see him, will be around 2024.
They're very popular in general within the veteran SC community as well...for the simple fact that the videos are a window on the unvarnished truth untainted by personal opinion.
I mention veteran backers in particular...since we were actually there and remember all those events (before they became SC memes) through the mists of our dotage...but there's now an entire new generation of summer children standing tall on the wallets of those of us who 'answered the call'...somewhere around the same time as the extinction of the dinosaurs![]()
I play this gamea for 3 years but I had absolutely no idea for how long these guys where talking about "full persistent this year"... I fell so much scammed and bad right now, I expend literally 2k $ on this craap.
Yeah, it was funny with Mike who started by saying they were out of context, and then later in his vid he said something like "they are not really out of context"
One thing about managing large amounts of quickly changing, complex state, is that it gets easily corrupted if there are no strict sanity checks before each write transaction, and requires a good mechanism for rollbacks. So far, CIG could simply wipe things, reset them, and be done with any kind of inconsistent state of the 'verse.That said, back to the lols
Just... what?![]()
One thing about managing large amounts of quickly changing, complex state, is that it gets easily corrupted if there are no strict sanity checks before each write transaction, and requires a good mechanism for rollbacks. So far, CIG could simply wipe things, reset them, and be done with any kind of inconsistent state of the 'verse.
With full persistence, things are changing. Depending on the balance of authority over the state of the 'verse between game servers and the persistent smashing layer, we will see either more and more bugs like the one when a player gets yanked back to its spaceship directly from a hospital, or compounded brokeness of a progressively more horror-like (un)reality in which elevators are hunting people inside of a train that is traveling diagonally through the air under a heavy rain of murderous hospital beds while everyone around is t-posing like there is no tomorrow.
Yeah, but that's the thing - once you plug PES into this mess, what is going to be written to the graph meshing database? Are there sanity checks set up to somehow write only "reasonable" states of each object? Imagine that utter mayhem being continuously persisted. Will a flying no-clip train be persisted as it is? Will it be rolled back somehow? But partial rollbacks are a pain and I have zero confidence in CI to even understand the complexity of that. Etc etc.That clip seems to be from the current live build (no PTU disclaimer at bottom etc). So no PES in this case. Just looks like another edge case merrily cleaving its way out of the physicalised froth![]()
For sure there will be cleaning when the quantity of objects will be too much in a zone, at least just for letting players be able to move in it. Automatic cleaning and, also possible, cleaning by PNJ.So basically same as the numpty i argued with on refunds. Starts out how PES is so cool and never been done before and eventually cycles round to it being nothing special and clean up is needed anyway.
So exactly like any other mmo or game with persistent POIs out there.For sure there will be cleaning when the quantity of objects will be too much in a zone, at least just for letting players be able to move in it. Automatic cleaning and, also possible, cleaning by PNJ.
For zones with few interesting objects (derelicts, weapons, etc), these can stay forever.
Never not been done before.So exactly like any other mmo or game with persistent POIs out there.
I dont think the gullible consider PoIs. They expect the ships to stay in the seamless world. And so much fun for just 1 player to loot. PoIs would not what the gullibers dream - then again they have no clue what they really talk about - in the end it might just be respawning instances which of course wont be anything like "derelict player ships".So exactly like any other mmo or game with persistent POIs out there.
Oh, ships can indeed persist, like any other objects that persist in other games. And they could be also lootable, like any other lootable objects in other games. Until they are cleaned up. Like in any other mmo or persistent poi game out there.I dont think the gullible consider PoIs. They expect the ships to stay in the seamless world. And so much fun for just 1 player to loot. PoIs would not what the gullibers dream - then again they have no clue what they really talk about - in the end it might just be respawning instances which of course wont be anything like "derelict player ships".
So exactly like any other mmo or game with persistent POIs out there.
They wouldnt want the respawning loot cabinets. They want trash and scrap littering in clouds around where players tend to go.Oh, ships can indeed persist, like any other objects that persist in other games. And they could be also lootable, like any other lootable objects in other games. Until they are cleaned up. Like in any other mmo or persistent poi game out there.
What if they bump into map boundary?With PES the ship will keep flying around, and eventually, someone will be flying along and get a ship to the face.