Game Discussions Star Citizen Discussion Thread v12

They're very popular in general within the veteran SC community as well...for the simple fact that the videos are a window on the unvarnished truth untainted by personal opinion.

I mention veteran backers in particular...since we were actually there and remember all those events (before they became SC memes) through the mists of our dotage...but there's now an entire new generation of summer children standing tall on the wallets of those of us who 'answered the call'...somewhere around the same time as the extinction of the dinosaurs ;)

Nice one :)

Yeah I'm hoping they'll be useful for the newer generations of players too. Thought this post under an early vid was interesting:

I play this gamea for 3 years but I had absolutely no idea for how long these guys where talking about "full persistent this year"... I fell so much scammed and bad right now, I expend literally 2k $ on this craap.

Not that I want to make the guy feel bad. But if the vids give him pause when it comes to believing CIG's dream-crafting, and stop him becoming, say, this guy who spent $13k and really regrets it, for example, then that feels useful ¯\(ツ)/¯


Yeah, it was funny with Mike who started by saying they were out of context, and then later in his vid he said something like "they are not really out of context"

Yeah Mike got a bit carried away on the 'it's all out of context' thing. (I reckon he was thinking particularly of the John Crewe 'that's a marketing decision' segment, which I did use to create a slightly sneaky narrative ;). But one which I think is justified. IE that ship marketing leads & pre-sells design/code in a negative fashion. Think he just decided all the clips were nuanced like that.)

Ultimately it's hard to be 'truly' objective in any of it. I find if I leave too much of the surrounding detail in then the vids really bog down for a start. (There is a helluva lot of waffle involved with CIG vids...). So I try to be as fair as possible, and dot examples of everything from caveats to over-sell throughout the playtime, and just construct a narrative that I personally think is representative of what's been claimed to date. Hopefully I'm in the right ballpark ¯\(ツ)/¯

And ultimately, I'm still coming at it all from an impish, critical angle. I think the stings at the end of each vid make that clear enough ;)
 
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That said, back to the lols 😁


Just... what? 😁
One thing about managing large amounts of quickly changing, complex state, is that it gets easily corrupted if there are no strict sanity checks before each write transaction, and requires a good mechanism for rollbacks. So far, CIG could simply wipe things, reset them, and be done with any kind of inconsistent state of the 'verse.

With full persistence, things are changing. Depending on the balance of authority over the state of the 'verse between game servers and the persistent smashing layer, we will see either more and more bugs like the one when a player gets yanked back to its spaceship directly from a hospital, or compounded brokeness of a progressively more horror-like (un)reality in which elevators are hunting people inside of a train that is traveling diagonally through the air under a heavy rain of murderous hospital beds while everyone around is t-posing like there is no tomorrow.
 
One thing about managing large amounts of quickly changing, complex state, is that it gets easily corrupted if there are no strict sanity checks before each write transaction, and requires a good mechanism for rollbacks. So far, CIG could simply wipe things, reset them, and be done with any kind of inconsistent state of the 'verse.

With full persistence, things are changing. Depending on the balance of authority over the state of the 'verse between game servers and the persistent smashing layer, we will see either more and more bugs like the one when a player gets yanked back to its spaceship directly from a hospital, or compounded brokeness of a progressively more horror-like (un)reality in which elevators are hunting people inside of a train that is traveling diagonally through the air under a heavy rain of murderous hospital beds while everyone around is t-posing like there is no tomorrow.

That clip seems to be from the current live build (no PTU disclaimer at bottom etc). So no PES in this case. Just looks like another edge case merrily cleaving its way out of the physicalised froth ;)
 
That clip seems to be from the current live build (no PTU disclaimer at bottom etc). So no PES in this case. Just looks like another edge case merrily cleaving its way out of the physicalised froth ;)
Yeah, but that's the thing - once you plug PES into this mess, what is going to be written to the graph meshing database? Are there sanity checks set up to somehow write only "reasonable" states of each object? Imagine that utter mayhem being continuously persisted. Will a flying no-clip train be persisted as it is? Will it be rolled back somehow? But partial rollbacks are a pain and I have zero confidence in CI to even understand the complexity of that. Etc etc.
 
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So basically same as the numpty i argued with on refunds. Starts out how PES is so cool and never been done before and eventually cycles round to it being nothing special and clean up is needed anyway.
For sure there will be cleaning when the quantity of objects will be too much in a zone, at least just for letting players be able to move in it. Automatic cleaning and, also possible, cleaning by PNJ.
For zones with few interesting objects (derelicts, weapons, etc), these can stay forever.
CIG can decide what they want to keep with PES and it's great.
Finding players derelicts with their full inventory in the middle of nowhere will be really fun.
 
Cant wait for all the teethganshing when shmersistence turns out to be just not feasible. But my guess is it runs a couple times and then they pull it, wipe under rug and make up something entirely different and pretend that what everyone actually wanted.
 

Viajero

Volunteer Moderator
For sure there will be cleaning when the quantity of objects will be too much in a zone, at least just for letting players be able to move in it. Automatic cleaning and, also possible, cleaning by PNJ.
For zones with few interesting objects (derelicts, weapons, etc), these can stay forever.
So exactly like any other mmo or game with persistent POIs out there.
 
So exactly like any other mmo or game with persistent POIs out there.
I dont think the gullible consider PoIs. They expect the ships to stay in the seamless world. And so much fun for just 1 player to loot. PoIs would not what the gullibers dream - then again they have no clue what they really talk about - in the end it might just be respawning instances which of course wont be anything like "derelict player ships".
 

Viajero

Volunteer Moderator
I dont think the gullible consider PoIs. They expect the ships to stay in the seamless world. And so much fun for just 1 player to loot. PoIs would not what the gullibers dream - then again they have no clue what they really talk about - in the end it might just be respawning instances which of course wont be anything like "derelict player ships".
Oh, ships can indeed persist, like any other objects that persist in other games. And they could be also lootable, like any other lootable objects in other games. Until they are cleaned up. Like in any other mmo or persistent poi game out there.
 
Oh, ships can indeed persist, like any other objects that persist in other games. And they could be also lootable, like any other lootable objects in other games. Until they are cleaned up. Like in any other mmo or persistent poi game out there.
They wouldnt want the respawning loot cabinets. They want trash and scrap littering in clouds around where players tend to go.
 
For sale on eBay... $2000

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