Based on my last few days of playing ... I am most often docking because I've run out of heatsinks and I refuse to consider constantly synthesizing (and then having to gather materials) as "gameplay". My suggestions for possible ways to improve this are:
Thermal Vent Heatsink (Utility)
When activated, stores the ships heat and then releases it as a massive 'thermal blast' into space (like a TV beam would) rather than requiring ammo. Should use at least twice as much power as a standard Heat Sink and take maybe 4x the reload time. I am aware this is impractical in modern physics but so is damaging ships with a beam of light from several kilometers away so, y'know, I didn't start this ...
Guardian / AX Enhanced Sensors (Core Internal Module)
Exactly what it says on the tin! A Guardian or Human Tech Broker based Sensor module that goes in your Core Internal Sensor slot and provides both 'normal' sensor functions and the Xeno Scanner. It just makes so much sense that these would be integrated into the ships core sensors!!
This would free up a Utility Slot for additional heatsinks!
Would suggest it comes in A-grade only with same stats as normal A-grade sensors but power usage increased to include the Xeno Scanner power use.
Bonus points if the integrated Xeno Scanner functionality can be passive but perhaps requires < 2K range for a Xeno Scan vs < 5K (or whatever A-grade sensors do) for non-AX scans. The in-game explanation for why this is now possible would be precisely because it is now integrated into the main sensors and hence benefits from the increased size and range of the core sensors vs the tiny standalone module.
Obviously, being a Tech Broker module, an unlock would be necessary. However, given how many different sizes of Sensors there are, I would suggest it's a "one time" unlock followed by buying variants (of any size) for credits, rather than having to unlock every size individually or requiring materials to purchase every time like the Salvation weapons.
I kinda like the idea of it being a Guardian module but if those don't function in Maelstroms it might seem daft to develop any more of those right now ...
Thermal Vent Heatsink (Utility)
When activated, stores the ships heat and then releases it as a massive 'thermal blast' into space (like a TV beam would) rather than requiring ammo. Should use at least twice as much power as a standard Heat Sink and take maybe 4x the reload time. I am aware this is impractical in modern physics but so is damaging ships with a beam of light from several kilometers away so, y'know, I didn't start this ...
Guardian / AX Enhanced Sensors (Core Internal Module)
Exactly what it says on the tin! A Guardian or Human Tech Broker based Sensor module that goes in your Core Internal Sensor slot and provides both 'normal' sensor functions and the Xeno Scanner. It just makes so much sense that these would be integrated into the ships core sensors!!
This would free up a Utility Slot for additional heatsinks!
Would suggest it comes in A-grade only with same stats as normal A-grade sensors but power usage increased to include the Xeno Scanner power use.
Bonus points if the integrated Xeno Scanner functionality can be passive but perhaps requires < 2K range for a Xeno Scan vs < 5K (or whatever A-grade sensors do) for non-AX scans. The in-game explanation for why this is now possible would be precisely because it is now integrated into the main sensors and hence benefits from the increased size and range of the core sensors vs the tiny standalone module.
Obviously, being a Tech Broker module, an unlock would be necessary. However, given how many different sizes of Sensors there are, I would suggest it's a "one time" unlock followed by buying variants (of any size) for credits, rather than having to unlock every size individually or requiring materials to purchase every time like the Salvation weapons.
I kinda like the idea of it being a Guardian module but if those don't function in Maelstroms it might seem daft to develop any more of those right now ...
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