Is Elite Dangerous a dead game? I compared it to some others ...

Well having a title 'Elite Dangerous is doing okay' is not hitting those tastebuds I suppose.
If there was a video titled that (by Obsidian Ant or another creator) and it was doing well for views, we'd no doubt know about it in the Elite Dangerous community.
 
Damned if you do or if you don't.

In short, " do I reply or not? " has been my reaction to the OP and the first page of replies.

Replying gives oxygen to the OP topic that really doesn't need any more. Ignoring it means I cannot log a reply (this!) which I feel strongly about this time.

Everything that ought be said has already been (again) and seriously, if it were allowed, I'd run a book on 'how long' before the next thread on the same topic opens. Sigh!

But I've read the others too and determined I'd reply to the next AND here is my humble reponse.

I can understand that for different authors of these types of OP, there may be aspects of therapy, letting off steam and other various forms of catharsis being exercised. Taking the P, trolling and other various sillyness makes up the alternative. This OP, reads well, provokes a point of view which I read as being fair enough imho.

I just don't see what it's worth is !!!!!!!

With new people joining the void all the time, these posts are inevitably going to repeat. Sigh.

Perhaps, I'll start a thread called 'Elite, is alive and eternal' ...... but that WOULD be trolling!

S!
 
I've always found Ant to have a reasonably balanced view clearly states how he feels and does use evidence. He seems to be a lot more positive recently, during Odyssey launch and beyond I had expected him to quit playing. I think he realises Frontier are taking a different direction with the the game. 90% of his content is still Elite Dangerous so that tells you all you need.
 
I've no idea what numbers you heard and by whom, but they would be wrong. Both at Citizen Con and in Chris Roberts' latest letter, we were told the total number of SC's playtime hours in 2022 which gave us an average hourly concurrency of ~5500 players. That number is dwarfed by Elite Dangerous' concurrency on all platforms.
That doesn't sound right. Star Citizen has enormous finances sunk into it and a much bigger development team than Elite. It can't have much smaller player numbers than Elite, that would not be economically viable, surely?
 
Look, all I did was make a thread saying "OK, maybe Elite isn't as dead a game as I have said it may be"

stoning-stone.gif
 
I just don't see what it's worth is !!!!!!!
Generally ones personal lack of understanding is a lousy foundation for any of ones arguments. Just sayin' ;)

Also you ask about "worth". Maybe you could describe the meaning of the word "value"? I'd really appreciate that. It's a word everybody use, but nobody seems to be able to explain what value is?
 
That doesn't sound right. Star Citizen has enormous finances sunk into it and a much bigger development team than Elite. It can't have much smaller player numbers than Elite, that would not be economically viable, surely?
CIG sell ships and jpegs and land and weapons (Pay2Win, Pay2Skip, Pay4Convenience, etc) and subscriptions and cosmetics, and average around $300 spending from each paying account; there are even more paying accounts (1.8m+) than there are players (1m+) . The average spending from Elite's players is much lower.
 
Clickbaity and suggestive video titles are what work on Youtube, they're important for maintaining views and the algorithm, so OA will naturally do what's best for his channel as advised by his official Youtube manager.
As long as viewers get past the 30 second mark, it meets the 1st of the criteria used by the algorithm.
Oddly, the only ED related channels I bother with never have 'clickbait' titles, and I normally watch to the end, like & leave a comment (all those yummy algorithm essentials!)
No disrespect to Ant, but I stopped watching his channel a couple of years ago, the content stopped being of interest, or informative, for me.

As long as his youtube money continues to roll in, I don't suppose he'll miss me. 🤷‍♂️
 
other MMO's
Is it strange to anyone else to see the game referred to as an MMO?

I realize that it technically is an MMO. It's just that, I've never had a positive gaming interaction with another player in ED. Never. The closest I've gotten is chatting with people while mining or at Jameson. But I never saw those people or actually played the game with them.

When I've played in open, the only interactions I've had have been with gankers. Sometimes I escaped, and I suppose you might think that's "thrilling" - but it really wasn't. It was mostly just an interruption of something I was trying to accomplish. And of course, dying really sucks.

When I've tried multicrew, I was dropped into a copilot chair with absolutely no clue what the controls were - and no way of figuring that out. I literally couldn't even fire the guns ... if turrets were equipped, which of course they weren't because turrets suck. I suppose I could have launched a fighter, but I could do that outside of multicrew as well. So, the whole thing was just boring.

So, I stopped playing in open and stopped doing multicrew; the game doesn't feel like an MMO to me.

It doesn't have to be this way. I've seen suggestions for ways to encourage coop multiplayer. Other games have "quests" you can spawn, and places to meet up with people who want to do those quests.

I know there are other things I could try. I could probably find people to fight thargoids with, but I wouldn't be very good at that. I might head out to the great annihilator and see what the community is like out there. All I'm saying is that it doesn't feel like an MMO
 
Is it strange to anyone else to see the game referred to as an MMO?

I realize that it technically is an MMO. It's just that, I've never had a positive gaming interaction with another player in ED. Never. The closest I've gotten is chatting with people while mining or at Jameson. But I never saw those people or actually played the game with them.

When I've played in open, the only interactions I've had have been with gankers. Sometimes I escaped, and I suppose you might think that's "thrilling" - but it really wasn't. It was mostly just an interruption of something I was trying to accomplish. And of course, dying really sucks.

When I've tried multicrew, I was dropped into a copilot chair with absolutely no clue what the controls were - and no way of figuring that out. I literally couldn't even fire the guns ... if turrets were equipped, which of course they weren't because turrets suck. I suppose I could have launched a fighter, but I could do that outside of multicrew as well. So, the whole thing was just boring.

So, I stopped playing in open and stopped doing multicrew; the game doesn't feel like an MMO to me.

It doesn't have to be this way. I've seen suggestions for ways to encourage coop multiplayer. Other games have "quests" you can spawn, and places to meet up with people who want to do those quests.

I know there are other things I could try. I could probably find people to fight thargoids with, but I wouldn't be very good at that. I might head out to the great annihilator and see what the community is like out there. All I'm saying is that it doesn't feel like an MMO
Join a Squadron, and activity-focused groups e.g. Fuel Rats, Hull Seals, AXI, Canonn, and content creator groups like BuurPit and Guard Frequency.
 
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