Is the dev team aware of the issues regarding Fleet Carrier jump timers? They have been at an average of 25 minutes for the last 2 weeks and have been anywhere from 15-50 minutes. Often there is an error of "No time slots" which doesn't allow a plot at all. If this hadn't been an ongoing issue, I would agree that it was an issue from the servers coming online after the update. Instead, when the servers first went online, the jump times were normal and have been getting longer and longer since the server has been back online.