Ah but that's different.that's how we used to play racing games back in the days (in my case on ZX Spectrum compatibles, then on PC XT, PC AT, etc)
Then again... maybe it is not. Yes, this is how we used to play...
Ah but that's different.that's how we used to play racing games back in the days (in my case on ZX Spectrum compatibles, then on PC XT, PC AT, etc)
I don't think players use the SRV for cargo transportation. It's for exploration, trick moves, mission running. Not really worth modelling when most of the players either don't care or would be confused about massive differences in handling just by putting in some cargo. Maybe there is hardcore truckers who value that but I think that is more a niche.I wonder if Frontier simply decided not to take account of cargo weight in the SRV's handling model because it initially only carried 2t and they decided it wasn't worth incorporating? I might try to ask Tom Kewell as I'd be really curious to know for sure.
OK - can confirm, the only weight that's taken into consideration for the SRV's handling is the weight of its hull, not the cargo.I wonder if Frontier simply decided not to take account of cargo weight in the SRV's handling model because it initially only carried 2t and they decided it wasn't worth incorporating? I might try to ask Tom Kewell as I'd be really curious to know for sure.
In a disussion about vehicle handling doubling the weight is just a little detail?If you start worrying about every little detail...
Apparently Frontier are quite careful not to discuss cargo in "weights" these days, preferring to call then "units of cargo" so ... there's that.In a disussion about vehicle handling doubling the weight is just a little detail?
Average weight of a vehicle IRL is roughly 1000 kg. Fill a car with aditional 1000 kg of bricks and see how it handles.
OK - can confirm, the only weight that's taken into consideration for the SRV's handling is the weight of its hull, not the cargo.
Seems like a pretty reasonable dispensation to code simplification in this instance. If you start worrying about every little detail, before you know it you're preserving the state you last left your bed sheets in and then the game never gets released!
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Well, you don't drive always pedal-to-the-metal in real life either, do you?Something wrong with your foot? It didn't seem to be pressing down on the go pedal very hard![]()
That's why I carry two at all times.I usually drive very carefully, but well, I usually drive on exploration trips and there is long way to next service....Totaling SRV kind of messes things up.
Is this a Star Citizen reference?OK - can confirm, the only weight that's taken into consideration for the SRV's handling is the weight of its hull, not the cargo.
Seems like a pretty reasonable dispensation to code simplification in this instance. If you start worrying about every little detail, before you know it you're preserving the state you last left your bed sheets in and then the game never gets released!
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It is indeed!Is this a Star Citizen reference?
Thanks for the tip! Now I have tried those joystick bindings, and they work much better than keyboard inputs. I practiced keeping the Scarab in the air while moving forward, and landing it in one piece, but I still need more practice.I thought a picture made more sense than trying to explain.
Hope it all works for you too!
I suppose it makes a fine toy for those interested in treating a land vehicle as a jump jet acrobat, but for the bottom tier transport vehicle responsible for scanning, prospecting, running guardian ruins, and getting a player to and from exobiologiy scans, it is not a user friendly rover.To recap ...
The Scarab SRV is a difficult vehicle to control and takes skill and practice to master. General consensus is that it behaves better with Drive Assist turned off although personal experience can vary, especially if you're using digital throttle inputs and like the idea of setting the SRV's forward speed rather than having direct input to the wheel speed. The vehicle's speed (which is displayed in m/s) can be misleading (i.e. 30m/s is actually over 100km/h) so it's not entirely surprising that it's difficult to control at full throttle, especially since we're typically driving on low-g worlds with icy surfaces. One simple solution to control problems is to just slow down until your skills have improved.
There's currently a bug applicable to driving with Drive Assist turned on where mousewheel and/or digital input(?) can cause the SRV's speed to suddenly leap uncontrollably to maximum. You can find further forum threads about that here, here and here and also a bug tracker issue that you can contribute to here.
There's a certain amount of resentment towards the SRV racing community who campaigned quite hard to keep the Scarab's handling as it had been in Horizons after pre-launch testing in the Odyssey beta revealed it had been messed with considerably. There's no evidence to suggest that Frontier ever intended for it to release in that state but regardless, when it finally launched handling had been "largely" restored (although it still has an unnecsssary self righting mechanism which means, for example, that it's now difficult if not impossible to pop the SRV onto its rear in the "praying" position). There's also the possibility that the handling changes we discovered prematurely pre-launch (via the challenge scenario) had been left in as a way for FD to try out characteristics we'd eventually see in the Scorpion. Some commanders still feel that the Scarab should be thought of primarily as a ground hugging ATV but, whether by accident or design, it's proven to excel at bounding across the landscape using its boosters in a style known colloquially as "flyving" and I personally think it's unwise to try and denounce that.
Many players actively engaged in these discussions feel that the current Drive Assist option isn't that useful and that it would be better repurposed so that Drive Assist off leaves the SRV with the Horizons handling model while turning Drive Assist on employs the RL equivalent of things like active differentials, ABS and a more active rear wheel steering mechanism to give the Scarab a more refined and less sporty performance model.
Loading up the SRV with cargo does not affect its weight or handling, nor does having the cargo scoop deployed. The SRV's shields do not protect the vehicle against ground collisions and, unless engaged in combat scenarios, it's therefore pointless putting any pips to SYS and drivers are advised to keep 4 pips in ENG at all times (unless actively attempting to restrict the vehicle's performance, either in an attempt to keep the beast under control or to abide by the regulations of specifc, more ground-born, race variants).
yesdo you really think this should be the starter vehicle?
noDo you think it should be the only land vehicle equipped with a scanner?
From a gameplay perspective: yes. You always need to assess what you want to achieve and simplify what isn't needed. Games aren't about realism, they are smoke and mirrors to make believe. In the SRV case it was deemed to not simulate the cargo wait for gameplay purpose (accessibility, ease of use e.g.) to have a nimble car to drive around.In a disussion about vehicle handling doubling the weight is just a little detail?
Average weight of a vehicle IRL is roughly 1000 kg. Fill a car with aditional 1000 kg of bricks and see how it handles.
OK - can confirm, the only weight that's taken into consideration for the SRV's handling is the weight of its hull, not the cargo.
Seems like a pretty reasonable dispensation to code simplification in this instance. If you start worrying about every little detail, before you know it you're preserving the state you last left your bed sheets in and then the game never gets released!
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Escaping the gravity of a landable body is the ultimate SRV challenge.Thanks for the tip! Now I have tried those joystick bindings, and they work much better than keyboard inputs. I practiced keeping the Scarab in the air while moving forward, and landing it in one piece, but I still need more practice.
I played over 2.5 years without asking advice for this. I would have been flyving happily for long already if I had asked earlier.