MattG's Observatory plugins

Ok a minor problem here that had me puzzled for a while but I think I figured out what's going on, not why of course, but what.

I am in system Eoch Flyi TZ-W d2-2769 and when jumping in and scanning bioinsights told me there were a couple of new codex bio I could scan, there were quite a few on the bodies, and quite a few bodies, but only couple of new codex entries for me to pick up. This surprised me because I am in Odin's Hold and only done a few planets with bio here so far, but I thought they might be all common ones, so imagine my surprise when nearly every one came up as a new Codex entry, marked and unmarked. Bug? Error in the Codex?

oSRp05w.png


So after looking around the data I realised something when I checked the new codex entries, even though the game thinks I am in Odin's Hold as per the galaxy map here;

ok6rtRH.png


Bioinsights is convinced I am in the Inner Scutum-Centaurus Arm and it's actually recording my codex finds as being in that region and not Odin's Hold as you can see here. Same system, 2 different regions;

PQtsGvZ.png


So previous system Odin's Hold fine, this system, still Odin's Hold but bioinsights thinks it isn't. I am right on the border between the two, the next jump will put me definitely in Inner Scutum-Centaurus Arm, so this system is no mans land. Wherever bioinsights is pulling its region data from it's wrong unfortunately! Bizarre indeed, I will leave this with you as well as a warning to other players who run into unexpected behaviour from bioinsights!

Just to add, the game itself is adding new codex entries to the correct region, I checked that.
 
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Even the in-game galaxy map has some difficulties in determining the correct regions of some border systems. It can happen that you're jumping into a system and the galaxy map displays it as Region B, but when you spool up the jump, the game says region A, which will turn out to be the correct one. Since there's apparently enough error there that even the game can get it wrong, it should come as no surprise that third-party apps might make some mistakes too.

That said, since you're in the system, IIRC the journal will log which region you are in: if it does, then a simple check against that should fix any potential issues.
 
Ok a minor problem here that had me puzzled for a while but I think I figured out what's going on, not why of course, but what.

I am in system Eoch Flyi TZ-W d2-2769 and when jumping in and scanning bioinsights told me there were a couple of new codex bio I could scan, there were quite a few on the bodies, and quite a few bodies, but only couple of new codex entries for me to pick up. This surprised me because I am in Odin's Hold and only done a few planets with bio here so far, but I thought they might be all common ones, so imagine my surprise when nearly every one came up as a new Codex entry, marked and unmarked. Bug? Error in the Codex?

oSRp05w.png


So after looking around the data I realised something when I checked the new codex entries, even though the game thinks I am in Odin's Hold as per the galaxy map here;

ok6rtRH.png


Bioinsights is convinced I am in the Inner Scutum-Centaurus Arm and it's actually recording my codex finds as being in that region and not Odin's Hold as you can see here. Same system, 2 different regions;

PQtsGvZ.png


So previous system Odin's Hold fine, this system, still Odin's Hold but bioinsights thinks it isn't. I am right on the border between the two, the next jump will put me definitely in Inner Scutum-Centaurus Arm, so this system is no mans land. Wherever bioinsights is pulling its region data from it's wrong unfortunately! Bizarre indeed, I will leave this with you as well as a warning to other players who run into unexpected behaviour from bioinsights!

Just to add, the game itself is adding new codex entries to the correct region, I checked that.

Well. So, determining which region someone is in is Hard[tm]. For the purposes of predicition, if you're within 20LY of a region border BioInsights will consider you in both (or even multiple) regions. This is by design - better to suggest something might be there and be wrong than to miss something that is there but we guessed the wrong region.

But actual marks are confirmed exclusively by CodexEntry journal entries - and these have an associated region. (Note that the top system in yoru image differs from the ones below). If you examine the journals for those entries in "TZ-W d2-2769", they should say region is IS-CA.


Edit: The GalMap can also be somewhat inaccurate here. Yes, I know how that sounds. You could try running legacy Horizons and selecting the system on galaxy map - one of the views will show you the region number the system is in, this is accurate and should match the journals (sadly this detail is missing in Odyssey).
 
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Hiya - only just started getting into using Observatory and just checking out what these plugins do. I see some mentions of Codex Companion but it's not described in the OP. Sounds interesting ... what does it do?
 
Well. So, determining which region someone is in is Hard[tm]. For the purposes of predicition, if you're within 20LY of a region border BioInsights will consider you in both (or even multiple) regions. This is by design - better to suggest something might be there and be wrong than to miss something that is there but we guessed the wrong region.

That's exactly what I expected really, I have had similar problems previously when doing other stuff. It's interesting that each time the game tries to display the updated number of codex entries every time it tries to add that number to the number of codex entries in IS-CA, for instance it updates the number of entries for the region from 134 to 135 and the next new codex entry in the system it does the same thing, tries to update from 134 to 135, so it's trying to add the entry number for the count in IS-CA, but in checking in the actual codex they are actually being added to OH. For instance Aleoida Spica doesn't appear at all in the codex for IS-CA, but is found and confirmed by me in OH, so the game itself is somewhat confused here as well.
 
Hiya - only just started getting into using Observatory and just checking out what these plugins do. I see some mentions of Codex Companion but it's not described in the OP. Sounds interesting ... what does it do?
So Codex Companion is actually a standalone app that works with the BioInsights plugin. BioInsights is the one that'll attempt to tell you what Odyssey biologicals are likely on a planet, Codex Companion will show you what you've seen and where, and you can double click the different variants in CC to show what I believe are the current minimum requirements for that bio to appear.

A word of warning (that I'm going to try and improve in the plugin itself) - you must do a Read All of your journals after installing (and usually upgrading) BioInsights as it builds a background database of things you've seen.

At some point both BI and CC might get support for Horizons biologicals too. Maybe.
 
Well another that's peculiar moment!

Just scanned this planet, it has 4 bio determined by star type;

JRSF8ku.png


This is the "all" setting on the DSS showing where the bio on planets are, so every bio appears in those same tiny areas on the entire planet, even the bacteria;

e2DQItJ.jpg


I am assuming there's also a sub factor that determines placement on the planet and every one of these bios falls into the same group.
 
It would be nice to see the underlying factors, I mean is it mineral distribution? I suppose it could be, be nice if we had a geology scanner that gave us that sort of data and not just volcanic data, they could then make mining SRV's that we could use to collect mats by surface mining.
 
I am assuming there's also a sub factor that determines placement on the planet and every one of these bios falls into the same group.
I have an impression that on some bodies the atmosphere is dense enough in the lowest (deepest?) places only, like impact craters, fractures or canyons. Concha is often present in such places but sometimes (not that seldom) all life on the planet can be found only there.

No clue if Stellar Forge takes this aspect into consideration, though. :LOL:
 
Just started using these and love them. QQ regarding the Bioinsights plugin.
What is the legend for the Flag, Type, and Variants columns? I searched this post and can't find an explanation.
i.e. what does the diamond mean under Flag (I assume the bag of gold means profitable?), the sunny face/pick axe under Type, and the red, yellow, green in Possible Variants?
Also when two species of the same genus are listed, does that mean there are two different varieties on the planet/moon, so you can collect both or just one?
Thanks kindly.
 
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Just started using these and love them. QQ regarding the Bioinsights plugin.
What is the legend for the Flag, Type, and Variants columns? I searched this post and can't find an explanation.
i.e. what does the diamond mean under Flag (I assume the bag of gold means profitable?), the sunny face/pick axe under Type, and the red, yellow, green in Possible Variants?
Also when two species of the same genus are listed, does that mean there are two different varieties on the planet/moon, so you can collect both or just one?
Thanks kindly.

There's a legend in the section for settings for bioinsights.
 
I am assuming there's also a sub factor that determines placement on the planet and every one of these bios falls into the same group.
Well, yes. There are "geomes", and various flora require not just specific conditions (like Concha Renibus being in shaded cracks), but stuff like sedimentary rocks, silt and so on. What geology is at a site is hidden from a player, though, so cataloging all of them would be a pain - find somebody who knows geology well enough to identify them visually. (I remember somebody starting on this, but I can't remember who exactly it was, nor can I find the gallery now.) It's also of no help for journal processing, as it's not logged in the journal.

There's some other hidden stuff too: patch notes mentioned that "Geologicals and organics all updated and balanced to respond to all wind strengths". If you look at stuff that can sway in the wind, you can see that wind strength is implemented, and can also hear it (if it's strong enough). However, your suit won't display the wind speed, nor is it logged anywhere.

Because not all required information is available, we can't predict perfectly all the biologicals that are going to be on a body, but the biologicals that might be on it. Some of the possibilities won't be, and hey, unknown stuff might still pop up.
 
Completely by chance, but I noticed Codex Companion has Recepta Umbrux Grey (requiring Herbig ae) as not known. I've not been there to check, but EdAstro has it down as found at Eorl Auwsy MS-U f2-107 on 27 Nov 2022.
 
Completely by chance, but I noticed Codex Companion has Recepta Umbrux Grey (requiring Herbig ae) as not known. I've not been there to check, but EdAstro has it down as found at Eorl Auwsy MS-U f2-107 on 27 Nov 2022.
Good spot.

I'll get this added to next release of CC and BI, thanks (y)
 
It seems that if the voice message originates from built-in criteria (Notify Bodies With Individual Biological Value Over), the "g" in body name is read as "gram". At the same time, if the voice message originates from custom criteria, it reads "gee" correctly. 🤓
 
It seems that if the voice message originates from built-in criteria (Notify Bodies With Individual Biological Value Over), the "g" in body name is read as "gram". At the same time, if the voice message originates from custom criteria, it reads "gee" correctly. 🤓
I get a lot of misinterpretations of names by Herald. Especially, for some reason, when there's an A at the end. For some reason it adds an M into the mix as if to think it meant AM but forgot to add it. I have no idea why. It's not a super problem, it's just that sometimes I go "What???"
 
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