Imho the real problem is that they've only figured out how to prevent people cheating with relog exploits with Ody settlements and they need to do signal sources next.
I'd though I'd check the shutdown time stamps as re-logging is around a 4 minute process at best from one shutdown to another and I was pleasantly surprised I've recon about 82 times, so even if I got a couple wrong, it's still less than 100.So about 850 relog to desktop to tank up!![]()
Yeh lets make the game even more difficult for the players, I would rather they left it alone, it's not hurting anyone as the reason for the materials is generally for Guardian stuff, and there is already a 40 minutes mini game for that per blueprint.Imho the real problem is that they've only figured out how to prevent people cheating with relog exploits with Ody settlements and they need to do signal sources next.
It may be 82 times to fill up one other category, but to fill all 10 categories you need 10185/3 = 3395 drops of Imperial Shields, and the average is 4 per instance. I've never seen 7 drops, even 3 is more common than 6.I'd though I'd check the shutdown time stamps as re-logging is around a 4 minute process at best from one shutdown to another and I was pleasantly surprised I've recon about 82 times, so even if I got a couple wrong, it's still less than 100.
I think the bonus here is the spawn rate on most of the materials is between 3 and 6 and sometimes 7 items, that equates to between 9 and 18 and sometime 21 materials. I can easily do 50 materials with a 20 minute timer, if the timer is 28 minutes, then roll on and farm like there's no tomorrow. CDC's are the more rare, hence I did do 5 different systems, but that was enough for me.
No, it isn't. Well, not for me - I like gameplay, not exploits.Of course, this is only an issue in the first place because abusing HGEs is by far the only practical way to collect materials.
I suggest FD double the caps on material storage. That way people who like complaining about grind will be twice as happy. ;-)It may be 82 times to fill up one other category, but to fill all 10 categories you need 10185/3 = 3395 drops of Imperial Shields, and the average is 4 per instance. I've never seen 7 drops, even 3 is more common than 6.
It's kinda the same thing with Encoded Materials, where you can only realiably farm Jameson's, but at least that only takes 10 minutes per fill, so about 2 hours for each other category there.
Let's face it, the only properly balanced type is Raw Material with HIP 36601.
That would actually be a good idea, because then you need to grind only half as often. The 1000 item limit for on foot mats is way too small too, I'm always at the limit and have to chuck stuff before being able to board my ship.I suggest FD double the caps on material storage. That way people who like complaining about grind will be twice as happy. ;-)
Holy fup, this is beyond insane. If I hadn't seen some crazy bugs in ED (and yeah ship kits and caustic damage = no words) then I'd be saying this is impossible and your experiences have just been pure coincidence. But yeah, ED, so maybe.They key seems to be Checkerboard Rendering. When I have it off, I only get Polyporous Growths. When I have it on(and then leave the planet entirely and reland), I get everything I'm supposed to be getting. No idea why a rendering option would effect biological spawn rates, but there you go.
That is what the OP has said though, isn't it?However, the link the checkerboard specifically seems like the symptoms are the wrong way around. If you ENABLE checkerboard you should have more CPU free time so you should get MORE time free for those sacrificial things like generating exobio.
This reminds me of some guy on Reddit complaining about how hard it was to fill their stock of Pharmaceutical Isolators and it's like... My brother in Steven... what you gonna do with 150 PIs. They aren't even hard to come by (unless you grind for them).That would actually be a good idea, because then you need to grind only half as often. The 1000 item limit for on foot mats is way too small too, I'm always at the limit and have to chuck stuff before being able to board my ship.
I have G5 dirty on all of my main ships including the Beluga and I'm absolutely the opposite of a grindboiPut G5 dirty on 10 ships all at once!![]()
I meant that the reason you need 100 PIs all at once is that your going to G5 the dirty thrusters on 10 ships all at once!I have G5 dirty on all of my main ships including the Beluga and I'm absolutely the opposite of a grindboi
I agree entirely.I have every right to complain about a completely unreasonable grind
I think so. Nobody is forcing them to relog, yet they will literally say they're forced to relog.I agree entirely.
Oddly though, it is the player who makes the decision to grind, an individual choice... does that make the player unreasonable?