Any way to give other players credits?

The game needs this, as well as a way to store items/commodities/fittings/etc in stations and cargoholds. Gonna severely limit this game's potential without it.
 
Yeah

Was thinking about this the other day as well thought it would be kind of cool if I could ask for a modest sum to overlook a bounty. Could make for some interesting situations between players and opens much more interesting interactions.
 
The game needs this, as well as a way to store items/commodities/fittings/etc in stations and cargoholds. Gonna severely limit this game's potential without it.

I agree. A game that has multiplayer and cooperative play with trading at its core would a bit silly if players couldnt trade amongst themselves. Paying other players to fly escort or run errands or help haul minerals during mining operations adds so much more to the depth of that kind of gameplay. Really hope this is in the game and hasn't been shouted down by a few shortsighted people who think it'll only be used by credit sellers.
 
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If FD wants Elite Dangerous to shine above the upcoming competitors currently in the gaming world, this needs to get implemented, along with storage...because you can bet your bottom dollar the competitors will have it. It's a standard mechanic in all MMORPGs, including ones in space. It exists for a reason.
 
Is there a mechanic in game to transfer credits to other players accounts?

Meet up with them in an anarchy system with a black market at the station and drop them some gold. OK, the gold is stolen, but no risk without reward :D
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This may become riskless later depending on how, and if, the salvage mechanic is implemented.
 
In the future you will be able to ally yourself with other players and drop them cargo that will not be marked as stolen.

As for storing commodities the developers have specifically stated that they don't want people storing commodities because it would allow them to manipulate markets too much too easily.
 
Is there a mechanic in game to transfer credits to other players accounts?

yea i think we really need this, being able to pay people to help you, or for services in game... even trading items and ships would be good, hell i would like to play a role of spaceship salesman out in the far reaches of the galaxy :)

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that would blow,, I love stockpiling things in games, build up them rooms of treasure
 
Transfer/trade of commodities and money between players was a DDF proposal, accepted as part of the game design concept. It has not been implemented to date.

The only items we can currently store are ships, but transfer of modules between ships in the same location was also a design proposal, as was the ability to have ships delivered to your current location for a fee.

Storage/warehousing of commodities or modules has never been approved, in fact I think it has been specifically mentioned as not in the game.
 
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Storage/warehousing of commodities or modules has never been approved, in fact I think it has been specifically mentioned as not in the game.

Surely it is in the game though; you just fill your ship with cargo & then store the ship?
If market manipulation were possible, enough ships stored at any given location would give you the capability.
 
Any storage space should be charged by tonnage with a daily rate for commodities that would stop people trying to stockpile commodities. other items maybe stored in the same way ships are not sure thought really cant decide about it at all.
 
If the developers stick with their decision to not let players have storage of modules and commodities and transfer credits to players, Elite Dangerous is going to tank once the competition comes along with a more versatile game. Bad choice. People want to keep the things they work for and store useful items they'll use later, that's why every other MMO ever released, EVER, has a storage system and a trade system like this. I invested in the beta and I want this game to be good and survive the competition, not be regarded as "that bad Star Citizen knockoff". Come on Frontier, Wake up!

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Any storage space should be charged by tonnage with a daily rate for commodities that would stop people trying to stockpile commodities. other items maybe stored in the same way ships are not sure thought really cant decide about it at all.

This is actually a very good solution...the more stuff is stored, the fee increases exponentially until it's not worth it. I could settle for that easily.
 
Is there a mechanic in game to transfer credits to other players accounts?

Accept a cargo hauling contract, abandon it, sell the goods on the black market, switch to a freebie Sidewinder, allow the other player to destroy you and claim the bounty? Might work. You'd lose the difference between the fine and the black market value, they'd gain the bounty.
 
Love these 'if ed dont do what i want then the game is going to fail' kind of comments. Displays an astonishing level of arrogance ...
 
Love these 'if ed dont do what i want then the game is going to fail' kind of comments. Displays an astonishing level of arrogance ...

Not arrogance, just seen this happen before, more than once. Game company stubbornly sticks to ideas that limit the gameplay despite the players' opinions and despite the competition doing it differently, games are finished and go live, competition soars, stubborn game company only has a very small cult following playerbase and eventually folds and the game goes offline.

You think I want ED to fail?
 
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