A very easy way for FDev to improve ship engineer grind

Does literally every pilot in the galaxy eventually get invited to your private ranch? :p
Oh I'll be the first to shout a hearty "Amen!" to anyone proclaiming that Engineering in Elite is totally and completely nonsensical. I much rather it follow typical crafting models common in other games, where we the pilot engineer our own ships, after we learn the "secret arts" of engine tuning or weapon enhancement. I also think the material system is utterly bonkers - the idea that I have to go out and chip rocks to somehow get processed iron without a refinery (I guess the magic synthesizer is a refinery, too?), but I can't get these COMMON materials at the local hardware store commodity market like I can IRL, but I can buy Uranium at the grocery store commodity market, is the most illogical, nonsensical, immersion-breaking nonsense that has every been created during mankind's existence on this earth.

Oh, and all these materials are massless, volumeless, and omnipresent. Yet they also have restrictions in quantity, defined by some arbitrary law of nature. Same goes with data, with individual files taking up terabytes of drive storage (either that or ships in Elite switched back to old floppy drives for data storage).

I'm just saying that your idea is trying to fix nonsensical with nonsensical for the sake of ease of gameplay. It's duct tape on a rusty truck.

iu
 
Oh I'll be the first to shout a hearty "Amen!" to anyone proclaiming that Engineering in Elite is totally and completely nonsensical. I much rather it follow typical crafting models common in other games, where we the pilot engineer our own ships, after we learn the "secret arts" of engine tuning or weapon enhancement. I also think the material system is utterly bonkers - the idea that I have to go out and chip rocks to somehow get processed iron without a refinery (I guess the magic synthesizer is a refinery, too?), but I can't get these COMMON materials at the local hardware store commodity market like I can IRL, but I can buy Uranium at the grocery store commodity market, is the most illogical, nonsensical, immersion-breaking nonsense that has every been created during mankind's existence on this earth.

Oh, and all these materials are massless, volumeless, and omnipresent. Yet they also have restrictions in quantity, defined by some arbitrary law of nature. Same goes with data, with individual files taking up terabytes of drive storage (either that or ships in Elite switched back to old floppy drives for data storage).

I'm just saying that your idea is trying to fix nonsensical with nonsensical for the sake of ease of gameplay. It's duct tape on a rusty truck.

iu
Thats showroom nik compared to some ive driven :ROFLMAO:

O7
 
FDev. please put all the relevant material traders at each of the Engineer settlements! This would be so easy to do and hugely decrease the pain of collecting materials. So often I've needed just one or two of something that I could easily trade for, and I need to fly to another system to trade for it. This is just a pointless waste of time.

PLEASE FDEV!

Playing games is a waste of time
And playing a career game like Elite is an even more waste of time - it's basically why i avoided Elite in the early years - i decided that in dont want one game to rule them all and eat all my spare time...
However i succumbed to it by the end of 2018 and here is me, 8000+ thousands hour spent i game already (well, cumulated over 3 account, but still)

So yea - it's part of the game.

However, if you really want to have everything in 1 jump distance, move to Colonia. A nice part of the Galaxy, with its charms, but not without flaws.
Áfter some time spent there, you may decide that jumping around a bit to get things done is not as bad as it looked before moving to Colonia
 
The easiest way to alleviate the engineer grind (for now), would be to increase the pick-up batch size of materials and data from 3 to 6, or more.
 
There is no grind - the entire process is non-trivial so the engineered ships have an achievement value.
Else we all would be playing Counterstrike, buying the weapons at the start of the round and be done with it several minutes later.

Even after 50+ engineered ships, every single ship i engineer is part of a process i really love, starting with deciding what i want from that ship, to numerous coriolis/edsy iterations then the engineering itself and then the maiden voyage to apply experimentals

Else they could have implemented a 1-button engineering and be done with unlocks, blue prints, materials and the entire ship building and customization process
 
In RL it's not "player" choice though, any time spent other than eating, sleeping and free time, is a relentless grind. As in, anything you don't enjoy doing is a grind.
RL, mine has never been a grind either... Sorry yours is so terrible - mine's been particularly good!

ETA: If I find I don't enjoy playing a game, I don't play it... Amazing how well that works for negating grind.
 
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This is a blatant lie. No one can carry more than 100 imperial shields, and it takes over 3 mins to do a round. Besides it takes over 10000 imperial shields worth of material trades to fill up everything.
Nothing worse than idiots who claim that something is far easier for them than it actually is.
Next thing you claim is you can take on 15 Thargoid ships at once? Drive through.
it takes around 10 minutes to get 100 imperial shielding if it takes longer to you them that is a you problem . it takes me 4 seconds to load from mian menu to the game again.... with taht sayd . do you actaully have the game . it dosent seem so . btw hteres more than imperial shielding theres other grade 5materials you can farm at hge wich takes 10 minutes .and yes its 100 imperial shielding my bad the 150 is to get around 900 grade 1 in trading value for every engenerring material.
 
The easiest way to alleviate the engineer grind (for now), would be to increase the pick-up batch size of materials and data from 3 to 6, or more.
i agree with this ,. make every drope be a 10plus . and reduce the costs for trading . 1 to 1 for grade 5s and grade 4s are 1 to 1 etc like this but keep like the cost of other grades
 
every single ship i engineer is part of a process i really love, starting with deciding what i want from that ship, to numerous coriolis/edsy iterations then the engineering itself and then the maiden voyage to apply experimentals
At times, I fear I enjoy the Coriolis/EDSY & general ship design part more than playing the game! :ROFLMAO:
it takes around 10 minutes to get 100 imperial shielding if it takes longer to you them that is a you problem . it takes me 4 seconds to load from mian menu to the game again.... with taht sayd . do you actaully have the game . it dosent seem so . btw hteres more than imperial shielding theres other grade 5materials you can farm at hge wich takes 10 minutes .and yes its 100 imperial shielding my bad the 150 is to get around 900 grade 1 in trading value for every engenerring material.
10 minutes for 100 is impressive to the point of being unbelievable (it's well over a factor of 2 quicker than I can do it). Suggesting that this is routine for all players is nonsense and I guess you know that. You're either exaggerating or you're the quickest material collector ever seen.
And 4 seconds to reload the game is rather fast, but then you go on to admit that...
...indeed yes, it's a reload from desktop so 4 seconds becomes harder still to swallow.
Putting the pieces together, and noticing some other hyperbolic posts such as these two about PRs:
power regulators take 1 second to get ... you can get 10 billion of them in 10 minutes if not less..
no .. by actually playing the game ... like you dont even need to relog lol
...I conclude that you are simply trolling. (Feel free to post a video of your HGE gathering and/or your PR gathering to convince people that you aren't, of course.)
 
There is no grind - the entire process is non-trivial so the engineered ships have an achievement value.
Else we all would be playing Counterstrike, buying the weapons at the start of the round and be done with it several minutes later.

Even after 50+ engineered ships, every single ship i engineer is part of a process i really love, starting with deciding what i want from that ship, to numerous coriolis/edsy iterations then the engineering itself and then the maiden voyage to apply experimentals

Else they could have implemented a 1-button engineering and be done with unlocks, blue prints, materials and the entire ship building and customization process
You can close the thread, you aint getting a better answer than this.

O7
 
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