Game Discussions Star Citizen Discussion Thread v12

What happened to procedurally generating stuff? I can't remember which year it was CIG made it such a big thing.
Still there. Randomised texture offsets can be applied on proc gen or manual placement either way.
And some new proc gen also coming for station/bunker generation from Turbulent.
 
To be fair: Tiling terrain textures isn't generating terrain procedurally. It's just putting textures over it. Both get frequently confused in ED, too. Especially after the rework of the terrain gen when it revealed that the procgen creates easily identifiable repeating patterns of terrain features. Putting noise in the textures shouldn't be hard. Having a hill repeat itself multiple times is a different story.
 
Still there. Randomised texture offsets can be applied on proc gen or manual placement either way.
And some new proc gen also coming for station/bunker generation from Turbulent.
The point was CIG says it'd speed up populating their game, but it seems to be only used for a few things then stopped. It was probably supporters saying it but I remembered seeing numbers like months to do a planet and each with have more things to do in any other game. Why isn't CIG using it to make another planet? At the very least they could have added a hundred cities to the one planet, you knwo some places for the tram to travel to. Seems pretty bad investment to buy/develope a procedural generation app and stop using it after doing one planet.
 
The point was CIG says it'd speed up populating their game, but it seems to be only used for a few things then stopped. It was probably supporters saying it but I remembered seeing numbers like months to do a planet and each with have more things to do in any other game. Why isn't CIG using it to make another planet? At the very least they could have added a hundred cities to the one planet, you knwo some places for the tram to travel to. Seems pretty bad investment to buy/develope a procedural generation app and stop using it after doing one planet.
Because they dont have a clue how to include another planet in the game, handle player inventories, purchases, transaction, how to t4ansition and hashake from one to other. Member: they find doors very hard already.
And because all this stuff is so hard, these naive champions nourish the idea to just have all in one pot, even when all the pots were invented to make the impossible possible.
 
And member how many mocap studios they set up. It isnt a bad idea if you just funnel the cash into your own pockets. It's cost incurred and looks clean on the sheets. You dont have to disclose the companies doing the contracted work and since you or your cousin is chief supernintendant of the contractor all is cake.
 
And member how many mocap studios they set up. It isnt a bad idea if you just funnel the cash into your own pockets. It's cost incurred and looks clean on the sheets. You dont have to disclose the companies doing the contracted work and since you or your cousin is chief supernintendant of the contractor all is cake.
mocap = money capture

(I am reduced to attempts at short quips today)
 
Development is marginal in this game. Just a fig leaf to conceal the cash is whittled away for personal gains. There is no interest to b bring it to frruition. The only interrest is to prolong gulliber's belief and leech their cash.
 
And member how many mocap studios they set up. It isnt a bad idea if you just funnel the cash into your own pockets. It's cost incurred and looks clean on the sheets. You dont have to disclose the companies doing the contracted work and since you or your cousin is chief supernintendant of the contractor all is cake.
Didn't they end up using another studio for motion capture anyway?
 
There is no ambition, there iis no vision apart from the one that deals about frauding people of their cash. Big promises, hope of the gullible, sunk cost make a cocktail to have an easy pickings time. They say there is no free lunch. It depends whether the Robbers clique get a bill presented in the end. It's a very bad example for others and a shame for humanity.
 
I'm guessing you'd also have to drop five grand (USD) for a hot top-tier computer to run it. Though if SC was everything it was promised to be, I might just be tempted to do that... until my wife starts screaming, "Are you crazy!?!?!?"
I'm now rocking 12900, 64GB DDR5, 4090 with a 48" OLED monitor for playing mostly EDO! :)

Not sure what I'd need for good performance in SC though. ;)
 
It seems the easier solution has also a cost.
Variants of that idea had a cost that was being paid in the '90s on absolute potatoes, so I think they can afford it today. The caveman version back in the day before multisampling and shaders and even GPUs was to make textures that tile without seams in all directions, randomly rotate them by 90 degree increments, and possibly also with multiple variants of the same texture. It's how the texturing in Starsiege: Tribes worked (it had some additional magic that I've forgotten). You'd get some Rorschach tests, but people usually don't notice them when the developers do it well. Example:

R.jpg


To make things more visible, here's a pic of a mod that has ground textures that show how the engine tiles textures:

sshot0327.jpg


For textures that have patterns in one direction like sand dunes and bricks, instead of rotations it can be done with offsets. That caveman version still works today but there are other methods now that make various tradeoffs, like being easier to implement at the cost of more work on the GPU. Having more options and more power doesn't solve the problem if the problem was bad/careless developers, though. Relevant example from the legendary Tortanic and its ramen planets:

ate itself to death.jpg
 
Didn't they end up using another studio for motion capture anyway?
Yes. Andy Serkks’ Imaginarium in the UK… despite The Wastrel Roberts having built a better one in LA, where nearly all of the big name actors they hired live.

It’s not for nothing that I consider this whole crowd funding scheme a way of the Wastrel Roberts’ playing out his fantasy of being a rockstar game developer first, a big Hollywood Director second, and lining his pockets third. Actually building a working game is in a distant last place.
 
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