The standard review process would only work if the people buying into star citizen were buying a game...they're not...they're buying ships, which is the simple but unavoidable truth. Those buying into the project are also pretty much 100% aware of that fact. The game is just the purposely created sandbox to go play with the expensive toys. Ci~G's marketing is also well aware of this, hence the gamification of the entire marketing and funding process.Yeah, this is in part due to the lack of a more visible and objective view on the quality of the product. Something most games out there have but not SC. Most of the bugs and brokenness memes are well known primarily to us, the community, but by and large new prospective buyers only see shiny CIG promotional vids.
This is were widespread standard reviews and scores comes in. The abuse by the developer that you guys point out can be mitigated/controlled to a certain extent by these. A widespread and easily accessible notion that the product is crap would also often make many whales to think twice before spending more money on something that has been established and recognized more or less formally as crap.
Now, with Sqn 404 being an actual game for individual sale with no requirement for additional sales of digital assets on release (outside of the shared developmental funding process with star citizen)...the review process would work...negatively or positively of course, as you'd expect. Ci~G are also painfully aware of that...hence the total secrecy surrounding it's development.
The game of Sqn 404 will rely on reviews of said game to garner some sales, not to mention success or failure, star citizen relies solely on the sales of digital assets for it's continued success, not reviews...which some would argue, quite correctly, is the game. Star Citizen...how would gaming reviews have any effect on an extended online sales event when the sales aren't of a game? The playable sandbox may be broken...but that's not what's on sale

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