Game Discussions Bethesda Softworks Starfield Space RPG

If you consider that the above is being heralded as a massive breakthrough that it's taken only Unreal 5 to make happen, and I'm not arguing against it btw, then it's clear that the plans for full blown atmospheric planets or waterworlds are still technically a major challenge
Yep, vid is cool, but how about space things? For example I was on planet which passes NS tail each 24 seconds, I saw it as jumping temperature by +100. How could that affect big ocean with atmo? Or how Giant would affect such a planet? Or low/big gravity & waves? So many computations. And then you must do that for whole the planet, not only square around player.
 
Yep, vid is cool, but how about space things? For example I was on planet which passes NS tail each 24 seconds, I saw it as jumping temperature by +100. How could that affect big ocean with atmo? Or how Giant would affect such a planet? Or low/big gravity & waves? So many computations. And then you must do that for whole the planet, not only square around player.
I'd like to see if using a secondary GPU for some of that work to offload from the CPU would help in that scenario. If coded to do so, I wonder what extra horsepower a 3050ti could bring to bear in these types of calculations, if any.
 
I just finished new installation, took me about 3 weeks to collect 250+ mods :D.
I still play Skyrim, or better to say - live there sort of. Each time something goes different. For example, I couldn't recall when I was not vampire and this run - I'm still not. So different experience.
I'm never been a Twilight/Underworld vamp lover. But did suffer that one time playthrough as a Vamp Lord when DG came out. Turned out to be an incredible RP experience. Particularly with food since I'm a huge foodie junkie in all my PCs. Being restricted to a hemoglobin diet for the entire game was hard

That musical score though. When you first entered that open plateau in the fantasy, snowy wonderland of the Forgotten Vale. Right before the homicidal attack by that frost dragon. The music was so incredible. Still gives me chills to this day.

And now I suddenly have the urge to go follow up on my PC's manor farm in Haafingar. Dammit.
 
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Ah yes, people's actions accounted, result visible / affects other players -- that is definition of MMO.
As far as I know in Skyrim as well as in Fallout the world is not alive. You can do anything you want, it has no effect on the outside world. And if any character is important, he's immortal.
 
As far as I know in Skyrim as well as in Fallout the world is not alive. You can do anything you want, it has no effect on the outside world. And if any character is important, he's immortal.
Yes. That's why I install 250 mods :D One of them is sort of BGS here - establishes NPC's trade routes which changes balance, different sell/buy prices in cities and so on. Basically I made very close to what Elite do this time :D
NPC run away, hide and healup -- AI change and so on. This play I made something hard to play with low time scale. 1:8, i.e. while I play 2-3 hours on the evening it is 1 day in game only. And many events are related on days there. Also AI changes give hard times to fight regular bandits, so it is pretty fun until I find out new meta. Then will do new installation.
 
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Yes. That's why I install 250 mods :D One of them is sort of BGS here - establishes NPC's trade routes which changes balance, different sell/buy prices in cities and so on. Basically I made very close to what Elite do this time :D
NPC run away, hide and healup -- AI change and so on.
That is, you can make a famine in a single city or region? Or can you make everyone sick?
 
It's called Skyrim Together Reborn. One of the best mods the community has come up with to date. The planetary side CoOp should be a cakewalk based on its predecessor success in Skyirm. But the space side segment may pose a challenge. Especially since the space segment is literally a different game. Isolated from planet side by load screen and so has a completley different core game play mechanic.


ESO diid a great job in the mod walkthrough here. I'm still gobsmacked at the professional level of quality that went into this content:

Source: http://www.youtube.com/watch?v=DABabn0OF7k


A potential pitfall where future modding concerned for SF. Mod monetization which incited the infamous TES/Fallout PCMR civil war around the web:
Source: http://www.youtube.com/watch?v=6ZIvNo1YMvU


This is going to KILL SF's budding PC and console fanbase communities.The Skyrim Together mod nearly decimated the PC modding community . The mod team was forced to take it down off their Paetreon site. This was in response to the bloody civil war that erupted in theTES gaming community over paid v. historically free fan base mods. While Bethesda officially opted out of engaging in this fan boi scat storm, they were unfortunately the agent of instigation. Unfortunately Howard's ambitious goal to make the TES/Fallout franchise mods available to the PS/Xbox communities, unwittingly triggered a civil war within the PCMR community. Which up to that point, had enjoyed exclusive free access to mod content (by default of the PC's superior hardware CPU/GPU/HD/RAM etc. tech utilization capability v. console). So the PC community has always been the source of mod content for the last 25+ human years of TES/Fallout franchise existence.

Howard's eglatarian campaign to share PCMR mod content --- all while blatantly exercising Bethesda's right to monetize it--- did NOT go over well with many in the PCMR. A good majority of the fan base felt speculative of Howard's motives. The most radical of these finally declared war when Howard publicly announced TES 6 delay with SF. :confused: So Howard's dynastic ambitions for Bethesda inadvertly caused a split in the PC community player base with his remake of Skyrim SE. Nexusmods was the leading mod hub before this split. So suffered greatly from many talented and gifted modders quitting Nexus forums and/or modding TES/Fallout games for good. Which unfortunately caused both PC and console fan base communities to suffer as a result.

Bethesda has since sunset their monetized Fallout franchise forums. But the resulting schism has left the PC community scared and bitterly divided to this day. Also doesn't help that a large number of PC players (who've devolved into rabid Starfield & F76 haters) remain unconvinced Howard's intentions were ever altruistic in sharing mods with the hungry console masses. They're most likely going to be those "disatissfied SF players" who review bomb SF on IGN, Steam and around the web on release day. Because they're too set in their cynical belief Howard's (very successful) venture was about proof of concept for Betheda's profitiablity to M$. Which quite coincidentally, rewarded Howard with its later historic billlion dollar acquisition of Bethesda....

So I'm somewhat concerned for Bethesda's (and ultimately M$) intentions for SF mods. Especially the more complex, high professional quality, DLC sized mods like Skyrim Together Reborn. The last thing this newly burgeoning SF community needs, is another blatant monetization scheme by Bethesda and/or M$. Monetization will likely re-trigger civil war hostilities within the PC gaming community. And create an unwanted schism between console and PC gaming communities.

But all drama aside, it's ingenious mods like these which give players confidence the same will be possible with SF. Since Creation Kit (CK) 2.0 is the advanced wunderkin progeny of Skyrim's CK.
Cheers for that.

Off-topic I know but I've been looking for an open-world fantasy game that would scratch my Lord of the Rings 'itch' - I think Skyrim along with the mods would do that.

Maybe there are things that would make modding Starfield difficult for co-op; I wouldn't put it past the ingenuity of those talented modding folk, though.

Any you never know - Bethesda might decide to do a community/co-op edition later down the line.

I pretty much wanted to play ED for the rest of my life (servers being shutdown etc. being the obvious limit) when I started playing the Alpha back in (was it?) winter 2013. As such, I've pretty much got 10 years out of it but have hit the glass ceiling already.

I am hoping that with mods and possible expansions by the studio themselves that this will give Starfield an even longer shelf life.

And talking of preorders: even though I won't get to play it until Christmas but might preorder to get some loot/physical stuff, just for the hell of it :D I've only ever preordered one game (ED if you count being a KS backer. Does that count?) and was pretty happy (for the first 5 years).
 
Wow, I just realized Bethesda is charging 70€ for the standard edition as well. Whisky Tango Foxtrott. Looks like I'm not going to purchase the game at realase after all. That's utterly disappointing 🤦‍♂️
 

Ozric

Volunteer Moderator
MOD HAT ON

Please stop discussing Elite and what you think is right/wrong with it. There's a whole forum for that.

MOD HAT OFF

Wow, I just realized Bethesda is charging 70€ for the standard edition as well. Whisky Tango Foxtrott. Looks like I'm not going to purchase the game at realase after all. That's utterly disappointing 🤦‍♂️
Well I think that if you think of the amount of time you'll get out of it, then it's actually more than worth it. You also have 3 months to save towards it, so you can at least get a headstart and get it close to if not at launch.

Also if it helps Green Man Gaming have a 20% discount on it :) https://www.greenmangaming.com/games/starfield-pc/
 
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