No Accessible Ship Docked?

Had one there already, jumped in a taxi, got in another ship and flew it there too. I thought it'd be convenient to have two ships - configured for different roles - at the same station. That went well lol.

Edit: Clarity. Was in a Passenger ship (Python) at Robigo Mines. Took an Apex Shuttle to Hauser's Reach in the same system where my long-range DBX ("Mr. Jumpy") is. Got into Mr. Jumpy and flew to Robigo Mines, but cannot switch back to the Python.
Hang on. If your active ship was back at Robigo Mines, how did you manage to board another ship at Hauser's Reach? The lift shouldn't have taken you to the hangar, as your active ship was at another station.
 
Hang on. If your active ship was back at Robigo Mines, how did you manage to board another ship at Hauser's Reach? The lift shouldn't have taken you to the hangar, as your active ship was at another station.

I took the actions as documented, but I'll summarise:

I took a taxi from Robigo Mines to Hauser's Reach, selected my other ship via Inter Astra and flew it to Robigo Mines. Two ships at one location, no ability to switch.
 
Are they, never used multicrew, someone who does will need to confirm, does it give you two options, yours or the multicrew ship, or only the multicrew ship? Someone who does multicrew will be along to help soon. But I do recall in the initial launch videos you would get the option to either exit at the rear elevator or the front elevator.
I don't know, as I haven't done multicrew either, but IIRC I saw that in some video somewhere.
 
Inter Astra - as he couldn't even enter the lift...
I assume the scumbag at the Inter Astra counter was unwilling to swap MY active-but-remote ship because it was parked in the wilderness somewhere and not at one of their distant shipyards. Must be something to do with collateral...
 
I assume the scumbag at the Inter Astra counter was unwilling to swap MY active-but-remote ship because it was parked in the wilderness somewhere and not at one of their distant shipyards. Must be something to do with collateral...
Sorry, my post was wildly incorrect as there will not be an Inter Astra where there is no active shipyard, which is the case at Hauser's Reach.
 
Sorry, my post was wildly incorrect as there will not be an Inter Astra where there is no active shipyard, which is the case at Hauser's Reach.
Roger. In my case I had escape-podded "on foot" to a station with a Shipyard but said Inter Astra fellow wouldn't let me switch to another of my ships already in that station since my "active" ship was still parked on the surface of a barren unpopulated rock 2000ly away (an empty planet in a system that has a Colonia Bridge megaship - I'd used local Apex to reach the megaship, and then the megaship's escape pod to go back to the Colonia mini-bubble but my ship was still out there).

Since Apex refused to travel out along the Bridge I was a bit stuck, ironically my Carrier was nearby but I had no means to get to it. In the end I loaded Horizons and was placed in my ship. I could have used this method to teleport on foot 2000ly each way repeatedly... such a "wormhole" facility must have some useful application, but I have not worked one out yet.
 
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Roger. In my case I had escape-podded "on foot" to a station with a Shipyard but said Inter Astra fellow wouldn't let me switch to another of my ships already in that station since my "active" on was parked on the surface of a barren unpopulated rock 2000ly away (an empty planet in a system that has a Colonia Bridge megaship - I'd used the megaship's escape pod to go back to the Colonia mini-bubble but my ship was still out there).
And there was no option to "change" your current ship?

It took me a minute to see that option, since it wasn't what I was looking for but it was right in front of me the whole time.
 
Since Apex refused to travel out along the Bridge I was a bit stuck, ironically my Carrier was nearby but I had no means to get to it. In the end I loaded Horizons and was placed in my ship. I could have used this method to teleport on foot 2000ly each way repeatedly... such a "wormhole" facility must have some useful application, but I have not worked one out yet.
Actually that makes me wonder - how do your friends see your marker on the Gal Map when your ship is thousands of ly away from where you are on foot? Do they just see the system your temporarily abandoned ship is in?
 
And there was no option to "change" your current ship?

It took me a minute to see that option, since it wasn't what I was looking for but it was right in front of me the whole time.
Yes, because my current ship couldn't be summoned to any shipyard and thus seemed to be lost or forgotten somehow - the Inter Astra just said it was not possible to change ship (there was a worded message but I can't remember exactly what it said, just something about a change or transfer not being possible). I dunno, maybe it was using the escape pod to go back to civilisation that mucked it up. I may try it again for shizzles & giggles, and to record what the message says. Or even see if it's fixed!
 
Yes, because my current ship couldn't be summoned to any shipyard and thus seemed to be lost or forgotten somehow - the Inter Astra just said it was not possible to change ship (there was a worded message but I can't remember exactly what it said, just something about a change or transfer not being possible). I dunno, maybe it was using the escape pod to go back to civilisation that mucked it up. I may try it again for shizzles & giggles, and to record what the message says. Or even see if it's fixed!
I wonder if FDev are aware...
 
I wonder if FDev are aware...
Probably not. Now I know the workaround it's not scary any more... maybe if I found a way to exploit it they might take notice.

I do find it a bit strange the megaships have escape pods that take you back to another station anyway when you're not in distress (if you were at another megaship before, does escape-podding off a new one take you to the other one? And where does then escape-podding from that original megaship take you?).
 
I took the actions as documented, but I'll summarise:

I took a taxi from Robigo Mines to Hauser's Reach, selected my other ship via Inter Astra and flew it to Robigo Mines. Two ships at one location, no ability to switch.
I doubt Frontier accounted for this situation at all. You've basically abused Apex to get two ships into a port that has no mechanic for dealing with multiple ships, but there's nothing in place to actually stop you from shoehorning a fleet into an outpost.
Like where would they keep a second medium ship anyway?
 
I don't think I've "abused" anything, I simply used an implemented game mechanic and found it lacking. I mean, why does a station need to sell ships just to allow someone to get on a ship they already own that's sat right there?

I mean, there's no car dealership here, but I can park one of my cars on the drive, grab the keys and get in the other one without too much difficulty lol.
 
I don't think I've "abused" anything, I simply used an implemented game mechanic and found it lacking. I mean, why does a station need to sell ships just to allow someone to get on a ship they already own that's sat right there?

I mean, there's no car dealership here, but I can park one of my cars on the drive, grab the keys and get in the other one without too much difficulty lol.
Yes, and any number of other players can park ships in the Medium hangar there at the same time albeit in different instances if they launch.
 
You encountered a "corner case", now you can also easily figure out how to back out of it. Maybe open an issue on the tracker, and hope that it gets fixed at some point in time.
 
My ultimate suggestion would be: get your own Fleet Carrier, and leave all these problems behind!

I know it's easier said than done, but still... it's truly peace of mind.
It's funny, I found this thread after logging off while on my fleet carrier last night, and upon logging on tonight apparently none of my 36 ships are accessible! I'm currently seeing if jumping my FC to a different system will unstick things. If that doesn't work it appears my only option will be an escape pod...
 
It's funny, I found this thread after logging off while on my fleet carrier last night, and upon logging on tonight apparently none of my 36 ships are accessible! I'm currently seeing if jumping my FC to a different system will unstick things. If that doesn't work it appears my only option will be an escape pod...
Are the carrier's services all still active? I think I've seen a bug where the FC owner can't access the shipyard if it's suspended. Which makes zero sense because as the owner, they don't even need the shipyard module installed to change ships.
 
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