Game Discussions Cyberpunk 2077 - official gameplay

Is this game open world or on rails? In other words, can I play it like Skyrim and just be whatever I want while doing side-quests?
 
CP2077 was both. Set in an open world, but parts of the quests can be pretty much rail-ish. Especially in the main quest, where the game has to guide you through for a (sometimes more or less varied) specific outcome to progress the story.
 
Is this game open world or on rails? In other words, can I play it like Skyrim and just be whatever I want while doing side-quests?
There are plenty of side quests (or gigs as the game calls them) available from various fixers around the city and badlands, and incidents that you can spot while driving around but nothing like Skyrim’s radiant quests - but I believe a version of them is coming with Phantom Liberty.

Once the main story line has been completed (which I got to after about 60 hours) you are reverted to a save game from just before the final mission, so you can either explore other endings or hoover up the remaining gigs - I’m currently just over 100 hours and still have over a dozen active gig icons on the map.

I’m using a VR mod, no fast travel, and I always like to end my session in my apartment so that pads out my time in game - but CP2077 is one of my favourite VR games, even with the jank associated with the VR mod.
 
Looking forward to the gameplay updates, but my biggest complaints have always been about things pretty fundamental to the game. The whole power scaling aspect is terribly off, IMO. It felt comically difficult for about 10-15 levels after the prologue, then flips to comically easy for the rest of the game, for all the wrong reasons the whole time. Weapons and armor of the same type and outward function should not vary by more than an order in potency based on rarity and level properties. One firearm discharging the same cartridge down the same length of barrel should be doing the same damage per shot as any other of similar properties, not twenty five times as much as the base model because I spend a thousand upgrade components on it, or made some iconic historical weapon from a blueprint.

Early on in my main save, I had my character attack the Arasaka docks...a task for which she was very under-leveled. I did mange to kill all the guards, but it took about an hour, dozens of MaxDocs (which are absurd themselves), several hundred rounds of ammunition, and quite a bit of silly kiting tactics that should never have worked. Now, the same character, with even skimpier clothing for 'armor', and weapons that are smaller and should be less imposing, can go to the same area and fight the same guards all over again, cutting them in half with long range fire from a suppressed revolver (which should be impossible for a weapon that doesn't have a seal between the cylinder and barrel) or killing them with one unarmed bow, while shrugging off the combined automatic weapon and marksman fire from an entire squad. Not asking for a simulation, but this sort of thing, which is very Bethesda-esque, really detracts from the combat aspects of the game.
 
Once the main story line has been completed (which I got to after about 60 hours) you are reverted to a save game from just before the final mission, so you can either explore other endings or hoover up the remaining gigs - I’m currently just over 100 hours and still have over a dozen active gig icons on the map.
Notably you are put in a modified version of your save which reverts to the beginning of the Nocturne Op55N1 mission, and to which are added any rewards for completing the ending you got, such as the Aldecaldos jacket.
 
there’s a small portion of the map unlocked at the start and it’s this portion that feels the most open before the story’s pace changes, locks in and ramps up from Act 2 onwards, there’s still different ways you can approach the linear main missions.

The game was originally envisioned as an RPG, but that was later retitled an Action action-adventure RPG.
 
CP2077 was both. Set in an open world, but parts of the quests can be pretty much rail-ish. Especially in the main quest, where the game has to guide you through for a (sometimes more or less varied) specific outcome to progress the story.
The game was originally envisioned as an RPG, but that was later retitled an Action action-adventure RPG.

So from a character-creation RPG perspective (classes, traits, weapon choices and combat styles, etc), how does it compare to a game like Skyrim? Obviously I don't plan to be a wizard, but does allow players to choose between stealth and brute force, and / or ranged weapons (sniper) vs hand-to-hand?

Can you also just go around and fight bad guy gangs, sell loot, and live your own life, or is it more like Mass Effect where there is no real progression without following the main quest?

Yes, I'm a CP2077 Virgin / Noob!
 
So from a character-creation RPG perspective (classes, traits, weapon choices and combat styles, etc), how does it compare to a game like Skyrim? Obviously I don't plan to be a wizard, but does allow players to choose between stealth and brute force, and / or ranged weapons (sniper) vs hand-to-hand?
Yes. Well, you'll need to substitute "netrunner" for "wizard", and hand-to-hand gets a new meaning if your hands can sprout a grenade launcher or a couple of sharp blades. But otherwise, yes. Usual system - you collect XP for completed tasks, these translate into level increase, which gets you points to spend on the usual character attributes.

One of the last (well, it's been what, half a year? a year?) updates also added a cloak of invisibility. You'll need a decent level and spend your points on the right attributes, but that can get you up to xx seconds of invisibility. Other stealth attributes will make it harder for enemies to spot you, or easier for you to get out once they've spotted you. You can't always count on those high level specializations in boss fights, however. There is (for example) one quickhack (spell) that prompts your target to suicide. Most (if not all) bosses are immune to that, others will require more than one puny bullet to the brain.

For most of the quests, you'll also have different options of proceeding, depending on your specialization. If (for example) you got the electric shock immunity, you can simply ignore the electric traps and just waltz right down the middle. Otherwise, you'll either need to find a way to switch off the power or find the hidden crawlspace that circumvents those traps (but offers others).

Can you also just go around and fight bad guy gangs, sell loot, and live your own life
Sure. There's just not much to be made from selling loot - main quest episodes and all the side quests pay a lot better (in both cash and XP). Once I got a reasonable level, I usually break down any loot for crafting parts. And the map (for me) is too small to really use this as exclusive playstyle. But there also are a lot of high level items (weapons, clothing/armor, quickhacks/spells) scattered around the map (some of them only appearing when you have a minimum level) which you won't find if you simply follow the main quest.

And you don't need to limit your fighting to the "bad guys" - in a gang dominated city, that's a pure question of perspective. Just because they're wearing uniforms doesn't mean that they're the good guys.

What I don't like about that independent living is that the vehicles you steal can/will disappear if you're not looking. So you can steal (almost - police cars are a bit problematic) any motorbike or car, but you can't sell them - and if you leave them out of your sight for too long (e.g. because you're fighting with the next gang), they dissappear. Vehicles you own (buying, quest rewards) remain and can be called to your position remotely.

Otherwise - sure. Walk around the city, see a gang holding up a kiosk, kill that gang with as much or little collateral damage as you like, grab anything that's not nailed down, take one of their rides to the nearest fence (or automated drop point), cash in. If you're seen killing civilians, you'll get the fuzz going after you for a while. Try not to kill (run over) too many civilians while runnig from them, and they'll give up after a while.
 
So from a character-creation RPG perspective (classes, traits, weapon choices and combat styles, etc), how does it compare to a game like Skyrim? Obviously I don't plan to be a wizard, but does allow players to choose between stealth and brute force, and / or ranged weapons (sniper) vs hand-to-hand?
The way you customise your character in CP2077 is similar to Skyrim - there are skill trees for abilities and perks, weapon customisation with cyberware, plus all the body parts you can replace.

My current avatar is a stealth/hacking specialist focused on hand-to-hand combat, armed with a suppressed pistol and katana and fists. Boosted jump ability and optical camouflage system. Basically Motoko Kusanagi (she even has the motorbike from Ghost in the Shell Arise 😁).

Edit: ninja’d by a much better reply. Need to upgrade my chrome 😅
 
It’s like Skyrim, yes, and then no, the only thing that pulls you out of the RPG feel is that you are pushed into the Character of V more and more via a certain thing that sets off Act 2.
It’s at this point, although the open city and surrounding areas are huge and really fun to explore (the best open city I’ve explored in any game full stop), you never quite lose the niggle Johnny Silverhand keeps reminding you is there, and there’s on screen elements that remind you, like a push to press on with the main story.

All cutscenes are not really cutscenes as there’s only a few moments in game that you cannot control.
During conversations, you can run off, you can do anything as you are not locked to them, and return and that character will pick up where you left off, so there’s a beautiful level of interactivity and immersion that you don’t feel in other titles. Sometimes the interactions are spectacular, characters have little nuanced animations, like a twitchy foot, or a look on their face and you can feel the emotion or what the character is feeling in these sequences for example.
 
Melee might be a more viable full playstyle option given all the new stuff coming for Katana’s (ability to deflect bullets at range with a new skill when blocking, and can use a Katana whilst on a Motorcycle), Mantis Blades (loads of new animated finishers), Mono Wire, and Gorilla Arms, there’s a lot more for Melee coming in this upgrade.
I hoe the new mantis blade finishers are not canned unstoppable animations anymore because they were a complete no-go when playing Sandevistan builds. You can dodge bullets while the Sandy is active then all of sudden you stop moving and do that sllllloowwwww finisher and you get killed (I only play extreme difficulty settings). That was infuriating and made Mantis Blades completely useless for these builds - only option was katana.
Also hope they make the monowire useable for speed builds too as it was weirdly specced into strength builds.
Melee was a 100% viable play style by the way, completed the game with a pure sandevistan+katana build in extreme difficulty, including the special final mission. It's actually a walk in the park for the most part if you go with a properly focused build. The only danger would be those huge security bots that detonate in your face if you damage them - had a stock of EMP grenades for them.
 
The most important question:

Do we get moar Skippy? I'd love an AI mod for the guns :D

ADJUSTING VOLUME 300% FOR DEVS READING

MOOOAAAAAARRRR
Skippy was one of the best side quests in this game and that one made me laugh to tears. "<accidental discharge> Oops, I may have exploded the head of that person you were talking to. <angry mob noises> Rebooting." (or something in that spirit).
 
I hoe the new mantis blade finishers are not canned unstoppable animations anymore because they were a complete no-go when playing Sandevistan builds. You can dodge bullets while the Sandy is active then all of sudden you stop moving and do that sllllloowwwww finisher and you get killed (I only play extreme difficulty settings). That was infuriating and made Mantis Blades completely useless for these builds - only option was katana.
Also hope they make the monowire useable for speed builds too as it was weirdly specced into strength builds.
Melee was a 100% viable play style by the way, completed the game with a pure sandevistan+katana build in extreme difficulty, including the special final mission. It's actually a walk in the park for the most part if you go with a properly focused build. The only danger would be those huge security bots that detonate in your face if you damage them - had a stock of EMP grenades for them.
My current build is an evil Katana, Pistol & Shotgun lady of swift death.

One of my builds I focused heavily on Gorilla Arms stating into a strength build, I was able to more or less one punch everything, it just wasn’t much fun.
 
Everything is viable late game, even stupid meme builds (berserk + throwing knives + Sir John Phallustiff, while not wearing any pants), even on the hardest difficulty. You get a lot of points to buy a lot of powers.
 
Decided to reinstall CP...I was checking my game stats on GOG and seemingly, I haven't played it for 3 years :oops:

I'll do another run through from the beginning in time for the DLC when it arrives in September, might end up being perfect timing :)
 
Decided to reinstall CP...I was checking my game stats on GOG and seemingly, I haven't played it for 3 years :oops:

I'll do another run through from the beginning in time for the DLC when it arrives in September, might end up being perfect timing :)
What do you think of CP vs RDR2? I think I recall you being a big RDR2 fan, but I might be confusing you with someone else.
 
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