Game Discussions Star Citizen Discussion Thread v12

Its not that simple.

Planets are 1/10th. Moons are (i think) 1/6th, and the sun is tiny compared to what it should be.
The star is not only tiny, it's not there. It's a point light source. You did get to see it from up close after a game crash where your ship would spawn at the [0,0] coordinates which is precisely there.

Distances between planets/orbits (that don't orbit) are well below what they should be.
TBH I did not notice that as distances seem scaled properly according to everything else, and you travel across at warp speed anyway. Distances to moons seem OK to me as they appear in the planet sky as you would expect. That aspect is definitely not as disturbing as the complete absence of proper gravity once you leave atmo for example (so as a result things "in orbit" are just stationary relative to the surface, even when in "low orbit", I use quotes here because nothing is orbiting nothing in SC)
 
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You do know the SC universe is basically 1/10th scale right? The earth would be 1200kms in diameter, quite a bit smaller than the moon, so yes they are small. And no, no orbital mechanics, the planets don't orbit the star, moons don't orbit the planet, whether that would equate to only breaking your leg, I doubt it, even a small acceleration over a fall from orbit will, or should, end up pretty much fatal.
Ahh also you forget to mention that people in SC Universe do not use chairs to sit on them they use them instead to stand on them......SC Universe is such a weird and unique place isn't it......
 
Well one year of CI-G development is worth 4-5 years of any lesser studio. That puts us at anywhere between 40-57 years which is just two more than three, which is ideal. Any more and things would begin to get stale.
Jesus I didn't been here for while....and Goddammit now I realize how much I was missing this/SC topic and all of you guys......
Here comes the trick question:"What are we going to do if Croberts eventually build his universe?"
 
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Not so simple. If they want to maintain some kind of performance, they would need larger / more EC2 instances, only differently distributed. A "game instance" is no longer mapped to a simple EC2 instance anymore anyway - it is several layers communicating over the network.

It is much easier for them to scale out for a known period of time and just pay for the additional cloud usage to generate some nice publicity screenshots that make it look like it's a game world that can handle it on a day to day basis. Most cloud based games do this including Frontier for certain events, but I wouldn't put it past CIG doing this purely as the usual means of appearing to be making progress.
 
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