Game Discussions Star Citizen Discussion Thread v12

Repeatedly hyping up an imminent release of something like ToW or whatever to drive up ship sales, only not to deliver or outright cancel this very something years later, is a crucial part of transparent, respectful development.

Not a shady pattern at all, especially when dealt with using the powerful spell called The Absolution of Chris.
 
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Reading that and Sovapid's responses makes me reconsider my view that Starfield won't be that disruptive to Star Citizen's player base and development. It was based on the thought that core Elite players (including me) like the orbital stuff etc. which Starfield won't provide so therefore won't effect any decision to break with Elite, though obviously there is also a section that isn't that fussed with it for whom Starfield may deliver what they want and may jump to Starfield from Elite. However, I thought it was a similar crosssection for Star Citizen and Elite in that way - the spiele being that Star Citizen is the "higher fidelity" version of Elite Dangerous, but it is becoming clearer to me that those types of players probably would have jumped ship from Elite to Star Citizen already, or be straddling both, so therefore may intersect with Starfield's target player on a much greater level than I had previously thought.

At the end of the day it's just my own musings, but I think it will be interesting to see how this all plays out, no pun intended.
I think in a roundabout way Starfield will bring normal gamers into more niche space games Like Elite eventually with a trickle down effect.
 
I don't know, is that allowed? Of course we don't do FTL in ED, it's a special warp effect where the ship isn't traveling faster than light, it just appears to be, that way we avoid the rather messy repercussions of the mass increase as speed approached that of light. Your mass becomes infinite if you reach light speed, unless you are a zero mass object, could work with that of course, some sort of field that reduces mass to zero, gets rid of inertia as well so you could do zero to light basically instantly! But of course that was one of the principals when Quantum Travel was introduced, not FTL, so you can't Quantum Travel to another systems, it's all special jump points and forcing players through chokes to get that juicy PvP.
Bah, put in just newtonian physics, and it would be straightforward...
 
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