Game Discussions Star Citizen Discussion Thread v12

Now that August is over, an update from the only working SC revenue tracker spreadsheet (ccugame.app's chart has a bunch of errors)

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Is that finally an actual change in projections? Will the days come where for these times where not only delivering nothing, but removing stuff, CIg get pledging under 10 million per year? I laugh, even just typing that. Any gaming company working on their concepts would call it highly successful, and bust their bones to get the best stuff to their supporters if they made far less. But, back to the point...once the numbers get low enough, either they release the game as is, saying how they only could do so much with such limited funds (LOL), or they just go away.

What will this forum be like when SC is gone? I bet it'll be even more active. It's the most consistent and entertaining thing about SC, by a long shot. (and it runs well on my PC, which SC doesn't)
 
Is that finally an actual change in projections? Will the days come where for these times where not only delivering nothing, but removing stuff, CIg get pledging under 10 million per year? I laugh, even just typing that. Any gaming company working on their concepts would call it highly successful, and bust their bones to get the best stuff to their supporters if they made far less. But, back to the point...once the numbers get low enough, either they release the game as is, saying how they only could do so much with such limited funds (LOL), or they just go away.

What will this forum be like when SC is gone? I bet it'll be even more active. It's the most consistent and entertaining thing about SC, by a long shot. (and it runs well on my PC, which SC doesn't)
I'm sorry to tell you this but my posts are funnier if you have more than 128GB of RAM.
 
Now that August is over, an update from the only working SC revenue tracker spreadsheet (ccugame.app's chart has a bunch of errors)

e3vmuwc.png

RuqFuyq.png

What would be interesting to compare is company size vs income. I'd like to say expenses, but that's more or less impossible, except for the UK entity.

CIG have grown a lot in the last year or so, so they need more money than ever before.
 
Yes but, my dear PiLh, every minute spent testing an early build of Stanton is worth four or five years of doing anything else in any other game that has actually reached the much overrated state of release.

You just don't understand the fidelity, the scope, the vision!

Buy an Idris!
SF have been an eye opener for some on this matter : the fidelity, the scope of SC... and what already exist in Stanton that other games gave up because too complex to do...
 
SF have been an eye opener for some on this matter : the fidelity, the scope of SC... and what already exist in Stanton that other games gave up because too complex to do...
Aaaaaah, the scope. That's so practical. Don't need to deliver anything, just need to have a big enough scope to make people dream about what the game could be once it is released, then gladly open their wallets and inject more money. Rinse and repeat ! (CIG style)

I tell ya, the S C O P E, man !!!!!
 

Viajero

Volunteer Moderator
SF have been an eye opener for some on this matter : the fidelity, the scope of SC
True that. Actual persistence, NPCs that do not T-pose or stand on top of furniture, no glitching through the floor or through the walls of a ship to the death, no own ship explosions for dropping a med pen, actual working AI, more than 1 incomplete system, crafting, exploration mechanics, factions and missions that work, ship modularity and customisation, base building, fauna, farming, modding support...

I mean, unlike Star Citizen, Star Field list of actual scope features is endless and, unlike Star Citizen, they do not break just by looking at them. You are too right, it has been a powerful eye opener for many to realize that SC tiny scope and broken engine is even more clearly laughable now.
 
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Aaaaaah, the scope. That's so practical. Don't need to deliver anything, just need to have a big enough scope to make people dream about what the game could be once it is released, then gladly open their wallets and inject more money. Rinse and repeat ! (CIG style)

I tell ya, the S C O P E, man !!!!!

Yup, that's been a thing since the early days. The faithful point to the scope of the game as to why its good rather than focusing on what has been delivered.

As long as they can dream that one day it won't be this buggy alpha, that one day they will get the promised game, then all is fine.
 
SF have been an eye opener for some on this matter : the fidelity, the scope of SC... and what already exist in Stanton that other games gave up because too complex to do...
Some people hyped themselves into not realizing Starfield would be another Morrowind reskin from the company that's been doing that for the past two decades, but that doesn't mean the tech's too complex. The team behind Kerbal Space Program weren't even gamedevs and were on a shoestring budget yet within a year had double precision coordinates, planetary reference frames, ships you could go inside of without loading screens, seamless transitions, etc.. Given the timeline, Star Citizen could be said to have copied it as KSP did it first. Maybe the tech was too complex for Chris.
 
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