Game Discussions Star Citizen Discussion Thread v12

False, the door separating whichever ship module from the pilot cabin moves pretty well. Same for the the restroom door. Same for alot of other doors, as well.
Might be a good idea to actually test the game before making statements. Just sayin'
I should have been more precise. Doors to other areas (quests, caves, etc).
 
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Damn, nothing compared to bg3. I guess space games really arent that popular, well until we get the SC/SQ42 release.
What's nothing compared to Baldur's Gate 3, the early access launch of Starfield? The concurrent-players and twitch viewers for Starfield's early access are massively higher than for Baldur's Gate 3's early access.

As it is, SC & Sq404 would pray for numbers anywhere near what BG3 and SF are getting.
 
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What's nothing compared to Baldur's Gate 3, the early access launch of Starfield? The concurrent-players and twitch viewers for Starfield's early access are massively higher than for Baldur's Gate 3's early access.

lol

starfield is not doing early access. they are just milking people for an extra 30 bucks to get the game a few days earlier.

i would never support a dev that gets up to these shenanigans, right?
 
lol

starfield is not doing early access. they are just milking people for an extra 30 bucks to get the game a few days earlier.

i would never support a dev that gets up to these shenanigans, right?
"get the game a few days earlier" sounds like early access to me :D

Just like SC super fanatics like to say "there is no time limit on alpha" there is no time limit on early access too.

$30 gets early access and the first expansion DLC for Starfield.

Meanwhile, I'm waiting for my Game Pass copy to unlock on Tuesday, excited!
 
Meanwhile, I'm waiting for my Game Pass copy to unlock on Tuesday, excited!
Tuesday - that's not too bad. I'm waiting for the full Steam release .. on Thursday :(

At least it gives me a chance that I might get my first BG3 playthrough done by then :)

Edit: In BG3 I blew up a badass Dragon by surrounding it with fireworks and setting fire to them when it woke up today - I wish there was a space game that had so much freedom to just try mad stuff.
 
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And some games know when to try to fake existence, SC does not.
You don't understand. Once you install Star Citizen, your PC stops being a PC. It becomes a literal wormhole to the 'verse. What you see on screen, is not a bunch of rendered images, it is real-time footage from a camera sent to the other side. There is no pretending, no bits and voltages, no smoke and mirrors, loading and unloading of data to and from various memory chips.

There is only an authentic, physical 'verse.

This is why SC's performance is what it is - sending image from a parallel universe is hard.
 
I should have been more precise. Doors to other areas (quests, caves, etc).

The real pioneering work for FPS games having "seamless" transitions through doors, lifts and transport systems took place in the early 2000's with games like Half Life 2, if not earlier games like Quake 2.

That's why why FPS engines already have those now mature features including Cryengine.

Not every game is a "first person shooter" which is why more suitable engines are used for RPG and MMO mechanics that would be ludicrous to use something like Cryengine for.
 
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